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  • Sly Flourish's Fantastic Locations

  • Twenty Fantastic Locations for Your Fantasy Roleplaying Games
  • By: Michael E Shea
  • Narrated by: Rudy Basso
  • Length: 5 hrs and 53 mins
  • 3.0 out of 5 stars (2 ratings)
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Sly Flourish's Fantastic Locations

By: Michael E Shea
Narrated by: Rudy Basso
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Summary

We RPG game masters have a lot of tools to help us run our role-playing games. Our monster books and bestiaries give us piles of foes to throw at our adventurers. The various guides for game masters often give us non-player characters, treasures, and story-building tips. 

One of the hardest parts of game mastering, however, is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Good locations are hard to improvise and often hard to strip out of a fully fleshed-out adventure. 

Sly Flourish's Fantastic Locations is an audiobook of 20 system-agnostic locations you can drop into your favorite fantasy role-playing game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, a fallen celestial fortress, or a dwarven mine that cracked into the tomb of a dead god. 

Thanks to the support of 779 backers on Kickstarter, this audiobook was expanded to include a total of 20 locations each with full-color artwork included as a PDF along with this audiobook. This audiobook helps you fill your mind with the lore of these fantastic locations so you can build fantastic worlds for your players.

PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your Library section along with the audio. 

©2016 Michael Erik Shea (P)2018 Michael Erik Shea

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one great resource for dm

narrated well and truly useful resource for any dungeon master, whether new or old. would recommend tofreinds and have!

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  • 06-11-22

For the newest of DMs only

If you have played any role playing game then you have found yourself in countless underground rooms with a gem in the middle of the chamber. This gem will be pulsing red, green, purple or black depending on what sounds scariest to the DM at the time. Of course there is an evil cult trying to summon a demon, or using it to commit unspeakable acts. This makes up the majority of the backgrounds to these locations. Pretty run of the mill D&D fair that you won't have needed a book to 'inspire' you to design - if by inspire you mean the same old same old. There are a few exceptions: I liked the pocket dimension set up to keep a lyche's soul safe; and the temple of judgement will make its way into my Soulbound game for sure. The author used the FATE system of aspects to hang key ideas off ie: "rune locked door" or "pulsing gemstone" which works well enough. The author wants to keep the settings generic to fit into any system/world so all the background cultures are "left for you to design". Unfortunately this is the stuff that would make a location individual and interesting. By leaving you to do all the actual work all the author can give you is a bunch of rooms with pulsing gemstones in the centre. The free PDF of maps is rubbish and adds nothing -the pictures are really bad and calling them maps is an insult to cartography. If all this talk of pulsing gemstones is new to you then this book might be of use, otherwise don't waste your time.

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