Electronic Dreams
How 1980s Britain Learned to Love the Computer
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Narrated by:
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Mark Meadows
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By:
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Tom Lean
About this listen
Remember the ZX Spectrum? Ever have a go at programming with its stretchy rubber keys? Did you marvel at the immense galaxies of Elite on the BBC Micro or lose yourself in the surreal caverns of Manic Miner on the ZX Spectrum? For anyone who was a kid in the 1980s, these iconic computer brands are the stuff of legend.
In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology. It is a tale of unexpected consequences, when the machines that parents bought to help their kids with homework ended up giving birth to the video games industry, and of unrealized ambitions, like the ahead-of-its-time Prestel network that first put the British home online but failed to change the world. Ultimately, it's the story of the people who made the boom happen, the inventors and entrepreneurs, like Clive Sinclair and Alan Sugar, seeking new markets, bedroom programmers and computer hackers and the millions of everyday folk who bought in to the electronic dream and let the computer into their lives.
©2016 Tom Lean (P)2016 Audible, Inc.Makes the point that whilst home computers were originally conceive primary as educational and 'tinkerers' devices it was gaming that proved to be the 'killer app'.
Anyone who nostalgically remembers owning the mighty ZX Spectrum (or even one of its inferior competitors) will find this walk down memory lane a compelling listen.
Comprehensive and enjoyable nostalgia trip
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Really enjoyable and accessable
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That's my history
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A Delightful Journey Down Memory Lane
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Games get some great coverage from the early arcade-style ZX-81 titles which featured some creative use of ASCII characters, through to Ultimate Play The Game's isometric endeavours, and the galaxy in a casette/floppy, Elite.
While people with a light interest in reading about a very important age in computing will find this a great read, I reckon enthusiasts will lap up every word. An excellent look at not only the technology but the cultural impact which can still be felt today.
Entertaining, Engaging, Enlightening
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