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Spelunky

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About this listen

When Derek Yu released Spelunky for free in 2008, his roguelike-inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation. Four years later, Spelunky's HD remake went on to become PC Gamer's Game of the Year and earn perfect scores from Polygon and Eurogamer. But how is a "perfect" game made?

Spelunky is Boss Fight's first autobiographical book: the story of a game's creation as told by its creator. Using his own game as a vehicle, Derek Yu discusses such wide-ranging topics as randomization, challenge, indifferent game worlds, player feedback, development team dynamics, and what's required to actually finish a game. Grab some ropes, a mattock, and your favorite pug—this book is going to dig deep.

©2016 Derek Yu (P)2016 Highbridge Audio
Professionals & Academics Programming Programming & Software Development Science & Technology Software Development Game
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I don’t really have to sing its praises, this book is renowned in the game development community for being such an incredible insight into the game making process.

That said the book form of this is better in my opinion as a lot of the extra flavour text dotted throughout the book is missing in the audio version. I still personally prefer this version though as I’m an awful reading and managed to get through the audiobook in a single day.

Required literature for anyone making a game.

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