Tomb World cover art

Tomb World

Warhammer 40,000

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Tomb World

By: Jonathan D Beer
Narrated by: Gabrielle Nellis-Pain
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About this listen

A Warhammer 40,000 Audiobook

Khemet, a disgraced praetorian charged with protecting her tomb world as it slumbers, is roused to action once more. This is her chance to prove she is meant for greater things. She will stop at nothing to see it done.

LISTEN TO IT BECAUSE

It's a chance to see the Necron Empire in a new way. Join a lowly cryptek with lofty ambitions and a praetorian suffering from the worst punishment imaginable – can they work together to reclaim a Necron planet now infested with humans?

THE STORY

As the Necron Empire sleeps, the Triarch praetorians watch and wait.

Khemet has guarded the tombs of her people for millions of years, patiently waiting for the day when the numberless legions of the dead will rise again. As they finally begin to stir, old ambitions and treacheries are roused with them.

Betrayed and imprisoned, dogged by the shame of a terrible failure, Khemet has endured the gravest punishment Necron ingenuity can conjure. Now she is free, offered a single chance to restore her honour and reclaim her standing. For Khemet to rise, a world must die.

Written by Jonathan D Beer. Narrated by Gabrielle Nellis-Pain. Runtime 10 hours and 2 minutes approx.

©2025 Games Workshop Limited (P)2025 Games Workshop Limited
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Overall a good enough story . I enjoyed parts of it but I wanted more intriguing information or lore bits . I’d be ok with seeing more books around her as a protagonist

Voice actor did well

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Solid story with interesting view in the politics of the necrons. Also working adding on top of the much needed necron and XENOS books.

Much needed Necron story

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Another fantastic Necron novel to join the likes of Twice Dead King and Infinite and the Divine. Truly a great story and very well read. Cannot recommend this enough for a Necron fan and 40K fans in general.

Necrons rocking the best 40K Novels it seems

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This review might contain mild spoilers.

This story is not really 10 hours long — it’s more like 6. A considerable portion of the work is dedicated to seeing the world through a conveyor belt of new disposable humans of the Imperium who, while never outright incompetent, are middling enough in their ability that they never so much as slightly frustrate the Necron protagonists.

There is no second-act low point in this book. In fact, Khemet here — who shares the very fragile, prissy arrogance of Dominion Genesis’ protagonist — is, unlike that book’s cover character, actually just built different, I guess. Khemet can defeat anyone in combat, she has creative-mode control over all other Necrons, and she can’t even be harmed by most human weapons. All her plans work out, and even the one time they don’t, she just wins anyway, easily. A Chekhov’s gun is set up early — a way in which this unfailable character might meet her end if she’s not careful — but ten minutes before the end of the book, it’s revealed she dealt with that off-screen.

Jonathan really has good ideas for books. The concept for this work, as well as his previous one, are leagues and bounds ahead of most other Black Library literature being made today. However, once more, the execution falls seriously flat.

If you want to read a disaster/horror story of a world’s fall, told without the ambience or gravitas to really fit into either genre — and where you sometimes cut to an infuriatingly unlikeable protagonist who will explain to you and everyone around her how she’s amazing and how her plans will work (and then they work that way) — then it’s a fine, inoffensive book.

I probably won’t read any more of Jonathan’s works that feature a badass-looking girlboss on the cover. He seriously can’t write them with even a spark of gravitas or earned authority. If it’s any consolation, like in Dominion Genesis, she does eventually make some commendable choices.

A very odd book.

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The plot was rather simple and predictable with no twists coming truly as a surprise. The characters did not seem particularly fleshed out and more often than not felt two-dimensional, if not borderline cartoonish. On the other hand, the VA did quite a decent job. Overall, just an ok’ish listen, not really inspiring for more than one playthrough.

Predictable and simplistic

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