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Kobold Guide to Worldbuilding
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Could use some EQ on the narrator volume.
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A simple book about a complicated book
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Sly Flourish's Fantastic Locations
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One of the hardest parts of game mastering is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Sly Flourish's Fantastic Locations is an audiobook of 20 system-agnostic locations you can drop into your favorite fantasy role-playing game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, or a fallen celestial fortress.
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one great resource for dm
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From master language creator David J. Peterson comes a creative guide to language construction for sci-fi and fantasy fans, writers, game creators, and language lovers. Peterson offers a captivating overview of language creation, covering its history from Tolkien's creations and Klingon to today's thriving global community of conlangers.
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Con languages
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Sly Flourish's The Lazy Dungeon Master
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Overall
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Performance
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Could use some EQ on the narrator volume.
- By Kindle Customer on 05-10-18
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Sly Flourish's Return of the Lazy Dungeon Master
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- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
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Performance
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Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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A simple book about a complicated book
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Sly Flourish's Fantastic Locations
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- By: Michael E Shea
- Narrated by: Rudy Basso
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Overall
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Performance
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One of the hardest parts of game mastering is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Sly Flourish's Fantastic Locations is an audiobook of 20 system-agnostic locations you can drop into your favorite fantasy role-playing game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, or a fallen celestial fortress.
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one great resource for dm
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Overall
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Performance
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Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hardbitten men of the Black Company take their pay and do what they must, burying their doubts with their dead - until the prophesy: The White Rose has been reborn, somewhere, to embody good once more. There must be a way for the Black Company to find her....
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Captivating
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Homeland
- Legend of Drizzt: Dark Elf Trilogy, Book 1
- By: R. A. Salvatore
- Narrated by: Victor Bevine
- Length: 10 hrs and 48 mins
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Overall
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Performance
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This stunning new release of the classic R.A. Salvatore novel recounts the origins of Salvatore's signature dark elf character, Drizzt Do'Urden. This title kicks off The Legend of Drizzt series, which will showcase the classic dark elf novels in these new audiobook editions.
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Excellent story, okay narrator
- By Mark on 10-12-16
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The Art of Language Invention
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- Narrated by: David J. Peterson
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Overall
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Performance
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From master language creator David J. Peterson comes a creative guide to language construction for sci-fi and fantasy fans, writers, game creators, and language lovers. Peterson offers a captivating overview of language creation, covering its history from Tolkien's creations and Klingon to today's thriving global community of conlangers.
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Con languages
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Absolutely outstanding resource!
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Black library
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From Scirland to the farthest reaches of Eriga, Isabella, Lady Trent is known to be the world’s preeminent dragon naturalist. Here at last, in her own words, is the true story of a pioneering spirit who risked her reputation and her prospects to satisfy her scientific curiosity; of how she sought true love and happiness despite her lamentable eccentricities; and how she made the first of many historic discoveries that would change the world forever.
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Warning - contains a thread of wit so dry it will cut the page that it's read from.
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Mythos
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The Greek myths are amongst the greatest stories ever told, passed down through millennia and inspiring writers and artists as varied as Shakespeare, Michelangelo, James Joyce and Walt Disney. They are embedded deeply in the traditions, tales and cultural DNA of the West. You'll fall in love with Zeus, marvel at the birth of Athena, wince at Cronus and Gaia's revenge on Ouranos, weep with King Midas and hunt with the beautiful and ferocious Artemis.
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Stephen Fry does it again
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Necronomicon
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Originally written for the pulp magazines of the 1920s and '30s, H. P. Lovecraft's astonishing tales blend elements of horror, science fiction, and cosmic terror that are as powerful today as they were when first published. This tome brings together all of Lovecraft's harrowing stories, including the complete Cthulhu Mythos cycle, just the way they were when first released.
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An Excellent Collection, but NOT Complete.
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Dragons of Autumn Twilight
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Lifelong friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales of strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chance encounter with a beautiful, sorrowful woman, who bears a magical crystal staff, draws the companions deeper into the shadows, forever changing their lives and shaping the fate of the world.
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Great story but there are issues with narration
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Robert E. Howard's Conan the Cimmerian Barbarian
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This collection contains all of Robert E. Howard's Conan the Cimmerian stories published during his lifetime, contextualized with biographical details of their author.
