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The Fourth Curtain

The Fourth Curtain

By: Alexander Seropian & Aaron Marroquin
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A GUIDED TOUR OF VIDEOGAME MAKERY! Hosts Alex Seropian (founder Bungie, Wideload, Industrial Toys) and Aaron Marroquin (Art Director, Game Designer, part time magician) take you on a tour of the minds that create our favorite video games. We may also wander around in our own heads too. We aim to inspire, educate and entertain you about the games you love, the people that make them and hey, if you're not a gamer we know you know one. This will help you connect with them too.

© 2026 The Fourth Curtain
Science Fiction
Episodes
  • You Don't Know Jack's Mike Bilder Laughs Out Loud
    Jun 25 2026

    If your hilarious party game is laced with snark you know the work of this week's guest, Jackbox CEO Mike Bilder. One of the legion of the Midway diaspora, he saw the transition from coin-op to console. We discuss drive vs crunch, streaming platforms, and the human touch - this week!

    TIMESTAMPS

    [0:04:38] Intro: Mike Bilder

    [0:06:25] From Learn Television to Jackbox: The Full Company History
    Mike explains Jackbox’s origin story; he traces it from Jellyvision to You Don't Know Jack to Jackbox Games.

    [0:10:10] AI, Writers, and the Jackbox Principles: What Makes Jackbox Uniquely Human
    Mike explains their commitment to human-written comedy and game writers in a world of AI.

    [0:15:19] Early Career: From Motorola to Midway
    Hosts ask about Mike's first jobs; he shares his CS background, persistence breaking into game development, and meeting his wife on a Motorola work trip.

    [0:32:02] Nine Years at Midway: Coin-Op, NFL Blitz, and the Politics of an NFL License
    Mike covers what it was like at Midway, the culture, a forced pivot, and ultimately losing the NFL license.

    [0:45:00] The Art of the Pivot: How Jackbox Thinks About Innovation and What's Next
    Mike discusses the pattern of reinvention across Midway and Jackbox, staying fresh with party packs, and third-party publishing.

    [0:51:02] Platforms, Netflix, and the Race to Be Everywhere: Jackbox's Distribution Strategy
    Mike explains the licensing model, the platform expansion, streaming ambitions, and the Twitch audience mode origin story.

    [1:04:52] Mike's Superpower: From Engineer to Producer to CEO
    Alex asks Mike to name his superpower; Mike reflects on problem-solving, leading from passion, and 18 years of bringing joy through party games.

    [0:06:58] Outro: Wrapping Up

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

    Show More Show Less
    1 hr and 15 mins
  • It's Raining Technology with Nexon's Owen Mahoney
    Jun 11 2026

    We have an insight-packed and hopeful discussion with Owen Mahoney, CEO of Maplestory's Nexon. This Choplifter fan went on to acquire JAMDAT and DICE for EA, then saw the future with Embark. We discuss forever games, where stories come from and the huge growth coming - this week!

    TIMESTAMPS

    [0:00:00] Intro: Owen Mahoney

    [0:10:22] Medium shifts favor beginners
    Owen explains why every major technology shift benefits newcomers.

    [0:19:33] An “unusual background”
    Owen describes his and Nexon’s “unusual backgrounds,” and how they got started.

    [0:33:23] Most pitches are a product problem, not a marketing problem
    "90% of the deals that I looked at to build a game... look very similar to something that was already out there in the market. So a lot of what people are calling a marketing problem are in fact a product problem."

    [0:42:37] Tried to buy Nexon three times at EA
    Owen reveals he tried to acquire Nexon three times while at EA, and eventually ended up joining them as CFO instead — including nearly landing Riot Games before being outbid by Tencent.

    [0:48:23] The "forever franchise" thesis behind Embark
    Owen explains the concept of "forever franchises" — games that don't have to peak and decline — and how that philosophy was central to their success and investments.

    [0:52:55] The industry inverts good game development
    Owen argues that big-budget game development is built backwards: studios front-load expensive art to get green-lights, while leaving the actual "find the fun" iteration — the most important part — until the end.

    [1:04:11] New technology always creates new kinds of game makers
    Owen's closing argument on the industry's future:
    "Every generation comes with its new set of innovators."

    [1:08:40] Outro: Wrapping Up


    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

    Show More Show Less
    1 hr and 14 mins
  • The Guts of Indie with Animal Well's Billy Basso
    May 28 2026

    We're hyped to talk secrets with Billy Basso, creator of the award-winning smash Animal Well. Beginning with educational and medical games he went on to solo develop Animal Well, which delivers a huge game in less than 40 MB. Surgery, celebrity and an ARG - this week!

    TIMESTAMPS

    [0:00:00] Intro: Billy Basso
    An introduction to Billy Basso, developer of Animal Well.

    [0:07:54] Choosing film school over game dev
    Billy reveals he went to film school because he "deep down wanted to make video games" but didn't think it was a viable career path — setting up the arc of his whole story.

    [0:12:28] Checking out the entire company repo: Billy’s first game job
    On his first day at Phosphor Games, Billy accidentally locked every art asset the company had ever made by checking out the entire source control depot

    [0:15:30] How making games for doctors shaped his design philosophy
    Billy reflects that working on educational games deeply informed how he thinks about game design: what has the player learned, and are you testing them along the way?

    [0:21:17] Mobile games felt like casino design
    After years making monetization-heavy mobile games, Billy describes realizing he was building "a casino game, not a video game,” which became his motivation to make Animal Well.

    [0:34:57] Animal Well started as a side project at Level X
    Billy reveals he was already prototyping Animal Well during his Level X job interview, getting up a few hours early every morning for years to chip away at it before going to work.

    [0:45:43] Tunic raised the bar and stressed him out
    When Tunic launched while he was mid-development, Billy saw major parallels to what he was building. While it was inspiring, it was also intimidating.

    [0:51:21] Cold-emailing Dan Adelman changed everything
    After watching a documentary about Axiom Verge, Billy sent a cold email to industry veteran Dan Adelman (one of the only times in his life he's done that), which became the turning point for getting Animal Well to market.

    [1:06:25] Dunkey's announcement brought 100K wishlists in a day
    When Dunkey announced Animal Well as Bigmode's first game, it generated 100,000 Steam wishlists in a single day — after Billy had spent years slowly building to 25,000.

    [1:16:27] Outro: Wrapping Up

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

    Show More Show Less
    1 hr and 22 mins
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