Episodes

  • Of Dice and Destiny: Suited for the Job
    Jun 10 2026

    The party has crossed into Londinium, but the Blackglass Writ are already several steps ahead.

    With Aura taken and time running out, the group follows a hidden route into the city and seeks refuge with the Tailors of Cambridge. Under the careful hands of James and Victoria, they are given new clothes, new roles, and a fragile cover story that might just keep them alive long enough to act.

    But Londinium is a city of watched streets, quiet threats, and dangerous favours. When a transfer notice reveals that Aura is being moved to the St. Barrow Annex before the third night’s bell, the party must find leverage fast. Their best chance lies with Lord Whitestaff, a noble connection who may hold the power they need to shut the Annex down before Aura is lost to the Writ’s designs.

    Disguised, pressured, and running out of time, the party steps deeper into Londinium, where every checkpoint, every favour, and every word could decide Aura’s fate.

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    1 hr and 24 mins
  • Of Dice and Destiny: The Tailors of Cambridge
    May 20 2026

    The party has crossed into Londinium, but entry is not the same as safety.


    Emerging from the smuggler’s route into a walled garden, the group begins their first careful steps through the city’s inner streets, carrying grief, suspicion, and the weight of Aura’s disappearance with them. Their path leads to the Tailors of Cambridge, James and Victoria, two familiar strangers who understand Londinium’s rules far better than anyone should have to.


    But in a city where every name can become a weapon and every door can be watched, even a tailor’s shop is not beyond the reach of the Black Glass Writ.


    With Milo on edge, Aura’s trail growing colder, and a Writ captain stepping into the room, the party must learn quickly that rescuing their friend will take more than courage. It will take patience, silence, and the right piece of paper at the right time.


    Of Dice and Destiny: The Tailors of Cambridge brings the party face to face with Londinium’s quiet dangers, where survival depends on knowing when not to draw a blade.

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    1 hr and 37 mins
  • Of Dice and Destiny: The Aftermath
    May 6 2026

    After the chaos at the Blackglass Writ watchtower, the party finally earns a moment to breathe, but peace in the Silver Lake Cities never lasts long. As wounds are tended, secrets settle, and Londinium looms at the heart of the city, a quiet morning turns into a brutal reminder that the Writ are still watching. With one of their own taken and the black glass threat tightening around them, the adventurers must decide how far they are willing to go before the city swallows them whole.


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    1 hr and 56 mins
  • Of Dice and Destiny: Black Glass in the Lamplight (Part 2)
    Apr 22 2026

    Drawn deeper into the dark, the party follows the trail of black glass into danger, violence, and revelation. What waits in the lamplight is more than a fight for survival, it is a warning. The truth is getting closer, and so is whatever has been watching from the shadows.


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    2 hrs and 57 mins
  • Of Dice and Destiny: Black Glass in the Lamplight
    Apr 15 2026

    Of Dice and Destiny: Black Glass in the Lamplight

    Something is wrong in the streets.

    What should be light is swallowed by darkness, and the lamps of the city burn without shining. As the party digs deeper, they uncover signs of controlled magic, hidden markings, and a growing presence tied to the mysterious black glass.

    They are no longer just travellers. They are being watched.

    Between whispered warnings, failed magic, and shadows that don’t behave the way they should, one thing becomes clear… this city is hiding something, and it does not want to be found.

    And whatever is lurking in the lamplight… has already noticed them

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    2 hrs and 31 mins
  • Of Dice and Destiny: Looking at Londinium
    Apr 8 2026

    The party reaches the Silver Lake Cities, finds themselves under scrutiny due to black glass, and must now navigate a tense, controlled city to find a way into the heavily restricted core of Londinium.


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    2 hrs and 26 mins
  • Of Dice and Destiny: Ask The GM Fireside Chat
    Apr 1 2026

    Step behind the screen for a rare look at the mind behind Of Dice and Destiny. In this Ask the GM session, we dive into the origins of the campaign, the chaos of player-driven storytelling, and how a modern-world group ended up navigating the dangerous lands of Albion. From unexpected rolls that reshaped the narrative to the deeper themes of survival, discovery, and finding a way home, this episode pulls back the curtain on the decisions, challenges, and evolving story that defines the adventure.

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    1 hr and 16 mins
  • Of Dice and Destiny: Silver Lake Cities
    Mar 25 2026

    The road finally opens… and the truth gets harder to ignore.

    After surviving ambushes, uncovering strange obsidian shards, and outrunning forces that now hunt them, the party reaches their first glimpse of the Silver Lake Cities. What should feel like safety instead reveals something far more unsettling—a sprawling, layered metropolis where power gathers at the centre and every street seems to lean toward it.

    With Gary hiding more than he’s saying, tensions rising, and unseen eyes watching, the group steps into civilisation for the first time… and realises they may have just traded the dangers of the wild for something far more dangerous.

    Welcome to the Silver Lake Cities

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    2 hrs and 23 mins