Showing results for "game of" in Computers & Technology
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This Is Not a Game with Marc Fennell
- By: Marc Fennell
- Narrated by: Marc Fennell
- Length: 3 hrs and 19 mins
- Unabridged
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Overall28
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Performance28
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Story28
This Is Not a Game is the extraordinary untold story of the internet’s first conspiracy theory, the legend of Ong’s Hat. Marc Fennell will dive deep into a previously unexplored world of tech hippies, eccentric web subcultures and simmering paranoia, uncovering how this tongue-in-cheek artistic experiment backfired on its creator and went on to influence much of what’s wrong with the internet today.
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Great story
- By Sue on 21-05-24
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This Is Not a Game with Marc Fennell
- Narrated by: Marc Fennell
- Length: 3 hrs and 19 mins
- Release date: 06-05-24
- Language: English
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£11.99 or free with trial. Auto-renews at £8.99/month after trial. See eligibility.
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The Art of Game Design (3rd Edition)
- A Book of Lenses
- By: Jesse Schell
- Narrated by: Ray Greenley
- Length: 22 hrs and 45 mins
- Unabridged
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Overall0
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Performance0
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The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card, and athletic games also work in top-quality video games.
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The Art of Game Design (3rd Edition)
- A Book of Lenses
- Narrated by: Ray Greenley
- Length: 22 hrs and 45 mins
- Release date: 28-07-26
- Language: English
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£16.99 or free with trial. Auto-renews at £8.99/month after trial. See eligibility.
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
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Overall17
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Performance15
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Story15
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Best book I’ve read so far on game design
- By Lolli on 13-07-25
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Release date: 17-12-21
- Language: English
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£11.99 or free with trial. Auto-renews at £8.99/month after trial. See eligibility.
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Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
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Overall26
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Performance25
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Story25
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and...
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Clearly Right For Most, But Not Right For Me
- By Kayaks and Llamas on 08-08-21
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Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Release date: 26-01-21
- Language: English
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£12.99 or free with trial. Auto-renews at £8.99/month after trial. See eligibility.
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How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- By: Matt Hackett
- Narrated by: Matt Hackett
- Length: 2 hrs and 8 mins
- Unabridged
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Overall5
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Performance4
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Story4
How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
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Good points
- By Kevin on 29-04-25
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How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- Narrated by: Matt Hackett
- Length: 2 hrs and 8 mins
- Release date: 26-01-24
- Language: English
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£6.99 or free with trial. Auto-renews at £8.99/month after trial. See eligibility.
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Serverless as a Game Changer
- How to Get the Most Out of the Cloud (Addison-Wesley Signature Series: Vernon)
- By: Joseph Emison
- Narrated by: Craig Waletzko
- Length: 6 hrs and 37 mins
- Unabridged
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Overall1
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Performance1
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Story1
Leverage the “serverless mindset” to build and deploy software faster, better, and with less expense. In this definitive guide, Joseph Emison shows how to leverage “serverless” for maximum customer value. He reveals why mindset is crucial to modern IT strategy and explains why and how to move toward a truly serverless mindset. Many organizations are falling short when it comes to leveraging the cloud. Drawing on his experience as a pioneering CTO across multiple industries, Emison shows why and how you can gain immense business value from the cloud.
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Serverless as a Game Changer
- How to Get the Most Out of the Cloud (Addison-Wesley Signature Series: Vernon)
- Narrated by: Craig Waletzko
- Length: 6 hrs and 37 mins
- Release date: 16-09-24
- Language: English
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£14.99 or free with trial. Auto-renews at £8.99/month after trial. See eligibility.
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Overall302
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Performance260
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Story260
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's...
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Great audiobook bad sound quality
- By Tuomas on 01-06-21
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Press Reset
- Ruin and Recovery in the Video Game Industry
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Release date: 18-05-21
- Language: English
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£12.99 or free with trial. Auto-renews at £8.99/month after trial. See eligibility.
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The Complete Guide to Videogame Performance Directing
- Place, Time, Action
- By: Tom Keegan
- Narrated by: Tom Keegan
- Length: 6 hrs and 43 mins
- Unabridged
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Overall0
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Performance0
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This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, the book dives deeper with concrete examples from the author’s 25-year career directing seminal games from the early years to today’s blockbusters.
