The Three Thousands present Play List cover art

The Three Thousands present Play List

The Three Thousands present Play List

By: The Three Thousands
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Play List is a video game podcast from creative studio The Three Thousands. Each episode, we chat with artists, designers, musicians, and creators about the games that shaped their lives and creativity. From childhood classics to modern obsessions, we dig into how gaming influences art, music, design, and storytelling and people.The Three Thousands Science Fiction
Episodes
  • Music, Marketing and Epic Games: 20 Years in Games | Play List Season 2 Episode 3 - Chris Davey
    Jun 5 2026

    What does it take to build a 20+ year career in the video games industry? In this episode, we sit down with Chris Davey, a gaming industry veteran whose journey spans some of the most influential companies in gaming, including Blizzard Entertainment and Epic Games. Chris shares how a childhood fascination with home computers and consoles evolved into a global career across game development, marketing, public relations, brand management, and esports. Along the way, he reflects on the lessons that shaped his career, the importance of understanding player communities, and what it takes to succeed in one of the world’s most competitive entertainment industries.

    We explore Chris' passion for music and the role he had in bringing artists into interactive worlds. From Fortnite collaborations with The Kid LAROI and Tones And I to the future of virtual concerts, digital identity, and music discovery, Chris shares why games are becoming one of the most powerful platforms for artists to build audiences. Beyond the industry, Chris talks on Half Life 2, StarCraft 2 and titles that left the biggest impression on his life.

    Whether you're interested in the gaming industry, music or the business behind blockbuster titles, this conversation offers a rare behind-the-scenes perspective from someone who has lived it.


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    1 hr
  • Breaking into Games: Tips from an HR expert | Play List Season 2 Episode 2 - Dani Walker
    May 4 2026

    What is it really like working in the games industry—and how do you actually get a job in game development? In this episode, we sit down with Danielle Walker, an HR professional in the video games industry, to talk about careers in gaming, breaking into the industry, and what it’s really like working behind the scenes at a game studio. We cover everything from Dani’s unconventional path into games to the realities of HR in game development and common misconceptions about the industry.Alongside all the career talk, we also get into Dani’s love for games - from her obsession with immersive single-player titles like The Legend of Zelda, her most replayable favourites, and the ones that seriously tested her patience. We chat about the evolution of games to big screen adaptations like Assassin’s Creed, Halo, and Fallout, and where the line sits between realism and actually having fun. If you’ve ever wondered how to get a job in games, this episode is packed with practical advice on standing out, networking effectively, and crafting a resume that works. Whether you’re trying to break into the industry or just love talking about games, there’s plenty here to relate to.

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    47 mins
  • Pokemon, Parkour and Play: Insights from a Game Designer | Play List Season 2 Episode 1 - Pen Murphy
    Mar 19 2026

    Step inside the mind of a game designer in this insightful and deeply human episode featuring Penelope Murphy - Senior Games Designer at The Three Thousands Studios, industry mentor, and lifelong lover of games. From nostalgic childhood memories to professional design philosophy, this episode explores what it really means to build a career in game design - and how games shape the way we can understand life itself. Pen shares her journey from growing up in Canberra to moving to Melbourne’s thriving games industry, revealing the often non-linear path into becoming a designer. What starts as a love for games evolves into a nuanced exploration of video game careers, creative identity, and the challenge of defining what “design” actually is in a professional studio environment .

    Through stories of early gameplay experiences from the Fable franchise to The Sims, this episode uncovers powerful parallels between game mechanics and real-world emotions. Pen reflects on how systems in design can teach us about relationships, decision-making, and even loss, highlighting the power of video games in understanding complex human experiences .

    Whether you’re an aspiring developer, a seasoned designer, or simply curious about how games influence the way we find meaning in systems, creativity, and play, this episode is a must-listen.


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    1 hr and 12 mins
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