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GGJ Podcast

GGJ Podcast

By: Susan Gold
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The GGJ Podcast brings the spirit of Global Game Jam to your headphones, with people from around the world sharing how they found their way into game development. Each week, Susan Gold talks with developers, studio founders, and festival organizers about the twists, risks, and side doors that shaped their paths and communities. You will hear honest stories about creativity, collaboration, failure, and the messy, beautiful reality of making games.Global Game Jam Career Success Economics
Episodes
  • Engineering Connection | Matthew Moss
    Jun 23 2026

    In episode 17, sponsored in part by the Sony PlayStation Hero Project, Susan chats with artist and game developer Matthew Moss about what it means to build community across cultures in one of the world’s most storied game hubs. Growing up in Miami in a deeply creative, nonconforming household, Matthew found his way into newspapers, editorial cartooning, and early web games before moving to New York and eventually to Japan, where he spent years working inside the industry while learning the language and rhythms of life in Tokyo. After a period of personal upheaval during COVID, he returned to Japan determined to create a space for connection, which became Tokyo Game Bridge, a community hub that brings together local developers, students, international studios, and partners across languages. We explore how listening became his most important skill, why spaces like Tokyo Game Bridge matter for people who feel like they stick out, and how his teaching instincts show up today as service to the community he has helped grow.

    • (00:00) - Intro
    • (02:44) - Growing up in Florida
    • (04:20) - Art, Drawing & Theater
    • (07:44) - From Non-Conforming Child to Teacher
    • (15:21) - Off to College in Pursuit of a Dream
    • (19:06) - Sensing the Shift and Taking Action
    • (21:29) - Sponsor: PlayStation Hero Project
    • (22:57) - Transfering Skills from Print to Games
    • (26:08) - Moving Abroad
    • (33:01) - The Bottom of the Barrel
    • (37:29) - Tokyo Game Bridge & the Value of Connection
    • (40:42) - Finding Alignment
    • (45:14) - Find Out More About Tokyo Game Bridge & Matthew
    • (47:26) - Outro

    Guest Bio: Matthew Moss is a Tokyo-based creative director, designer, illustrator, and visual development specialist whose work spans games, branding, and cross-border creative strategy. He is the Chair and Co-Founder of Tokyo Game Bridge, a mission-driven organization connecting games industry professionals across Japan and the global market. He also founded Tokyo Tailored Tours, a private tour experience that applies experience design principles to create deeply personal explorations of Tokyo's culture, history, and hidden local knowledge. In his studio practice, Matthew helps teams find clarity by shaping projects into strong visual identities, cohesive brands, and polished audience-facing products. His work covers art direction, illustration, game art, character and world concepting, brand systems, and end-to-end creative direction. He also teaches seminars on visual development for game design and the comparative history of games between Japan and the West. Across his work, Matthew is motivated by creativity as a way to build connection, awe, and wonder, both as design outcomes and as integrally spiritual elements of the shared human experience.

    Find out more about Matthew & the Tokyo Game Bridge!
    https://www.matthewmoss.com/
    https://www.tokyogamebridge.org/

    GGJ Podcast Sponsors:
    https://www.playstation.com/en-in/india-hero-project

    https://www.playstation.com/en-in/china-hero-project

    https://www.playstation.com/en-in/mena-hero-project/

    Wishlist "Suri: The Seventh Note" on Steam today! - https://store.steampowered.com/app/4110680/SURI_The_Seventh_Note/


    Join our Substack - https://tinyurl.com/GGJPodcastSubstack

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    49 mins
  • Building on a Legacy | Maria Burns Ortiz
    Jun 16 2026

    In episode 16 Susan talks to Global Game Jam executive director Maria Burns Ortiz about what it means to lead a veteran global community with empathy and an eye toward underrepresented creators. Drawing on her background as a journalist for outlets like ESPN, her experience co‑founding Seven Generation Games to build educational games with tribal and marginalized communities, and her first two years at the helm of GGJ, Maria shares how she works to see the organization through the perspectives of jammers in Latin America, Africa, Asia, India and beyond, how she balances legacy with necessary change, and why expanding pathways like partner jams, multilingual programs, and micro‑grants is essential if Global Game Jam is truly going to belong to the people it serves.

