Hogwarts Legacy in 3 bits
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Tristan and Oliver hop on their brooms and ready their wands together with self-proclaimed Slytherin narrative designer Sophie Walker as they cast Revelio on Avalanche Software’s Hogwarts Legacy, revealing these three bits:
- Big Robes to Fill - Threading the fine line between originality and nostalgia to build a compelling narrative and characters in an adaptation
- Expelliarmus! - Wand-based combat and versatile spell design
- Charting the Wizarding World - Bringing previously isolated iconic locations together into living breathing open world
Let us know what you think:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
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Some references:
An Inside Look at Hogwarts Legacy Unreal Engine Extensions | GDC 2024 - Unreal Engine, GDC Talk (video)
Why Avalanche worked to deliver a Hogwarts game with soul - Brian Crecente, Unreal Engine (article)
Level Design Lessons I Learned the Hard Way — And How Hogwarts Legacy Got Them Right - John Chasoulidis Abela, Medium (article)
Hogwarts Legacy Game design deconstruction - Irina Kurkina, Medium (article)
The art and making of Hogwarts Legacy - Jodi Revenson and Michael Owen (book)