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Not the best narrator
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Dungeon Lord
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When Edward is swept into the world of Ivalis as a Dungeon Lord, the Dark's most powerful servant, he has no servitude in mind. He'll oppose the evil plans of the Dark god, Murmur, whatever it takes. Through only his wits and his guts to help him survive a weakened arrival, Edward must rise to power if he is to earn the right to live another day. But in the battle between Dark and Light, what can Edward choose if both sides are cruel, uncaring monsters?
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sceptical at first but loved this book!!
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Warbreaker
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Warbreaker is the story of two sisters who happen to be princesses, the God King one of them has to marry, the lesser god who doesn't like his job, and the immortal who's still trying to undo the mistakes he made hundreds of years ago. Their world is one in which those who die in glory return as gods to live confined to a pantheon in Hallandren's capital city and where a power known as BioChromatic magic is based on an essence known as breath that can be collected only one unit at a time from individual people.
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Painfully slow to get going but worth persevering
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NPCs
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What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry.
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great listen
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Dark Imperium
- Warhammer 40,000
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- Unabridged
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Fell times have come to the galaxy. Cadia has fallen, destroyed by the onslaught of Chaos. A Great Rift in the warp has opened, and from its depths spew daemons and the horrors of Old Night. But all hope is not lost.... A hero, long absent, has returned, and with him comes the wrath of the Ultramarines reborn. Roboute Guilliman has arisen to lead the Imperium out of darkness on a crusade the likes of which has not been seen since the fabled days of the Emperor.
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Gripping Advancement in the Grim Dark.
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The Righteous Mind
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- By: Jonathan Haidt
- Narrated by: Jonathan Haidt
- Length: 11 hrs and 1 min
- Unabridged
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In The Righteous Mind, social psychologist Jonathan Haidt explores the origins of our divisions and points the way forward to mutual understanding. His starting point is moral intuition - the nearly instantaneous perceptions we all have about other people and the things they do. These intuitions feel like self-evident truths, making us righteously certain that those who see things differently are wrong. Haidt shows us how these intuitions differ across cultures, including the cultures of the political left and right.
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Brilliant! Well researched, accessible, convincing
- By Jim Vaughan on 26-11-12
Summary
The essential elements for building a world.
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now, 11 of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.
Take that creative leap, and create dazzling worlds of your own!
Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.
Nominated for two Ennie Awards: Best Writing and Best RPG-Related Book.
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- Kyle
- 18-11-17
Awesome world building tool.
This is a great tool for any word builder. I make home brew worlds for RPGs and while listening to this it just filled me with more and more ideas. I will continue to come back to this book whenever I am preparing to create a new world. The narrator was very engaging. The way he read kept my attention which, I'm my opinion, is what you need in a compilation of essays.
2 of 2 people found this review helpful
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- John Koehler
- 26-10-18
A must read for World Builders
The essays here are fantastic and well worth the time. many game concepts are discussed in detail, putting voice to some things that I had already been thinking.
1 of 1 people found this review helpful
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- Nitoro Hakubo
- 01-01-19
Insightful for writers, Gms, and designers
A short but sweet info packed book full of knowledge and experience from some of the game industry's finest. This book is handy for anyone looking to build and manage worlds- nor just gamers.
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- Gaialove
- 02-01-18
Exactly what i wanted it to be. Well done.
all of the essays in this book we're very informative. Somewhere more relevant than others to me but I imagine that many would be relevant to all. All of them sparked the imagination. well worth the money and time
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- Matt Stinson & Danielle Buck
- 13-11-17
Great for building a strong foundation.
Whether your project is a D&D game, a novel, movie script, or video game; if you are building a non-historical Earth for your setting this book helps you set a solid, realistic foundation to develop upon. Kobold Guide to Worldbuilding helps you consider details and situations that might not seem important at the beginning of your project, but may become tools for your players or characters to use upon later development of the story, such as; neighboring political systems and interactions, geography and the weather is creates, trade goods and local economies, and how magic or technology may change and interact with these systems. If you have a project in the works, this book is totally worth your time. Audible 20 Review Sweepstakes Entry
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- tacgnol06
- 18-07-17
Some good ideas, some wasted space
The actual worldbuilding essays are great for that most part. Not sure why they devoted a chapter to licensing when like 0.005% of the readers will find themselves in such a situation, not to mention the implied pro-copyright tone that's sure to chafe gaming fans. Mediocre effort.