    • (00:00) - Intro
    • (01:53) - Introducing Maria Burns Ortiz
    • (03:28) - Natural Storyteller
    • (04:57) - From Journalism to Games
    • (07:36) - Making the Invisible Visible
    • (10:55) - Educational Games
    • (14:45) - 7th Generation Games
    • (17:06) - The Responsability of Being a Creator
    • (22:11) - The True Impact
    • (24:03) - Sponsor: The PlayStation Hero Project
    • (25:21) - Leading the GGJ
    • (33:58) - The Huge World of Games
    • (38:08) - GGJ as an Opportunity Creator
    • (43:09) - How do you do it?
    • (45:36) - Outro

    Guest Bio: Maria Burns Ortiz is the executive director of the Global Game Jam, which organizes the world's largest game creation event, The Global Game Jam, and the world's largest youth game jam, GGJ Next. GGJ works year-round to support the growth of game development ecosystems and champion indie developers around the world. Through these efforts, GGJ reaches over 40,000 game creators across more than 100 countries annually.


    Previous to leading GGJ, she co-founded and was CEO of 7 Generation Games, creating educational and social impact games and the tools to make them. She led the development of 30+ games from concept to commercialization, aimed at closing educational and opportunity gaps in underserved communities, tackling topics from math proficiency to Indigenous language preservation to climate change. Maria transitioned to the games industry after a decade in media, where she was an award-winning journalist and NY Times bestselling author. She currently lives in Minneapolis with her husband and three children


    Find out more about Maria and the Global Game Jam!

    Maria's LinkedIn
    www.7generationgames.com

    www.globalgamejam.org

    GGJ Socials

    https://www.linkedin.com/company/global-game-jam

    https://www.instagram.com/globalgamejam

    https://www.facebook.com/GlobalGameJam/

    Our Sponsors


    This episode is sponsored by the University of Miami School of Communications and the Knight Foundation

    This episode is sponsored by The PlayStation Hero Project.

    https://www.playstation.com/en-in/india-hero-project

    https://www.playstation.com/en-in/china-hero-project

    https://www.playstation.com/en-in/mena-hero-project/

    Wishlist Big Boot Games's Meteora: The Race Against Spacetime on Steam!
    https://store.steampowered.com/app/1155220/METEORA/


    Sign up for our Newsletter

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    47 mins
  • Culture of Care | Amanda Asofsky
    Jun 9 2026

    In episode 15 Susan chats with Amanda Asofsky, a senior digital product manager at Wizards of the Coast who helps steer Magic the Gathering Arena, about what it means to lead with care in a live game that never sleeps. We explore how her Dungeons and Dragons roots, a gamer family and an early game design class shaped her sense of responsibility to both players and teammates, how she navigated survivor’s guilt after layoffs by creating “Tea Time Chats” to rebuild connection at work, why she pushed for tiny joyful touches like letting players say “howdy” in game, and how she is learning to step into a bolder, more visible version of herself while still protecting her own boundaries online.

    • (00:00) - Intro
    • (01:20) - Meet Amanda Asofsky
    • (02:32) - What it means to be a Leader in Games
    • (03:48) - An Early Love for Games
    • (06:52) - From D&D to Making Games
    • (09:26) - First Internship in Games
    • (12:24) - Growing into the Job
    • (14:12) - From Big Huge Games to Wizards of the Coast
    • (14:47) - Survivor's Guilt
    • (16:43) - Tea Time Chats
    • (19:06) - Leadership and Joy
    • (20:55) - Forbes 30 under 30
    • (22:53) - Wizards of the Coast & Leaning on your Network
    • (25:12) - The Boldest Version
    • (26:59) - Advise for Students
    • (28:21) - Choosing Fun over Safe
    • (32:03) - Keeping the Love of Games
    • (34:05) - Where to find Amanda
    • (35:24) - Outro

    Guest Bio: Amanda Asofsky is a game developer who thrives on creating new experiences. She considers herself a storyteller at heart, tracing her passion for art and games back to when she was a child. She has worked professionally on three games (DomiNations, Arcane Showdown, and Magic: The Gathering Arena) across two studios (Big Huge Games and Wizards of the Coast), and was listed on Forbes 30 Under 30 for her work in Games for 2026. Additionally, she periodically gives lectures on using Game Mechanics to enhance a narrative at Dartmouth College. Her career spans Quality Assurance, Product Management, and Narrative Design/Writing. She currently works on Magic: The Gathering Arena as a Senior Digital Product Manager, living in the Baltimore area with her husband and dog.

    Join our Substack - https://tinyurl.com/GGJPodcastSubstack

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    36 mins
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