Don't find time, make it: Prioritizing Game Dev | Beyond the Loading Screen - Episode #6 cover art

Don't find time, make it: Prioritizing Game Dev | Beyond the Loading Screen - Episode #6

Don't find time, make it: Prioritizing Game Dev | Beyond the Loading Screen - Episode #6

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About this listen

In episode 6, we talk about prioritizing game dev. Understanding the problem, building a schedule to prioritizing time and overcoming the challenges of this approach. Review the podcast analytics to talk about the insane reach and power of YouTube. Touch on a person update. For games I played, we talk about Tunic (spoiler free). I beat it! Discuss what I liked, didn't like, and a learning lesson I had. Finish update with a game dev update. Played with shaders in godot for designing card effects. Learned that ignored (and had not considered) readability of the card. Talk about card readability and interesting use case in Balatro with negatives cards. Close with adding a new enhancement card to game.

Time Stamps

00:00 Intro

00:22 Talking Points

00:34 Prioritizing Game Dev

06:58 Podcast Highlights

09:03 Personal Update

09:23 Games I've been playing (Tunic)

17:39 Game Dev Updates

25:02 Outro

Goodies

Abridge on Steam: https://store.steampowered.com/app/1594290/Abridge/

Join our Email List: https://eventidegamesstudio.com/newsletter/

Hop into our Discord: https://discord.gg/peFfYVfwsZ

Reference:

Balatro (Steam): https://store.steampowered.com/app/2379780/Balatro/

Alex Van Dromme Email List: https://alexvandromme.com/

Thor of Pirate Software (YouTube): https://www.youtube.com/@PirateSoftware

Elden Ring (Steam): https://store.steampowered.com/app/1245620/ELDEN_RING/

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