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Skeleton Songs

Skeleton Songs

By: Lottie Bevan & Alexis Kennedy
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About this listen

A games and literature podcast all about stories and game dev, from London-based indie developers Weather Factory. Currently all about making a CRPG with a two-person team.

© 2026 Skeleton Songs
Art Literary History & Criticism Science Fiction
Episodes
  • "The Kazoo Variants"
    Feb 16 2026

    "There are games where the player is having fun and games where the designer is having fun." - Sid Meier

    Maps! Music! British pre-decimal currency! We discuss planning game narratives around major player choices, Mike Rosewater's 'complexity budget' and why putting little stamps on bank notes is not a good idea.

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    1 hr and 1 min
  • "Agave Aeterna"
    Feb 2 2026

    "What we want is a sort of semi-glutide octi-frenetic image that is kinda made of lighting and also is a baby..."

    This week AK and Lottie discuss how art direction works, how to balance being weird with being commercially viable, how we're building Travelling At Night's entirely 2D visual world, and how to paint a tree. All while accidentally revealing what we suspect might be our next Weather Factory game and answering our first batch of mail bag entries.

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    1 hr
  • "The Sphinx"
    Jan 19 2026

    'My fingers are worn to bleeding nubs. I am typing this with my tongue. my keyboard is sticky with game dev drool. Do you not understand...'

    Thus did 2026 begin. Welcome back to the world of game dev, this time about 'murdering darlings', the Curst curse and why Newt will always trump Aliens' M577 Armored Personnel Carrier.

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    1 hr and 2 mins
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