• Episode 148: Wrapping Up 2025
    Jan 23 2026

    Our podcast Producer Robin Kunimune sits down with Director Frank Cifaldi and Library Director Phil Salvador to wrap up the final quarter of 2025. Listen to some of our behind-the-scenes thoughts on the NES panel we put together for the Portland Retro Gaming Expo; the many facets of this year’s Winter Fundraiser, including a new old game release, updated VHS recovery technology, and our $30k goal with some surprise donations; and finally our look ahead to 2026. Enjoy the show!

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 hr and 36 mins
  • Episode 147: H.E.R.O.
    Jan 14 2026

    Atari game developer John Van Ryzin and Digital Eclipse Technical Director Kevin Wilson both join host Frank Cifaldi to reminisce about the Atari 2600 title, and Frank’s favorite game, H.E.R.O.. We also explore John’s early career, his entry into game development, programming limitations of the 2600 (RAM, timing issues, etc.), the spiritual sequel to H.E.R.O. and John’s most recent title Alien Abduction!, the differences in modern development, and so much more.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from John Van Ryzin:

    Alien Abduction!: https://adgm.us/


    See more from Kevin Wilson:

    Website: digitaleclipse.com

    Mortal Kombat Legacy Kollection: https://www.digitaleclipse.com/games/mortal-kombat-legacy-kollection


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org


    Support us on Patreon: /gamehistoryorg

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    1 hr and 16 mins
  • Episode 146: A Monograph of Todd Howard
    Dec 24 2025

    Phil Salvador hosts a discussion with Dr. Wendi Sierra, author of Todd Howard: World Building in Tamriel and Beyond, and Emily Higgs Kopin. Dr. Sierra’s, associate professor of games studies at Texas Christian University, book follows the career history of the Bethesda Game Studios executive producer and his influence on game design throughout the years. Emily Kopin, head of digital collections strategy at the Swarthmore College Libraries, joins us as our guest expert on the Elder Scrolls franchise to make up for Phil’s tragic lack of extended time spent in this expansive universe. Wendi and Emily take Phil through discussions of Howard’s impact on world building through micro narratives, challenges of documenting emergent gameplay, importance of scoping research, and the influence of Howard’s design philosophy on modern gaming.

    *This episode has a follow-up bonus episode available to our paid tier Patreon members.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from Dr. Wendi Sierra:

    TCU Profile: https://honors.tcu.edu/view/wendi-sierra

    Recent Publication: Gaming for the seventh generation: Indigenous Futurisms in games


    See more from Emily Higgs Kopin:

    Bluesky: @ehkopin.bsky.social

    Latest Published Work: American Archivist

    Swarthmore Profile: swarthmore.edu


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 hr and 1 min
  • Episode 145: The 40th Anniversary of the NES: A PRGE Panel
    Nov 28 2025

    At this year’s Portland Retro Gaming Expo, VGHF director Frank Cifaldi had the pleasure of hosting a panel celebrating the 40th anniversary of the Nintendo Entertainment System launch. Frank moderated 3 guests who were at Nintendo of America during this time: Gail Tilden, Marketing; Bruce Lowery, Sales; and Lance Barr, Product Design. This event was particularly special as two of these three guests had never before attended a retro convention. The panel discussion includes many visual elements, including many never shown publicly before, and some pre-recorded messages from additional people of note. If you’re able, you may instead prefer to watch the video on the PRGE YouTube channel, which we highly encourage: We Launched the NES 40 Years Ago Today - Gail Tilden, Lance Barr, Bruce Lowry - PRGE 2025 Portland. Either way, please enjoy this momentous event in our collective gaming history.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 hr and 45 mins
  • Episode 144: Phil Salvador - A Rule-Following Hooligan
    Nov 13 2025

    Let’s all learn what makes our Library Director, Phil Salvador, Phil Salvador! Producer Robin Kunimune sat down with Phil to learn all about his life as a youth, an early path to his passions, creating chaos inside the lines, the mental health struggles many face in early adulthood, finding his community, and making his way to VGHF. And, don’t forget the birds! Phil candidly shares his failures, successes, and everything in-between in this week’s episode. Take a listen.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from Phil Salvador:

    Bluesky: @philsalv.bsky.social


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org


    Support us on Patreon: /gamehistoryorg

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    1 hr and 13 mins
  • Episode 143: The Andrew Nelson Collection
    Oct 29 2025

    Phil Salvador introduces the new Andrew Nelson papers collection with guest, you guessed it, Andrew Nelson, himself. Guest-host Alex Greenberg joins to chat with Nelson, co-founder and creative director of CyberFlix, known for its 1996 title Titanic: Adventure Out of Time. Andrew discusses his transition from magazine journalism to game development, the creation of CyberFlix, and the development of Titanic, which included extensive research and character development. Nelson also reflects on the impact of the game and his subsequent career, including work at Britannica and National Geographic.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Mentioned in the show:

    Andrew Nelson Collection: https://archive.gamehistory.org/folder/5dcf7309-5e3f-4609-b264-62f44da8e79f

    VGHF Blog post: https://gamehistory.org/andrew-nelson-papers/


    See more from Andrew Nelson:

    Book: Here Not There: 100 Unexpected Travel Destinations

    Instagram: @andrewtyrrellnelson


    See more from Alex Greenburg:

    Website: alexgreenberg.net


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 hr and 3 mins
  • Episode 142: October Update
    Oct 15 2025

    It’s another quarterly update! Host Robin Kunimune talks with Frank Cifaldi and Phil Salvador about our recent work. From Chicago travel to launching Computer Entertainer, from our new Booth-in-a-Box to 4,000 magazines archived, from NES’s 40th to building Lego; come find out just how many new collections we've added in the last few months.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 hr and 31 mins
  • Episode 141: Hidden Advertising of Feminine Games
    Oct 2 2025

    Phil Salvador interviews Dr. Stephanie Harkin, lecturer at the Royal Melbourne Institute of Technology (RMIT) School of Design Games Program in Australia, about her research on femininity in gaming, particularly in girls' lifestyle magazines. Dr. Harkin discusses her journey from media studies to focusing on feminine games. She highlights her findings on the lack of representation of feminine games in traditional gaming magazines and her discovery of Girl Gamer magazine, which promoted Nintendo games in a lifestyle format. We explore the coverage of games in magazines like Total Girl and the broader cultural context of game representation.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Mentioned in the show:

    Girl Gamer cover: https://archive.gamehistory.org/item/e6beceaa-f36f-46d7-bc2a-f4599773e10e

    MCV pink issue: https://archive.gamehistory.org/item/39c2181c-d395-44b7-9e64-2f1c8333a922

    Pokémon Personality Quiz: https://gamehistory.org/wp-content/uploads/2025/10/Pokemon-personality-quiz-1200x847.jpg

    Pac-Man Nail Art: https://gamehistory.org/wp-content/uploads/2025/10/Stephanie-Harkin-Pac-man-nail-art.jpg

    Big Bowser House (mistakenly referred to as "Donkey Kong Big Brother House"): https://gamehistory.org/wp-content/uploads/2025/10/Big-Bowser-House-cropped.jpg

    K-Zone: https://archive.org/details/K-ZoneJanuary2006

    Imagine Magazines: https://archive.gamehistory.org/folder/6187132e-315c-4be5-8498-8c55ac478ebe?sortField=date&sortDir=asc


    See more from Dr. Stephanie Harkin:

    Bluesky: https://bsky.app/profile/saharkin.bsky.social

    Games Exhibition: https://www.feminineplay.org/

    Upcoming book: https://www.degruyterbrill.com/document/isbn/9783111560939/html


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    58 mins