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The Complete Guide to Videogame Performance Directing
- Place, Time, Action
- Narrated by: Tom Keegan
- Length: 6 hrs and 43 mins
- Release date: 29-12-25
- Language: English
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The Simulation Hypothesis
- An MIT Computer Scientist Shows Why AI, Quantum Physics, and Eastern Mystics All Agree We Are in a Video Game
- By: Rizwan Virk
- Narrated by: Ray Greenley, Rizwan Virk
- Length: 12 hrs and 41 mins
- Unabridged
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Overall2
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Performance2
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Story2
The definitive exploration of one of the most daring and consequential theories of our time, completely revised and updated to reflect the rapid advances in artificial intelligence and virtual reality Are we living in a simulation? MIT computer scientist Rizwan Virk draws from research and...
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The Simulation Hypothesis
- An MIT Computer Scientist Shows Why AI, Quantum Physics, and Eastern Mystics All Agree We Are in a Video Game
- Narrated by: Ray Greenley, Rizwan Virk
- Length: 12 hrs and 41 mins
- Release date: 22-07-25
- Language: English
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Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
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Overall133
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Performance117
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Story114
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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it's pronounced Zed Ex.. not Zee Ex. garrrrrrggghh
- By Lord KarlosFandango on 16-10-18
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Replay
- The History of Video Games
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Release date: 06-06-17
- Language: English
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£12.99 or free with trial. Auto-renews at £8.99/month after trial. See eligibility.
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Lost in a Good Game
- Why We Play Video Games and What They Can Do for Us
- By: Pete Etchells
- Narrated by: Ryan Burke
- Length: 9 hrs and 50 mins
- Unabridged
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Overall96
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Performance84
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Story82
When Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify "game addiction" as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games via scientific study....
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Outstanding book spoiled by the narrator
- By Catherine on 22-06-19
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Lost in a Good Game
- Why We Play Video Games and What They Can Do for Us
- Narrated by: Ryan Burke
- Length: 9 hrs and 50 mins
- Release date: 11-06-19
- Language: English
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£21.99 or free with trial. Auto-renews at £8.99/month after trial. See eligibility.
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The Secret Science of Games
- By: John Hopson
- Narrated by: Matt Hicks
- Length: 5 hrs and 9 mins
- Unabridged
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Overall3
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Performance3
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Story3
The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
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Nice introduction to User Research
- By Quan M. Ngo on 31-05-23
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The Secret Science of Games
- Narrated by: Matt Hicks
- Length: 5 hrs and 9 mins
- Release date: 28-04-23
- Language: English
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Code Gamers Development: Lua Essentials
- A Step-By-Step Beginners' Guide to Start Developing Games with Lua
- By: A.E. Colonna
- Narrated by: Nicholas Seitz
- Length: 4 hrs and 24 mins
- Unabridged
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Overall45
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Performance45
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Story45
Roblox is a gaming platform that not only introduces kids to the metaverse of games but also a creator-friendly hub that offers developers the opportunity to showcase and improve their talents. But the real question is, can you really create your own game even without a programming background? Yes! This is precisely why this book is here—to equip you with the basics, solidify your fundamentals, and walk you through the whole coding process without getting overwhelmed by a plethora of codes on the black screen.
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Create your first game!
- By Fox on 08-09-23
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Code Gamers Development: Lua Essentials
- A Step-By-Step Beginners' Guide to Start Developing Games with Lua
- Narrated by: Nicholas Seitz
- Length: 4 hrs and 24 mins
- Release date: 18-08-23
- Language: English
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£11.99 or free with trial. Auto-renews at £8.99/month after trial. See eligibility.
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Indie Game Publishing
- A Practical Guide for Videogame Developers
- By: Odile Limpach
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Unabridged
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Overall1
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Performance1
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Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
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Indie Game Publishing
- A Practical Guide for Videogame Developers
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Release date: 08-07-21
- Language: English
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Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- By: A.E Colonna
- Narrated by: Elizabeth Phillips
- Length: 3 hrs and 28 mins
- Unabridged
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Overall48
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Performance48
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Story48
Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
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Your essential guide!
