Against Ruin's Fate cover art

Against Ruin's Fate

Restarting the Apocalypse, Book 2

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Against Ruin's Fate

By: Michael Chatfield
Narrated by: Gary Furlong
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About this listen

The apocalypse didn’t break Plynthia. The nobles did that long before the end came.

Len and Rick survived its fall—barely.

Sent into dungeon after dungeon to map, clear, and die for noble profit, they earned their stats the hard way: one scar, one kill, one body at a time.

Now they’ve gone back. Not by choice. Not by magic. By system design.

The cracks they remember are spreading again.

Trapped on the frontlines of the Stained Mountain Range, they're under siege by mana-mutated beasts. Their only shot at saving the firebase? Dig through the mountain to reach Goran before Halem Forest spills over and devours them all.

But Goran isn't a rescue. It's a powder keg.

The kingdom’s lords are circling—offering bribes, spinning promises, preparing for a civil war that hasn’t started yet... but will. Len and Rick have seen this game before, and they know how it ends: with bodies stacked in dungeons and nobles squabbling over the loot.

This time, it’s not their war.

But if they walk away, it might be everyone’s last.

Against Ruin’s Fate is Book 2 of Restarting the Apocalypse, a gritty Regressor LitRPG series by international bestseller Michael Chatfield.

Expect: Dungeon warfare

Crafting-based progression

Military realism

Zero plot armor

Power earned, not gifted

Rage, rage against ruin’s fate—and change it.

©2025 MCPI (P)2025 MCPI
Fantasy Military Post-Apocalyptic Science Fiction War

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All stars
Most relevant
how much preferred the first book which had a lot more wealth Building and development hardly anything happened in this book except for fighting and I'm not really into War stuff

to much war stuff not enough world building

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This book series is gonna be Epic, the frist two book are both great and I can’t wait for the next one!

Amazing

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At least half of the story ,if not more, is explanations on crafting and logistics. Those details would be cool in a game where you interact with the crafting system yourself or something like a fan book oferring more lore explanations for fans, but as part of the main story it's tedious and boring. The timeline of the story is in a world that's between early modern times and modern times era, but the characters, even the nobles , speak like random people from current year 2025.

Too much crafting details and eye rolling dialogue

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