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Retro Titans - the giants of retro and indie gaming in conversation

Retro Titans - the giants of retro and indie gaming in conversation

By: Phil Szomszor
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Retro Titans: the podcast dedicated to the epic world of retro and indie gaming. Interviews with the people who brought us the games, computers and consoles we love - and those who are bringing it all back.(C) 2024-5 Science Fiction
Episodes
  • Mega Cat Studios Collection 3 | James Deighan on Evercade & Modern Retro Gaming
    Jun 29 2026

    In this episode of Retro Titans, we're joined once again by James Deighan, co-founder of indie game studio Mega Cat Studios. He returns to discuss the launch of Mega Cat Studios Collection 3 on Evercade and how the studio continues to create brand-new games for classic hardware.

    From its roots in the homebrew community to becoming one of modern retro gaming's most respected publishers, Mega Cat Studios has spent more than a decade creating fresh experiences for the consoles and computers many of us grew up with. James shares the company's journey, the passion behind its success, and why physical retro gaming continues to thrive.

    In this episode, we explore:

    1️⃣ The story behind Mega Cat Studios
    How a group of collectors, homebrew developers and ROM hackers built one of retro gaming's most influential publishers.

    2️⃣ Mega Cat Studios Collection 3
    James takes us behind the scenes of the latest Evercade collection and the games that made the cut.

    3️⃣ Why modern retro keeps growing
    From physical cartridges to community events and homebrew development, we explore why retro gaming is stronger than ever.

    4️⃣ From passion project to publishing powerhouse
    James reflects on balancing creativity with business growth while supporting independent developers around the world.

    5️⃣ The future of retro gaming
    We discuss what's next for Mega Cat Studios, the evolving indie landscape, and why classic platforms continue to inspire today's developers.

    Whether you're an Evercade fan, a homebrew enthusiast or simply fascinated by modern retro gaming, this conversation offers a fascinating insight into one of the studios helping shape its future.

    🔗 Guest links

    • Mega Cat Studios: https://megacatstudios.com

    🎙️ Credits

    Retro Titans is sponsored by Thalamus Digital Publishing.

    Produced by Rocket Media.

    Voiceover by Mark Silk.

    Music: "8 Bit Skyway" © Piotr Pacyna.

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    46 mins
  • From Llamas to Light Synths: Jeff Minter and Heart of Neon with Paul Docherty
    Jun 14 2026

    In this episode of Retro Titans, we dive into the colourful world of one of gaming's most original creators: Jeff Minter. Joining us is filmmaker and C64 pixel artist Paul Docherty, whose new documentary Heart of Neon chronicles Minter's remarkable four-decade journey from the VIC-20 era to becoming one of the industry's most fiercely independent creative voices.

    Paul's own story is deeply intertwined with gaming history. Known to many as "Doc" from the Commodore 64 scene, he created iconic loading screens for classics such as The Last Ninja, Druid II and Flying Shark before embarking on a successful career in documentary filmmaking. Now, he's brought those two passions together in a labour of love that celebrates the games, artistry and philosophy of Llamasoft founder Jeff Minter.

    Together, we explore the making of Heart of Neon, the challenges of documenting a gaming icon, and why Minter's unique blend of arcade action, psychedelia and artistic expression continues to resonate with players today.

    In this episode, we cover:

    1️⃣ The making of Heart of Neon
    How Paul Docherty went from Commodore 64 pixel artist to documentary filmmaker, and why Jeff Minter became the subject of his most ambitious project.

    2️⃣ Jeff Minter's extraordinary legacy
    From Gridrunner and Llamatron to Space Giraffe and beyond, we discuss the games, ideas and innovations that shaped a four-decade career.

    3️⃣ Video games as art
    Why Minter's work challenges conventional ideas about game design and continues to inspire developers, artists and creators.

    4️⃣ The golden age of home computing
    Paul reflects on the Commodore 64 era, the UK games industry of the 1980s, and the creative opportunities that helped launch his career.

    5️⃣ Preserving gaming history
    The role documentaries play in capturing the stories behind the games, people and movements that shaped retro gaming culture.

    Whether you're a lifelong Llamasoft fan, a lover of retro gaming history, or simply curious about one of the medium's most distinctive creative minds, this is a fascinating conversation about imagination, technology and the enduring power of independent game development.

    🔗 Guest links

    • Heart of Neon documentary
    • Paul Docherty
    • Llamasoft

    🎙️ Credits

    Retro Titans is sponsored by Thalamus Digital Publishing

    Produced by Rocket Media, with voiceover from Mark Silk

    Music: "8 Bit Skyway" © Piotr Pacyna

    Used under licence from shockwave-sound.com

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    1 hr and 12 mins
  • The Art of Porting Classic Games: From Metal Gear to Turrican with Ian "Hoffman" Ford
    May 31 2026

    In this episode of Retro Titans, Phil sits down with coder, musician and game porter Ian "Hoffman" Ford — a veteran of the Amiga demoscene whose work has helped bring classic games to new audiences across modern retro platforms.

    From creating tracker music as a teenager during the UK home computer boom to porting iconic titles like Metal Gear, Shinobi, Golden Axe and Turrican, Ian has spent decades combining technical expertise with a passion for retro gaming. Equally at home composing soundtracks, designing sound effects and writing low-level code, he occupies a unique place in the modern retro scene.

    Together, Phil and Ian explore the worlds of game porting and retro game music, discussing what it takes to faithfully bring classic games to new hardware, how vintage systems shape the creative process, and why preserving the look, feel and sound of these games remains so important today.

    In this episode, we explore:

    1️⃣ The art of porting classic games
    What really happens when a game moves from one platform to another — and why understanding both the original hardware and the destination system is only the beginning.

    2️⃣ From the Amiga demoscene to modern retro development
    How a teenage passion for music, coding and creativity evolved into a career spanning decades of retro gaming projects.

    3️⃣ Music, sound and atmosphere in retro games
    From tracker music and game soundtracks to sound design and audio production, Ian explains how he creates music that enhances the retro gaming experience.

    4️⃣ Head Over Heels: Return to Blacktooth
    A behind-the-scenes look at one of the most anticipated modern retro releases, and the work involved in bringing the Atari ST project to the Amiga.

    5️⃣ Preserving gaming history for new generations
    From Metal Gear on the MSX to modern Neo Geo projects, Ian discusses why classic games still matter and how they continue to inspire today's developers and players.

    Ian also shares stories from the Amiga demo scene, explains how a chance discovery of the Metal Gear source code sparked his first major porting project, discusses his work on Seekanoid and Roguecraft DX, and reveals the games that shaped his life — from Tetris and Journey to the Neo Geo classic Neo Turf Masters.

    🔗 Guest links

    GitHub: https://github.com/h0ffman

    Twitch: https://www.twitch.tv/h0ffman

    Bluesky: https://bsky.app/profile/h0ffman.bsky.social

    YouTube: https://www.youtube.com/@h0ffman

    🎙️ Credits

    Retro Titans is sponsored by Thalamus Digital Publishing

    Produced by Rocket Media, with voiceover from Mark Silk

    Music: "8 Bit Skyway" © Piotr Pacyna

    Used under licence from shockwave-sound.com

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    57 mins
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