21. Panopticon, Pt. 2
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Inside The Witness’s dungeon, the party searches for their gear and each other while the maze throws fresh traps and mind-games in their path. Oz and Mal’kreth encounter other prisoners, but trust is dangerous down here. Four Stone tackles a new puzzle and guzzles an acid-based brew. Kahu rescues a prisoner and sneaks through a monster pen. It feels like they're close to reaching the Armory—but what waits for them there?
Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.