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The Creative Juice Podcast

The Creative Juice Podcast

By: Matthew Zanazzo (Immature Gamer)
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Creative Juice is a bi-weekly podcast dedicated to Fortnite Creative and UEFN game development. It brings together game developers, business professionals, and gamers for authentic, casual, and humorous conversations about creativity, industry insights, and real-world success stories. Episodes are recorded with video using tools like Riverside and later distributed as audio on major podcast platforms. Each episode lasts between 30 minutes and 1 hour and features in-depth interviews with top talent and studios—all while keeping the focus on uncovering what fuels each guest’s creative juice.

This is not sponsored, endorsed, or administered by Epic Games, Inc.

© 2026 The Creative Juice Podcast
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Episodes
  • How a Three-Person Studio Brought PAYDAY to Fortnite | Leo Linderoth
    Oct 28 2026

    Getting to work with PAYDAY is a big opportunity. Turning it into a Fortnite game that players understand is a different challenge. Leo Linderoth, Creative Director at OceanWave Games, joins me to explain how a conversation with Starbreeze became Heist Escape Roguelike: PAYDAY Experience. We talk about the pitch, the freedom his team had to reinterpret the IP, and why the game's name needed to explain the experience before anyone pressed play.

    Leo's route into game development started with plans to study dentistry and a return to Fortnite OG. From learning design and modeling to building with friends, he shares how the team found its roles and learned where to focus. For anyone running a small studio, his experience trying to maintain several games at once is worth hearing. We also talk about Mafia Tycoon, the weeks spent testing an economy, and how to spot when progression starts feeling like a chore.

    The practical detail comes through in how OceanWave watches players. Leo explains why knowing which heist gets played most isn't enough, what the team tracks between a failed run and the next attempt, and how repeated deaths pointed to rooms worth investigating. We finish with his approach to in-game purchases: letting players pay to progress faster while keeping those rewards available through play. If you're building in UEFN, this conversation gives you specific questions to bring back to your own design, analytics, and team.

    Leo on X: https://x.com/stackUGC
    Leo on LinkedIn: https://se.linkedin.com/in/leo-linderoth-1640b1392
    OceanWave Games / OCWG: https://x.com/OceanwaveStudio
    OceanWave's games: https://www.fortnite.com/@ocwg
    Heist Escape Roguelike: PAYDAY Experience: https://www.fortnite.com/@ocwg/8105-9005-4478
    Mafia Tycoon: https://www.fortnite.com/@ocwg/5593-9896-0397

    Follow Creative Juice: https://www.buzzsprout.com/2464294
    Watch the conversations: https://www.youtube.com/playlist?list=PLeEdFBJesf6Ruqlpktj13hOdTdA7UHRQS
    UEFN Community Awards: https://www.uefncommunityawards.com/

    Please leave a positive review 💚(Helps out a bunch)

    Watch the video: https://www.youtube.com/@ImmatureG/podcasts
    Twitter: https://www.x.com/immaturegamer

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    33 mins
  • From Job Rejections to Epic's Radar: Building in Fortnite | Lena Glitch
    Oct 14 2026

    How do you get a game noticed when you're still figuring out how to build it? Lena Glitch joins me to talk about finding her way into Fortnite development after job applications went nowhere, and what changed when she started publishing her own work. We trace the move from music to UEFN, including the remote PC she used to get started and the skills that carried over from years of making music.

    Lena shares the story behind pitching Gold Gondola Adventure to a tourism client, the Epic DM she thought might be spam, and discovering her KPOP Team Deathmatch island in Netflix Picks. We also talk about building Galactic Domination in six weeks alongside a full-time job, the burnout that followed, and the player behavior that turned launch fixes into detective work.

    For anyone making games or trying to turn a creative skill into a career, this conversation gets specific about the work beyond the build: trailers, thumbnails, social promotion, asking for feedback and learning to let other people help. Lena also shares why she'd rather creators publish, learn and improve than wait until their first game feels perfect.

    Lena on X: https://x.com/lenaglitchFN
    Lena's portfolio: https://www.lenaglish.com/
    Lena on LinkedIn: https://www.linkedin.com/in/lena-glisovic-lenaglitch-90aa4b292/
    Play Lena's games: https://www.fortnite.com/@lenaglitch?lang=en-US
    Watch Creative Juice: https://www.youtube.com/playlist?list=PLeEdFBJesf6Ruqlpktj13hOdTdA7UHRQS
    Follow Matt: https://x.com/immaturegamer
    UEFN Community Awards: https://www.uefncommunityawards.com/

    Don't hate, create

    Please leave a positive review 💚(Helps out a bunch)

    Watch the video: https://www.youtube.com/@ImmatureG/podcasts
    Twitter: https://www.x.com/immaturegamer

    Show More Show Less
    53 mins
  • Building a UEFN Studio Through Games and Brand Deals | Weeplow
    Sep 30 2026

    How do you build a UEFN studio while keeping your own games moving forward? Simone, known as Weeplow, joins Matt to discuss the choices behind Party Golf, Fortnite brand projects, and his plans to grow Weeplow Creative in Milan.

    Weeplow explains how experiments with a football prototype shaped Party Golf's physics, why he built a lobby that gives players control over which course they join, and how he managed scope as a solo developer. He also looks back at One by One and the decision to stop development after Epic's Picks. The lesson for Fortnite Creative developers is practical: a promising idea still needs a playable experience, an audience, and a reason to keep investing time.

    On the business side, we discuss the bicycle prototype that helped secure the Giro d'Italia project, balancing client work with original games, and how Party Golf's Epic MegaGrant fits into his plans. We close with advice on studying player behavior and building games that feel good on PC, console, and mobile. It's a conversation about game design, technical art, and the realities of growing a game studio.

    Follow The Creative Juice Podcast for more conversations with game developers and studio builders.

    Connect with Weeplow:
    X: https://x.com/WeeplowCreative
    Studio: https://weeplow.gg/
    LinkedIn: https://it.linkedin.com/company/weeplowcreative
    Party Golf and other games: https://www.fortnite.com/@weeplow

    Don't hate, create

    Please leave a positive review 💚(Helps out a bunch)

    Watch the video: https://www.youtube.com/@ImmatureG/podcasts
    Twitter: https://www.x.com/immaturegamer

    Show More Show Less
    48 mins
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