• #67 - Laptop mishaps and a GDC chat with Owlchemy Labs CEO Andrew Eiche
    Apr 3 2026

    This week on the Game Developer Podcast, Owlchemy Labs Chief Executive Owl Andrew Eiche joins Bryant Francis for a fly-by-the-seat-of-your-pants interview from the show floor of the 2026 GDC Festival of Gaming. There was only one slight issue involving a forgotten laptop.

    Who among us hasn’t forgotten the recording device they need for the first-ever podcast in a brand new podcast booth at a huge major event? Luckily, we decided to turn mishap into opportunity and ask Eiche about his own hair-raising moments in game development before springboarding off into a great chat about game design.

    Learn more about Owlchemy Labs: https://owlchemylabs.com/

    Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.

    - - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

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    42 mins
  • #66 - The GDC 2026 wrap-up show
    Mar 20 2026

    This week on the Game Developer podcast, our whole team—editorial director Alissa McAloon, editor-in-chief Danielle Riendeau, and news editor Chris Kerr—join senior editor Bryant Francis for a wrap-up conversation about the 2026 GDC Festival of Gaming.

    What were the vibes like? What were the coolest games we saw? Is this the first-ever appearance of a sound board on the Game Developer podcast? These and other questions will be tackled in front of a tiny live audience as we deliriously recap a madcap week.

    Author profiles:

    Alissa McAloon - https://www.gamedeveloper.com/author/alissa-mcaloon

    Danielle Riendeau - https://www.gamedeveloper.com/author/danielle-riendeau

    Chris Kerr - https://www.gamedeveloper.com/author/chris-kerr

    Bryant Francis - https://www.gamedeveloper.com/author/bryant-francis

    Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.

    - - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

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    54 mins
  • GDC Side Quest - The craft of voice acting with Jennifer Hale
    Mar 6 2026

    It’s time for another episode of GDC Side Quest! This month, GDC Festival of Gaming content marketing manager Beth Elderkin sits down with the legendary actress Jennifer Hale, best known for work in the Mass Effect trilogy, Star Wars: Knights of the Old Republic…and the cult animated show Totally Spies?

    Today Hale is swinging by the show to discuss the modern landscape of voice acting, how developers can collaborate with performers to make better games, and discuss the impact of generative AI in the aftermath of the SAG-AFTRA strike.

    Learn more about GDC Festival of Gaming: https://gdconf.com/

    Learn more about Jennifer Hale: https://www.jenniferhale.com/about-jennifer

    Learn more about Skillshub.life: https://acting.skillshub.life/

    - - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

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    24 mins
  • #65 - How publishers can do better by devs (and still profit) - ft. Tim Bender
    Feb 27 2026

    This week on the Game Developer Podcast, Hooded Horse CEO Tim Bender joins us to discuss his journey into the world of video game publishing, what he’s learned, and why he feels many publishers aren’t doing right by developers (in a way that ultimately hurts their own business).

    The landscape of video game publishing has changed immensely since the heydays of companies like Electronic Arts and Activision Blizzard. Gone are the titans funding big games from big companies, now there are a number of mid-sized publishers supporting mid-sized-and-tiny studios.

    But not all publishers are created equal, and even the best-intentioned ones can leave developers in a rough spot. Bender breaks down how Hooded Horse works with its partners and makes the case for why everyone benefits if a publisher prioritizes partnerships over long-term profits.

    Learn more about Hooded Horse: https://www.hoodedhorse.com/

    - - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

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    58 mins
  • #64 - Can co-development save the game industry? ft. Kim Belair, Rory McGuire, & Mitch Patterson
    Feb 13 2026

    This week on the Game Developer Podcast we’re diving into the world of co-development. Co-development is the practice of hiring external companies to support a game project.

    Sometimes described as “outsourcing” or “external development,” co-development is increasingly becoming a more integrated practice, helping developers collaborate while distributing risk across different corporate entities.

    As the industry looks to recover from years of layoffs, can a broader constellation of smaller studios working together continue to produce big-budget games? We’re talking to Sweet Baby Inc. CEO Kim Belair, Blackbird Interactive Rory McGuire, and Wolfjaw Studios CEO Mitch Patterson about their experiences in the co-development business, what works well about the model, and where there’s room to improve.

    Learn more about Sweet Baby Inc: https://sweetbabyinc.com/

    Learn more about Blackbird Interactive: https://blackbirdinteractive.com/

    Learn more about Wolfjaw Studios: https://wolfjawstudios.com/

    - - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

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    55 mins
  • #63 - Analyzing the 2026 GDC State Of The Industry Report ft. Chris Kerr & Nicole Carpenter
    Jan 30 2026

    The Game Developer Podcast is back for 2026! We’re kicking it off this week with an analysis of the 2026 GDC Festival of Gaming State of the Industry Report. This annual report surveys several thousand developers to gather data on the video game marketplace, workplace overtime, layoffs, and other topics.

    This year marks a major transformation for the report, which includes more robust data and segmentation on demographics and other topics. GDC Festival of Gaming content marketing manager Beth Elderkin joins us for the first half of this episode to discuss the changes, and how they should provide a more accurate and in-depth look at the state of game development.

    Then, Game Developer news editor Chris Kerr and news columnist Nicole Carpenter swing by to help us break down a number of key data points relating to layoffs, interest in unions, generative AI, and the impact of tariffs imposed by the Trump Administration.

    Read the full survey: https://reg.gdconf.com/2026-SOTI

    Follow Chris Kerr on Bluesky: https://bsky.app/profile/kerrblimey.bsky.social

    Follow Nicole Carpenter on Bluesky: https://bsky.app/profile/nicolecarpenter.bsky.social

    Learn more about GDC Festival of Gaming: http://www.gdconf.com

    Game Developer, GDC Festival of Gaming, and Omdia are sibling organizations under Informa.

    - - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

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    1 hr and 9 mins
  • #62 - Are these the 100 most influential games of all time? ft. Tanya Short
    Dec 19 2025

    This week Kitfox Games founder and CEO Tanya Short swings by the studio to unveil the latest output from game design retreat Polaris: an expert-led list of the 100 most influential video games of all time.

    Any such list is purely subjective, but unlike those made by sites like IGN, this one is assembled from the perspective of professional game designers. Today Short discusses the process of assembling the list, the influence of each game on the list, and Polaris’ mission to document the ethereal truths and processes of designing games.

    Read the list: https://polarisgamedesign.com/the-polaris-list-2025/

    Learn more about Polaris Game Design Retreat: https://polarisgamedesign.com/

    Learn more about Kitfox Games: https://www.kitfoxgames.com/en

    - - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

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    1 hr and 2 mins
  • #61 - Dispatch devs share storytelling and co-dev secrets
    Dec 12 2025

    This week Nick Herman and Dennis Lenart, two of the co-directors of Adhoc Studio’s Dispatch, swing by the Game Developer Podcast to talk about the processes for telling great stories in games, the process of collaborating with animation shop Igloo Studio, and surviving the rollercoaster process of studio funding in 2025.

    Dispatch is the surprise smash hit narrative game of 2025. Adhoc Studios, with the help of Critical Role, Igloo Studio, and a satellite studio of other contributors, has crafted an amazing superhero story winning praise from players and developers alike.

    We’re excited today to chat with Herman and Lenart about their process and see what developers can learn from their storytelling success.

    Learn more about Adhoc Studio: https://www.adhocla.com/

    - - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

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    50 mins