Kevin Schmitt on Designing Levels for Outlaws | Deep Dive
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In this special Deep Dive interview, Nightdive's Locke Vincent is joined by original Outlaws level designer Kevin Schmitt to talk about his work designing levels for the game, including getting hired at LucasArts in 1995, approach to Outlaws level design, advice to new developers, and more!
🟢 Xbox: https://bit.ly/Xbox-OutlawsHoMR
🔵 PlayStation: https://bit.ly/PlayStation-OutlawsHoMR
🟡 Steam: https://bit.ly/Steam-OutlawsHoMR
🟣 GOG: https://bit.ly/GOG-OutlawsHoMR
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