Getting Gamers cover art

Getting Gamers

The Psychology of Video Games and Their Impact on the People who Play Them

Preview
Get this deal Try Premium Plus free
Offer ends 29 January 2026 at 11:59PM GMT.
Prime members: New to Audible? Get 2 free audiobooks during trial.
Just £0.99/mo for your first 3 months of Audible.
1 bestseller or new release per month—yours to keep.
Listen all you want to thousands of included audiobooks, podcasts, and Originals.
Auto-renews at £8.99/mo after 3 months. Cancel monthly.
Pick 1 audiobook a month from our unmatched collection - including bestsellers and new releases.
Listen all you want to thousands of included audiobooks, Originals, celeb exclusives, and podcasts.
Access exclusive sales and deals.
£8.99/month after 30 days. Renews automatically.

Getting Gamers

By: Jamie Madigan
Narrated by: Stephen Bel Davies
Get this deal Try Premium Plus free

£8.99/mo after 3 months. Cancel monthly. Offer ends 29 January 2026 at 11:59PM GMT.

£8.99/month after 30 days. Renews automatically. See here for eligibility.

Buy Now for £12.99

Buy Now for £12.99

LIMITED TIME OFFER | £0.99/mo for the first 3 months

Premium Plus auto-renews at £8.99/mo after 3 months. Terms apply.

About this listen

Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.

With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.

©2016 Harold James Madigan (P)2019 Tantor
Developmental Psychology Psychology Psychology & Mental Health Social Psychology & Interactions Social Sciences Game Video Game Gaming History

Listeners also enjoyed...

Blood, Sweat, and Pixels cover art
Video Game Storytelling cover art
Offline cover art
Press Reset cover art
Nobody's Fool cover art
Gamedev cover art
The Dream Architects cover art
Actionable Gamification cover art
Sid Meier's Memoir! cover art
The Psychology of Zelda cover art
Replay cover art
Choice Hacking cover art
Masters of Doom cover art
How To Win With Your Data Visualizations cover art
World History cover art
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential cover art
All stars
Most relevant
All his points are well thought out and derived. The reading quality is one of the better ones.

Well thought out

Something went wrong. Please try again in a few minutes.

This book was more about the phycology that the game makers use to sell games, things I never thought of, it's definitely worth a listen.

Interesting Points

Something went wrong. Please try again in a few minutes.

Fascinating for anyone interested in video games or psychology. I loved it! if you're a games designer or marketer this book is essential reading. If you're a 'gamer' this book might make it into your top 10 books ever read. If you're not a gamer, you'll understand why video gaming is a more lucrative industry than other media such as movies. Enjoy!

A fantastic insight into the psychology of games

Something went wrong. Please try again in a few minutes.

Jamie writes wonderfully and I enjoyed his arguments nad theories. I will highly recommend this book to any who is curios about the psychological aspects of playing games, gamers, and game producers.

I will however point out that for a person without a psychological education some of his arguments will seem rushed. Particularly his arguments founded in some of history's more controversial psychological experiments. Those that view humans as quick to selfishness and violence. The faults and critiques of these experiments are important to include, if only briefly.

Good points

Something went wrong. Please try again in a few minutes.

Absolutely critical to understanding why gamers play and come back to play. Indie developers a must.

Missing link

Something went wrong. Please try again in a few minutes.

See more reviews