Geekstorians - With Dave From Geektown cover art

Geekstorians - With Dave From Geektown

Geekstorians - With Dave From Geektown

By: David Elliott
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About this listen

Geekstorians is a documentary-style podcast uncovering the secret history of geek culture — from the first sci-fi fan clubs and comic conventions to video games, cosplay, and streaming fandoms.


Hosted by Dave from Geektown, each episode dives into the stories, creators, and communities that shaped modern pop culture. Discover how fans built the worlds we love: comics, film, gaming, and beyond.


Perfect for anyone obsessed with Doctor Who, Star Wars, Marvel, anime, or the evolution of fandom itself. A smart, witty journey through the origins of everything geek.

Hosted on Acast. See acast.com/privacy for more information.

David Elliott
Art World
Episodes
  • Geekstorians Episode 7: D&D & The Satanic Panic
    Jan 28 2026

    In the 1980s, Dungeons & Dragons became the focus of one of the most unusual moral panics in modern history.

    A tabletop role-playing game built around imagination, storytelling, and collaboration was suddenly accused of promoting occultism, psychological harm, and even violence. Dice were framed as sinister objects. Rulebooks were treated like dangerous texts. And ordinary teenagers playing fantasy games found themselves caught in a storm of fear and misinformation.

    In this episode of Geekstorians, Dave from Geektown unpacks how D&D was pulled into the wider Satanic Panic, and why it became such a powerful symbol of adult anxiety about youth culture, imagination, and control.

    The story begins with a missing student and a media myth that refused to go away, then follows the rise of anti-D&D campaigners, sensationalist talk shows, and made-for-TV dramas that blurred fiction and fact. Along the way, we explore how moral crusades spread, how “experts” were created for television, and how a game about fantasy became a real-world scapegoat.

    But this is also the story of what actually happened around the gaming table, and why Dungeons & Dragons endured attempts to ban it, blame it, or brand it dangerous. Long after the panic faded, the game went on to influence video games, television, film, and modern fandom itself.

    A deep dive into the Satanic Panic, moral hysteria, and the unlikely survival of one of the most influential games ever made.

    I’m Dave from Geektown.

    And this is Geekstorians.

    Hosted on Acast. See acast.com/privacy for more information.

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    40 mins
  • Geekstorians Episode 6: Joystick Nation - How Gamers Built a Global Fandom
    Jan 21 2026

    Gaming didn’t just grow up... it took over.

    In this episode of Geekstorians, Dave dives into the chaotic, brilliant rise of gaming fandom: from the arcades of the late ’70s and the night Space Invaders caused Tokyo to mint extra coins, to the Atari 2600 bringing pixelated magic into the living room, to the bedroom coders who unknowingly kick-started a creative revolution across the UK and US.

    We trace the console culture wars - Nintendo vs Sega, Mario vs Sonic, identity vs identity - and how gaming magazines, tip lines and school-yard myths became the pre-internet backbone of fan knowledge. Then it’s onto LAN parties, MMOs that became entire eras of people’s lives, the WoW meteor strike that reshaped the genre overnight, and the moment consoles finally connected the world through Xbox Live, PlayStation Network and Halo 2’s multiplayer explosion.

    Finally, we reach the age of Twitch, YouTube, esports arenas, indie devs, Discord servers and sprawling online communities. A culture that is messy, generous, chaotic, creative, and very much alive.

    This is the story of how gamers built one of the most influential fandoms on the planet... one joystick, one cartridge, one guild, one livestream at a time.

    Hosted on Acast. See acast.com/privacy for more information.

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    47 mins
  • Geekstorians Episode 5: The Battle for Canon
    Jan 14 2026

    n this episode of Geekstorians, Dave dives into one of the most heated and strangely human conflicts in modern fandom: the battle for canon.

    From the moment Star Wars quietly shifted a blaster bolt in 1997, the ground beneath our favourite universes began to move. Suddenly, creators weren’t the only ones shaping continuity. Fans were scrutinising every frame, showrunners were building puzzles inside their storylines, and entire franchises were juggling multiple timelines at once.

    We explore the rise of forensic fandom, the chaos of competing continuities, the fury of finales that don’t land, the strange elegance of narrative retcons that do, and why video games blew the old idea of a single canon to pieces. Along the way we revisit Lost, Sherlock, Game of Thrones, Star Wars, The Witcher, Fallout, Baldur’s Gate 3, and more — all to uncover how canon became an ecosystem rather than a single authoritative truth.

    And ultimately, we ask:

    Why do we care so deeply about what “really happened” in worlds that only exist because we love them?

    For more episodes and everything else we do, visit Geektown.co.uk.

    For weekly TV news, reviews and release dates, check out Geektown Radio, wherever you get your podcasts.

    Hosted on Acast. See acast.com/privacy for more information.

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    37 mins
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