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Games Every Designer Should Play

Games Every Designer Should Play

By: Stuart Lilford
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About this listen

This is ’Games Every Designer Should Play,’ the podcast that explores the world of game design by analysing some of the greatest games of all time. Join your lecturers in game design: Stuart Lilford, Adrian Mills, and David Grant, as they explore the essential games that have left a lasting impression on the industry and on us. In each episode, we dissect and analyse a game that shaped the landscape of game design. From classic titles to contemporary masterpieces, we unravel the intricate layers of gameplay, narrative, and art direction, offering valuable insights for both aspiring and seasoned game designers. Whether you’re looking for inspiration, seeking to understand the principles of great game design, or simply love exploring the artistry behind your favorite games, this podcast is your go-to source. Subscribe now for a front-row seat to the fascinating world of game design, and discover the games that every designer should play. At the end of the episode one of us will reveal to the others the game for the next episode. Will it be beloved by all or could it be controversial? You’ll have to listen to the end to find out!Copyright 2026 All Rights Reserved Art Science Fiction
Episodes
  • XMAS SPECIAL: Metal Gear Solid - Games Every Designer Should Play
    Dec 25 2025

    Welcome to a Special Christmas Episode of Games Every Designer Should Play, the podcast that explores the world of game design by analysing some of the greatest games of all time. Join game design lecturers Stuart Lilford, Adrian Mills, and David Grant as they return to Shadow Moses to unpack the legacy of Metal Gear Solid — one of the most influential and idiosyncratic games ever made.

    🚨 Spoiler alert for the game! We strongly recommend playing Metal Gear Solid before listening.

    In this episode, we explore how Metal Gear Solid blends cinematic storytelling, memorable characters, and inventive stealth mechanics to create a landmark experience. We discuss its iconic boss fights and how they subvert player expectations, the way it famously breaks the fourth wall, and how countless small details — codec calls, animations, sound design, and contextual interactions — elevate the entire experience.

    On the critical side, we examine the game’s portrayal of female characters, questioning how well it has aged, and debate whether the second disc adds meaningful tension or feels like unnecessary padding. We also reflect on how its setting, tone, and ambition defined The Rule of Cool.

    🎧 Featuring listener feedback and the verdict: Is Metal Gear Solid still a must-play for every designer?

    📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com

    Don’t forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #MetalGearSolid #StealthGames #NarrativeDesign

    Thank you for tuning in — and happy holidays! 🎄🎧✨

    We are @ShouldPlayPod on Instagram, Twitter, BlueSky, Threads, and YouTube.

    === CREDITS === Music by Vasil Trofimov from Pixabay. Sound Effects by floraphonic from Pixabay. Thanks to Gary Mitchell for Technical Support.

    Show More Show Less
    1 hr and 42 mins
  • EP14: Katamari Damacy - Games Every Designer Should Play
    Dec 16 2025

    Welcome to Episode 14 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they roll into the wacky, colourful world of Katamari Damacy.

    🚨 Spoiler alert for The Game! We STRONGLY advise you to play before listening.

    In this episode, we discuss how Katamari Damacy nails its core gameplay loop, providing constant feedback and a sense of progression through clever design. We explore its unique game feel — from whimsical sound effects to imaginative art direction — and how its playful mechanics, hidden side-challenges, and subtle depth keep players engaged. Plus, we look at all the extra touches the game affords, like the addition of the snorkel, the item descriptions, and the amazing end-credits level.

    Featuring feedback from listeners and the verdict: Is Katamari Damacy a must-play for every designer?

    📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com

    It's David's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

    Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #KatamariDamacy #IndieGames #GameMechanics #CoreGameplayLoop

    Thank you for tuning in! 🎧✨

    We are @ShouldPlayPod on Instagram, Twitter BlueSky, Threads, and YouTube.

    === CREDITS ===

    Music by Vasil Trofimov from Pixabay.

    Sound Effects by floraphonic from Pixabay.

    Thanks to Gary Mitchell for Technical Support

    Show More Show Less
    1 hr and 8 mins
  • HALLOWEEN SPECIAL: Mouthwashing - Games Every Designer Should Play
    Oct 31 2025

    Welcome to a Special Bonus Halloween Episode of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they discuss Mouthwashing — a visceral indie game that shows us how to tell a powerful narrative.

    🚨 Spoiler alert for The Game! We STRONGLY advise you to play before listening.

    In this episode, we discuss how Mouthwashing demonstrates the value of starting small, using a compact scope to deliver a focused and memorable experience. We explore how removing player choice can strengthen narrative impact, how environmental storytelling and sharp dialogue build emotional depth, and how leaning into limitations — whether in animation, art style, or level design — can lead to bold creative decisions.

    📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com

    Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #IndieGames #NarrativeDesign #Mouthwashing

    Thank you for tuning in! 🎧✨

    We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.

    === CREDITS ===

    Music by Vasil Trofimov from Pixabay.

    Sound Effects by floraphonic from Pixabay.

    Thanks to Gary Mitchell for Technical Support

    Show More Show Less
    1 hr and 22 mins
All stars
Most relevant
This podcast is very enjoyable. The hosts are knowledgeable and the conversation is informative and humourous. a great podcast if you are interested in game design. Plus that Stuart guy sounds like a really handsome bloke.

Witty and Knowledgeable

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