Dungeon Tour Guide 3: A LitRPG Adventure cover art

Dungeon Tour Guide 3: A LitRPG Adventure

Dungeon Tour Guide, Book 3

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Dungeon Tour Guide 3: A LitRPG Adventure

By: Aaron Shih
Narrated by: Travis Baldree
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About this listen

The world is beginning to crack. Lucas will hold it together—or die trying.

The omen's demise is itself an omen of times to come. The king, long constrained by the goddess' rules, finally has the chance to exercise his power over the world. Lucas soon realizes that those ambitions don't just stop at one world.

As reality crumbles apart around them, the king enacts his plan, and the goddess meddles as she pleases, it will take everything Centerpoint has to even survive, let alone win. Victory is a process, and Lucas will ensure that humanity lives to see it complete.

No matter what it takes.

©2023 Aaron Shih (P)2024 Podium Audio
Action & Adventure Dragons & Mythical Creatures Epic Fantasy

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All stars
Most relevant
I approached the final installment of the Dungeon Tour Guild series with mixed expectations, and unfortunately, several elements fell short of the engaging storytelling established in the first two books. While the core concept remains intriguing, the execution suffered from multiple issues that affected the overall impact.

The pacing felt notably uneven throughout the novel. One of the most striking problems was the insane number of secondary characters deaths, which just the threat of them had carried significant weight in earlier volumes, became increasingly frequent to the point of losing emotional resonance. Several key characters made decisions that felt inconsistent with their previously established personalities, pulling me out of the story. Perhaps most frustrating was the reliance on plot reveals that had evolved from genuine surprises in earlier books to predictable contrivances by this point.

One of the most disappointing aspects was the near-total abandonment of elements that made the earlier books compelling. The creative experimentation with dungeon mechanics and magical systems, which had been a highlight of the first book and remained a key element of Book 2, was largely absent here. Given the cliffhanger ending of the previous installment, I had anticipated a 'cold war' scenario involving strategic maneuvering with the Nameless King, accompanied by extensive world-building and city development. Instead, promising plot threads were introduced only to be abandoned, most notably, the recruitment of a potentially a very interesting side character that we where even shown her perspective of her recruitment, to appear only briefly before disappearing entirely adding nothing to the story, the story arc, or character growth.

The power progression of the MC presented a peculiar paradox. Coming from Book 2's conclusion, which had attempted to balance the protagonist's power creep (the whole 'no one can die in his Dungeon') abilities while introducing a powerful cheat mechanic, this volume's climax felt predetermined yet rushed. Rather than earning its conclusion organically, the story accelerated toward its endpoint, sacrificing tension and satisfaction along the way.

What makes this particularly regrettable is the wealth of untapped potential still present in the universe. The existence of higher planes ripe for exploration, the intriguing possibilities of continued character development (particularly with Party -1), and Rose's mysterious backstory all represent missed opportunities. Add to this the introduction of Earth as a potential story arc, which adds another layer of intrigue that deserved more attention.

While this conclusion didn't meet my expectations, the series' core concept remains compelling enough that I would still be interested in seeing where a hypothetical Book 4 might go.

A rushed ending is better than an abandoned one.

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This book took a story i was really enjoying, and turned it into a story that no longer holds any interest.

Wow, such a sudden and total departure from the feel of the previous books.

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