- By Rush Hemphill on 09-09-24
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Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- Narrated by: Elizabeth Phillips
- Length: 3 hrs and 28 mins
- Release date: 08-11-22
- Language: English
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From Indie Studio to Gaming Empire
- The Ultimate Guide to Building a Multi-Million Dollar Mobile Game Business
- By: Serhii Komar
- Narrated by: Jason Dettrey
- Length: 4 hrs and 15 mins
- Unabridged
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Overall25
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Performance19
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Story19
READY TO BUILD, SCALE, AND MONETIZE A GAMING STUDIO THAT STANDS THE TEST OF TIME? Ever dreamed of turning your love for games into a profitable venture but aren’t sure how? Want to learn data-driven strategies and lean development processes from someone who’s been in the trenches—risking it all, pivoting under pressure, and eventually thriving in the hyper-competitive gaming market? If your answer is YES, then From Indie Studio to Gaming Empire is your roadmap to success. Mobile gaming is a billion-dollar industry with infinite opportunities—but it’s not just about coding.
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The Kind of Thing I’ll Revisit Quarterly
- By Betzy Rodriguez on 06-05-25
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From Indie Studio to Gaming Empire
- The Ultimate Guide to Building a Multi-Million Dollar Mobile Game Business
- Narrated by: Jason Dettrey
- Length: 4 hrs and 15 mins
- Release date: 17-03-25
- Language: English
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Unity from Zero to Proficiency (Beginner)
- A Step-by-Step Guide to Coding Your First Game with Unity in C#
- By: Patrick Felicia
- Narrated by: Logan Phillipi
- Length: 10 hrs and 56 mins
- Unabridged
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Overall0
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Performance0
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Without my book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes nine chapters that painlessly teach you the necessary skills to master C# with Unity and to create both 2D and 3D interactive games.
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Unity from Zero to Proficiency (Beginner)
- A Step-by-Step Guide to Coding Your First Game with Unity in C#
- Narrated by: Logan Phillipi
- Length: 10 hrs and 56 mins
- Release date: 01-11-24
- Language: English
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£18.99 or free with trial. Auto-renews at £8.99/month after trial. See eligibility.
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How to Create a Million-Dollar Mobile App Using ChatGPT
- Leverage AI to Ideate, Develop, and Scale a Game-Changing App
- By: Travis Barclay
- Narrated by: Anthony Lavec
- Length: 2 hrs and 33 mins
- Unabridged
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Overall1
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Performance1
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Have you ever dreamed of creating an app that captivates millions and generates life-changing revenue? In How to Create a Million-Dollar Mobile App Using ChatGPT, you’ll discover the ultimate guide to turning your app idea into reality—step by step, from ideation to launch, and beyond.
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innovative
- By Paul Cairney on 09-09-25
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How to Create a Million-Dollar Mobile App Using ChatGPT
- Leverage AI to Ideate, Develop, and Scale a Game-Changing App
- Narrated by: Anthony Lavec
- Length: 2 hrs and 33 mins
- Release date: 07-02-25
- Language: English
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How Video Games Made the Metaverse
- From Pixels to Portals
- By: Kelly Vero
- Narrated by: Gabrielle Baker
- Length: 7 hrs
- Unabridged
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Overall0
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This book offers an unflinching look at the creative and structural challenges of storytelling in interactive media. Drawing on over 30 years of industry experience, Kelly Vero explores the rich interplay between narrative, design and technology, making the case for why story is foundational to player engagement, emotional investment, and lasting value in games and virtual worlds.
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How Video Games Made the Metaverse
- From Pixels to Portals
- Narrated by: Gabrielle Baker
- Length: 7 hrs
- Release date: 07-04-26
- Language: English
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The Game Is On (German Edition)
- Wie Gaming unsere Welt revolutioniert
- By: Johanna Pirker
- Length: 6 hrs and 45 mins
- Unabridged
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Overall0
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Performance0
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Videospiele können die Welt verändern–und zwar auf positive Art und Weise. Davon ist die international hoch angesehene österreichische Informatikerin Johanna Pirker überzeugt. Sie zeigt, dass Videospiele nicht nur Kultur- und Innovationstreiber sind, sondern durchaus auch Potenzial für Politik, Wirtschaft, Wissenschaft und die Gesellschaft als Ganzes haben.
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The Game Is On (German Edition)
- Wie Gaming unsere Welt revolutioniert
- Length: 6 hrs and 45 mins
- Release date: 19-03-26
- Language: German
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