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Roll the Bones

Roll the Bones

By: Roll the Bones
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A Dungeons & Dragons actual play podcast. Expect druidic spycraft, private eye noir, verboten eldritch magic, and maybe—just maybe—the end of the world.Copyright 2024. All rights reserved.
Episodes
  • 26. An Explosive Side Quest
    Jun 26 2026

    Then there were three. Today, we say goodbye to a member of the Skeleton Crew.

    Afterwards, it's time for another round of downtime activities: Oz carouses and makes a new enemy, Four tries to be good but struggles, and Mal'kreth makes his debut as a pit fighter. Next, the crew needs access to Blackstaff Tower. In exchange for helping, the Queen of Knives tasks them with demolishing a rival gang's headquarters. Then, things start to get strange.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

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    1 hr and 17 mins
  • 25. Skullport
    May 23 2026

    Stranded in Skullport and scrounging for passage back to Waterdeep, the party takes a detour into petty larceny—lifting a locked chest from a dockside tavern that doubles as a front for a local assassins' guild. Loot in hand, they drop in on an underground auction where the final shipment of The Witness's teardrop weapons goes under the hammer, won by a mysterious buyer they haven't seen before. By dawn, they're back in Waterdeep, at the Lighthouse, ready to regroup.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

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    1 hr and 11 mins
  • 24. Return to the Infinite Library
    Apr 20 2026

    In the aftermath of the Witness's death, the party picks over her sanctum for clues and a few choice pieces of loot, then steps back into the Infinite Library—this time ten years in the past. This one's a lore-heavy episode: every answer the crew pries loose reveals more questions. And the longer they linger in the stacks, the more of themselves they seem to leave behind.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

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    1 hr and 26 mins
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