• GT7 Daily Races: Some of My Unpopular Opinions
    May 23 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/gt7-daily-races-some-of-my-unpopular-opinions.
    GT7 Daily Races aren't as bad as everyone says. The real problem might be you! A simple mindset shift can change everything.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #sim, #simracing, #gt7, #granturismo, #simrig, #fanatec, #logitech, and more.

    This story was written by: @wickedracing. Learn more about this writer by checking @wickedracing's about page, and for more stories, please visit hackernoon.com.

    Most GT7 Daily Race complaints come from drivers who won't examine their own racecraft. After years on iRacing and months in GT7 online, I've found that treating the sim like you own the car. Real consequences, real accountability change everything about how you drive and how you experience racing online. If you keep finding yourself in incidents, the common denominator is probably you.

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    4 mins
  • 1Stop Translations Makes a Strong Entry into the Video Games Industry
    May 22 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/1stop-translations-makes-a-strong-entry-into-the-video-games-industry.
    In today’s $200+ billion global video games market, reaching international audiences is no longer optional, yet many developers and publishers still struggle wi
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #video-game, #gamingwire, #press-release, #online-gaming, #gaming-industry, #crypto-gaming, #good-company, and more.

    This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com.

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    6 mins
  • How to Understand the World Through Shaders
    May 5 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/how-to-understand-the-world-through-shaders.
    Shader Art: When Code & Mathematics Becomes Art painted with light.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #shaders, #webgl, #visual-shader, #geometry, #shader-art, #sine-wave, #mathematics, #what-are-shaders, and more.

    This story was written by: @farzon. Learn more about this writer by checking @farzon's about page, and for more stories, please visit hackernoon.com.

    Explore how shaders turn math into visual art. Discover pixel logic, sine waves, and how “bugs” become creative breakthroughs in making visually pleasing graphics.

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    3 mins
  • Resident Evil’s Creepiest Trick Is Hiding In Plain Sight
    May 2 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/resident-evils-creepiest-trick-is-hiding-in-plain-sight.
    Resident Evil’s fear factor is not just monsters and jumpscares. It is also the smart lighting tech behind the RE Engine.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #resident-evil, #lighting, #video-game-development, #computer-graphics, #cgi, #video-games, #hackernoon-top-story, and more.

    This story was written by: @meichenster. Learn more about this writer by checking @meichenster's about page, and for more stories, please visit hackernoon.com.

    Resident Evil’s fear factor is not just monsters and jumpscares. It is also the smart lighting tech behind the RE Engine.

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    8 mins
  • AV Access Introduces iDock B23: An Elite 8K Triple-Monitor KVM Docking Station Built for Gaming
    May 1 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/av-access-introduces-idock-b23-an-elite-8k-triple-monitor-kvm-docking-station-built-for-gaming.
    AV Access announces the launch of the iDock B23, an 8K triple-monitor KVM switch integrated with a 12-in-1 docking station. Designed to match the pace of compet
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #gamingwire, #press-release, #online-gaming, #blockchain-gaming, #future-of-gaming, #gamification, #good-company, and more.

    This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com.

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    6 mins
  • Godot 4.5 Dev 5: Native VisionOS Support, GDScript: Abstract Classes, and More
    Apr 27 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/godot-45-dev-5-native-visionos-support-gdscript-abstract-classes-and-more.
    As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-4.5, #godot-4.5-dev-5, #native-visionos-support, #gdscript, #shader-baker, #simd-support, and more.

    This story was written by: @godot-engine. Learn more about this writer by checking @godot-engine's about page, and for more stories, please visit hackernoon.com.

    Brrr… Do you feel that? That’s the cold front of the feature freeze just around the corner. It’s not upon us just yet, but this is likely to be our final development snapshot of the 4.5 release cycle. As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important for a smooth beta timeframe.

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    11 mins
  • Meet the Writer: Hacker Noon's Contributor Meisa Chen on Exploring Game Science
    Apr 25 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/meet-the-writer-hacker-noons-contributor-meisa-chen-on-exploring-game-science.
    Interview with HackerNoon contributor Meisa Chen on writing, engineering, and researching about game technology.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #meet-the-writer, #gaming, #video-games, #women-in-tech, #tech-writing, #game-tech, #game-science, and more.

    This story was written by: @meichenster. Learn more about this writer by checking @meichenster's about page, and for more stories, please visit hackernoon.com.

    Interview with HackerNoon contributor Meisa Chen on writing, engineering, and researching about game technology.

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    4 mins
  • The Problem With Wplace and the Case for Inviolable Artworks
    Apr 23 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/the-problem-with-wplace-and-the-case-for-inviolable-artworks.
    Why does Wplace struggle where r/place succeeded? See why Wplace moderation is doomed and how Pixart.world finally solves the griefing dilemma.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #pixel-art, #webgame, #gaming, #product-launch, #web-development, #webdev, #product-design, #game-design, and more.

    This story was written by: @quyhoang. Learn more about this writer by checking @quyhoang's about page, and for more stories, please visit hackernoon.com.

    TL;DR: Collaborative pixel art shouldn't feel like an endless chore of fixing vandalism, nor should it require a team of moderators constantly scrutinizing every corner of the map just to keep it clean. I built Pixart.world to solve these systemic flaws. By making artworks inviolable, we’ve created a safe space where you can focus on creating, not defending, and completely removed the need for excessive micro-moderation.

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    10 mins