Wild Born (Spirit Animals, Book 1)
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3 Months Free + £10 Audible voucher
Buy Now for £11.18
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Narrated by:
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Nicola Barber
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By:
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Brandon Mull
From #1 New York Times bestselling author Brandon Mull comes Spirit Animals, an epic book series that leaps from the page into a riveting online game. Your book is the key to claim your spirit animal!
In the world of Erdas, four children are about to discover if they have a spirit animal bond, a rare link between human and beast that gives great powers to both. Separated by vast distances, Conor, Abeke, Meilin, and Rollan each see a flash of light . . . and then the animals emerge.
Wolf, leopard, panda, falcon. Each of the children has summoned a beast from legend. Now their fate is set. The four heroes and their animals must band together on a dangerous quest. A dark force from the past is rising, and only they have the power to stop it.
The fate of Erdas has fallen on the shoulders of these brave strangers . . . and on you. Part engrossing book series, part action role-playing game -- discover your spirit animal and join the adventure.
©2013 © 2013 by Brandon Mull (P)2013 Scholastic Inc.Continue the series
Fantastic book
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The 4 main characters are 12 years old, so I suppose its aimed at the 8 to 12 yr bracket.My 6 yr old son didn't understand some of the vocabulary ("What's a precipice?" He shouted from the back of the car) but he did enjoy the thrust of the story.
I was not entirely convinced by the narrator - her range of "voices" isn't very wide, but at least she's consistent with them - but the story cracks along at a rapid pace. This was great for us as its the Easter Holidays, and we had quite a few half hour plus drives. How it would've worked for the more stop/start school run I'm not sure. So: mild peril, one death (sensitively handled), children in control, magic superpowers bestowed by a spirit animal (they choose you, not everyone gets one). As soon as it finished, they were begging me to get the next one. Result! Oh and a proper cliff hanger ending. You'll want to have the second book on stand by, just in case.
I had noticed on the library paperback that Scholastic had a computer game to accompany the book (www.spiritanimals.com), so I let the boys on that too. This allows you to choose your hero, bond with your spirit animal and go off on a quest. The combination is dynamite. To get more money etc you need codes from the back of the books in the series. Whilst this is no use with the audiobook, if you had a reluctant reader you were trying to tempt into doing to actual reading, it would definitely be worth a try.
My 6 yr old struggles with the computer game (lots of reading on screen instructions, which bores him after a while). I spotted him in the garden with a green cloak from our dressing up box, attempting to "bond" with one of our cats. It's that kind of a book.
Cracks along - Clever computer game tie in
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The narrator does a good job, making sure you know which of our four leads is speaking at any given time, and equally well gives life to the story.
An excellent start to the series
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