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Cart Creeps

Cart Creeps

By: Ryan Jay Gabe and Keif
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About this listen

Cart Creeps is a retro gaming podcast that digs up old cartridges to see how they really play once the nostalgia wears off.

Each month, one retro game is pulled at random and examined through the act of playing it — not just remembering it. We focus on how these games feel in your hands today: their movement, pacing, difficulty, atmosphere, and the small design decisions that either hold together or start to show their seams.

There are no scores and no obligation to finish, just honest discussion about what survives the replay and what doesn’t.

Retro games aren’t dead. They’re just waiting for input.

Follow Cart Creeps:

https://www.instagram.com/cart_creeps/

2026 Ryan, Jay, Gabe, and Keif
Science Fiction
Episodes
  • Super Castlevania IV Deep Dive | Retro Game of the Month
    Feb 2 2026

    Cart Creeps is a retro gaming podcast about digging up old cartridges to see how they really play when the nostalgia wears off.

    In this episode, we explore Dracula's Castle in Super Castlevania IV for the Super Nintendo. We focus on the gameplay experience, disagree about the music, and see how the game's mechanics, pacing, and atmosphere hold up today.

    We cover:

    • Movement, Combat, Overall feel

    • Level design, pacing, and atmosphere

    • Boss fights, difficulty spikes, pressure points

    • Spinning the wheel to discover next month's game

    Retro games aren't dead. They're just waiting for input.

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    1 hr and 40 mins
  • Metroid: Zero Mission Deep Dive | Retro Game of the Month
    Jan 14 2026

    Cart Creeps is a retro gaming podcast digging up old cartridges to see how they really play once nostalgia wears off.

    In this episode, we dive into Metroid: Zero Mission on the Game Boy Advance. The discussion stays focused on the experience of playing the game itself — how it feels, how it flows, and how its mechanics, pacing, and atmosphere hold up today.

    We cover:

    • Movement, combat, and exploration flow

    • Level design, navigation, and pacing

    • Boss fights, difficulty spikes, and pressure points

    • Atmosphere, music, and presentation

    • The Zero Suit section and additional content

    Retro games aren’t dead. They’re just waiting for input.

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    2 hrs and 47 mins
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