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3 Bit Design

3 Bit Design

By: 3BitDesign
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A game dev podcast, where a couple of game designers break down some of the most influential games into the three bits that defined them the most. Original music by Vid Gobac and Emma Donald - https://www.vidgobac.com/ Opinions are our own and do not represent the views of our relevant employers. Some episodes have transcripts, for those interested in reading the content - you can find that here: https://theatrewalkersayshi.wordpress.com/category/video-games/3BitDesign Science Fiction
Episodes
  • Hogwarts Legacy in 3 bits
    Jul 2 2026

    Tristan and Oliver hop on their brooms and ready their wands together with self-proclaimed Slytherin narrative designer Sophie Walker as they cast Revelio on Avalanche Software’s Hogwarts Legacy, revealing these three bits:

    • Big Robes to Fill - Threading the fine line between originality and nostalgia to build a compelling narrative and characters in an adaptation
    • Expelliarmus! - Wand-based combat and versatile spell design
    • Charting the Wizarding World - Bringing previously isolated iconic locations together into living breathing open world


    Let us know what you think:

    3-Bit Design: @3bitdesign

    Oliver - @oliverwauters

    Tristan - @theatrewalker

    Or email - 3bitdesign@gmail.com

    Leave us a review!


    Some references:

    An Inside Look at Hogwarts Legacy Unreal Engine Extensions | GDC 2024 - Unreal Engine, GDC Talk (video)

    Why Avalanche worked to deliver a Hogwarts game with soul - Brian Crecente, Unreal Engine (article)

    Level Design Lessons I Learned the Hard Way — And How Hogwarts Legacy Got Them Right - John Chasoulidis Abela, Medium (article)

    Hogwarts Legacy Game design deconstruction - Irina Kurkina, Medium (article)

    The art and making of Hogwarts Legacy - Jodi Revenson and Michael Owen (book)

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    51 mins
  • Interlude - Roguelike Deckbuilders in 3 Bits
    Jun 4 2026

    In between seasons, Oliver takes the chance to reflect on some of the games we have discussed previously (Slay the Spire, Inscryption, and Balatro) to break down the genre of Roguelike Deckbuilders into three recurring bits:

    • Building on Familiarity - Pick up and play simplicity, minimal onboarding, and complexity layering
    • Meaningful Choices - Risk VS reward and the power of full information transparency
    • Oozing Personality - Successfully translating the slow tactile form of playing cards to the audio-visual medium of videogames


    Let us know what you think:

    3-Bit Design: @3bitdesign

    Oliver - @oliverwauters

    Tristan - @theatrewalker

    Or email - 3bitdesign@gmail.com

    Leave us a review!

    Show More Show Less
    31 mins
  • Terra Nil in 3 bits
    May 7 2026

    Tristan and Oliver pledge allegiance to mother nature and reclaim the polluted earth in Free Lives’ reverse city builder Terra Nil, cultivating it into these three bits:

    • Tree Act Structure - Unpacking the three stages of the core loop and having clear objectives to a simulation game
    • Leave No Trace - Subverting player expectations by relinquishing your creation to nature and recycling your structures
    • Take It All In - The absence of pressure, threading the line between a game and a meditative experience


    Let us know what you think:

    Leave us a review!

    3-Bit Design: @3bitdesign

    Oliver - @oliverwauters

    Tristan - @theatrewalker

    Or email - 3bitdesign@gmail.com


    Some references:

    Developing 'Terra Nil': A Strategy Game About Nature, Not Expansion - Sam Alfred, GDC 2024 (talk)

    Terra Nil Lead Designer On Lessons from Broforce & Designing Strategy Games - Shacknews Interviews (video)

    Why a recycling mechanic saved Terra Nil's climate cleanup design - Bryant Francis, Game Developer (article)

    Terra Nil: techno-fixes, nature for nature, and the importance of feeling ecological vibes - Joost Vervoort, Medium (article)

    This Video Game Prioritizes Restoring An Ecosystem Over Profits - Science Friday (podcast)

    FIRESIDE CHAT | Terra Nil - Sam Alfred, Jonathan Hau-Yoon, John Faciane, & Dominique Gawaloski - Games for Change (video)

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    33 mins
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