• Go: The Testing/Synctest Package Explained
    Jan 12 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/go-the-testingsynctest-package-explained.
    In Go 1.25, the testing/synctest package has graduated from experiment to general availability.
    Check more stories related to programming at: https://hackernoon.com/c/programming. You can also check exclusive content about #go, #golang, #go-testing-package, #go-synctest, #asynchronous-function, #synctest-experiment, #go-tutorial, #hackernoon-top-story, and more.

    This story was written by: @Go. Learn more about this writer by checking @Go's about page, and for more stories, please visit hackernoon.com.

    Go 1.25 introduces the `testing/synctest` package. This package can significantly simplify writing tests for concurrent, asynchronous code. In Go 1.24, the package was an experimental package. Now it is general availability.

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    24 mins
  • Rust's WASI Targets: What's Changing?
    Jan 11 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/rusts-wasi-targets-whats-changing.
    In this post we'll discuss the introduction of the new targets, the motivation behind it, and what that means for existing WASI targets.
    Check more stories related to programming at: https://hackernoon.com/c/programming. You can also check exclusive content about #rust, #rustlang, #wasm, #wasm32, #wasip2, #wasi-targets, #rust-changes, #rust-update, and more.

    This story was written by: @Rust. Learn more about this writer by checking @Rust's about page, and for more stories, please visit hackernoon.com.

    Rust 1.78 will introduce new `wasm32-wasip1` (tier 2) and `wasms32- wasip2' (tier 3) targets. Users of WASI 0.1 are encouraged to begin migrating to the new** 'wasm 32-wasi' target. The existing `wask32-unknown-unknown' and 'wassam32-emscripten' targets are unaffected by this post.

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    7 mins
  • Redefining ‘A’ in VGA Mode 03h
    Jan 11 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/redefining-a-in-vga-mode-03h.
    Change the appearance of an ASCII character - in this case 'A' - by redefining its pixel data.
    Check more stories related to programming at: https://hackernoon.com/c/programming. You can also check exclusive content about #asm, #intel, #8080-microprocessor, #vga, #ascii, #x86, #gaming, #hackernoon-top-story, and more.

    This story was written by: @mlsprwr1337. Learn more about this writer by checking @mlsprwr1337's about page, and for more stories, please visit hackernoon.com.

    In the 8086-era DOS environment, text display typically relied on the BIOS and the graphics adapter’s built-in character generator. The fonts were firmly tied to specific text modes implemented by adapters such as CGA, EGA, or VGA. One of the most common modes was text mode 03h, which presented an 80×25 text grid. This time, we’ll change the appearance of an ASCII character - in this case 'A' - by redefining its pixel data.

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    5 mins
  • Go Builds Packages, Not Files — Here’s Why That Matters
    Jan 10 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/go-builds-packages-not-files-heres-why-that-matters.
    Go's build system isn't something to fight or work around. It's an API in its own right - one that rewards understanding.
    Check more stories related to programming at: https://hackernoon.com/c/programming. You can also check exclusive content about #golang, #tutorial, #go-build-system, #go's-build-system, #go-api, #go-build-api-system, #go-toolchain, #hackernoon-top-story, and more.

    This story was written by: @hacker5295744. Learn more about this writer by checking @hacker5295744's about page, and for more stories, please visit hackernoon.com.

    Go's build system isn't something to fight or work around. It's an API in its own right - one that rewards understanding.

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    24 mins
  • Coding in Public With Filament: Building a Minimal CMS on the TALL Stack
    Jan 10 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/coding-in-public-with-filament-building-a-minimal-cms-on-the-tall-stack.
    Laravel is a powerful PHP framework for building web apps. Use it toreate a lightweight, cost-effective headless CMS—simple to set up, easy to scale
    Check more stories related to programming at: https://hackernoon.com/c/programming. You can also check exclusive content about #laravel-php-framework, #open-source-cms, #php-web-development, #integration-testing, #software-testing, #opensource, #building-in-public, #laravel, and more.

    This story was written by: @hacker8790755. Learn more about this writer by checking @hacker8790755's about page, and for more stories, please visit hackernoon.com.

    Laravel is a PHP framework for building web applications. It can be used to create many things, including a 'headless CMS' with a fraction of the complexity and cost of other CMSs. It ha to be as been by far the most cost effective and personally rewarding technical decisions I have made over years.

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    10 mins
  • “Everything’s Async” Until Your RAM Explodes: The JavaScript Backpressure Problem
    Jan 9 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/everythings-async-until-your-ram-explodes-the-javascript-backpressure-problem.
    Master backpressure in JavaScript: how streams, fetch, and async code control data flow. Prevent memory spikes, and crashes in Node.js and the browser.
    Check more stories related to programming at: https://hackernoon.com/c/programming. You can also check exclusive content about #javascript, #typescript, #tutorial, #backpressure-mechanism, #async-code-control, #backpressure-in-javascript, #async-code, #crashes-in-node.js, and more.

    This story was written by: @hacker5295744. Learn more about this writer by checking @hacker5295744's about page, and for more stories, please visit hackernoon.com.

    Master backpressure in JavaScript: how streams, fetch, and async code control data flow. Prevent memory spikes, and crashes in Node.js and the browser.

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    21 mins
  • CSS is Only Hard Because You’re Doing Too Much
    Jan 9 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/css-is-only-hard-because-youre-doing-too-much.
    Start with markup, not styles. Write only the CSS you actually need. Design for mobile first, not as a fix later. Let layouts adapt before reaching for breakpoi
    Check more stories related to programming at: https://hackernoon.com/c/programming. You can also check exclusive content about #html, #css, #front-end-development, #web-accessibility, #design-systems, #css-architecture, #markup, #hackernoon-top-story, and more.

    This story was written by: @dmtrmrv. Learn more about this writer by checking @dmtrmrv's about page, and for more stories, please visit hackernoon.com.

    Start with markup, not styles. Write only the CSS you actually need. Design for mobile first, not as a fix later. Let layouts adapt before reaching for breakpoints. Use the cascade instead of fighting it. Keep specificity low so overrides stay cheap.

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    12 mins
  • How to Run Local LLM (AI) in Android Studio
    Jan 8 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/how-to-run-local-llm-ai-in-android-studio.
    Running LLM for Android Studio locally is not only convenient, but also significantly expands your capabilities as a developer.
    Check more stories related to programming at: https://hackernoon.com/c/programming. You can also check exclusive content about #android-studio, #run-your-own-local-llm, #mobile-app-development, #android-app-development, #android, #artificial-intelligence, #local-llm-in-phone, #llm-android-studio, and more.

    This story was written by: @artemasoyan. Learn more about this writer by checking @artemasoyan's about page, and for more stories, please visit hackernoon.com.

    Running LLM for Android Studio locally is not only convenient, but also significantly expands your capabilities as a developer.

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    10 mins