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Summary

Are you curious about game development and interested in bringing your idea to a finished product? 

Are you an indie game developer that wants to find more about how to achieve success with his games? 

Are you an expert with successful projects that wants to maybe find out new things that he does not about the game development industry? 

If you answered yes to any of these questions then this book is for you. 50 Things to Know About Game Development by George Ion offers a approach to finding if you have interest for game development and if you have, how to get started with it. Or if you are someone who is already a part of this industry, by listening to this book you will find insights into coming up with better ideas, better prototyping, and better planning. 

Most books on game development tell you to just get started and try your best until you get something that works and you will achieve success. Although there's nothing wrong with that, there is a better approach to this industry that can greatly benefit you and your games. Based on knowledge from the world's leading experts only five to 10 of 100 published games achieve success, or at least get the money that they invested back, so you have to be smart and make games that people will play and more importantly games that you yourself would play. 

Here, you'll discover what game development is, how to get started, how to learn the skills needed to create games, how to come up with ideas for games, how to decide the scale of your projects, and many more topics. This book will help you find motivation to stick to your goals, find the fun in making games and to be prepared for bumps that will inevitably come your way, but I will also show you some things that can be done to overcome those obstacles. By the time you finish this book, you will know how to make amazing games, design wise not how to actually make the game, and share them with the world so you can earn money or to work in the industry for bigger companies on triple-A budget games. So grab your copy today. You'll be glad you did.

©2019 CZYK Publishing (P)2019 CZYK Publishing

What listeners say about 50 Things to Know About Game Development

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Nothing of interest

If you even heard about games from your friends, you might already come up with most of the things that there are to know. I advice to change the title to: 50 things about game development that you already know but you wish to pay to hear or nonetheless.

An hour of my life that will never come back. The only upside might be that it's narrated nicely.

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  • Anonymous User
  • 31-07-20

bad

this book is more like a summary on what a good game development book should have.

2 people found this helpful

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    5 out of 5 stars
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  • Rachael
  • 21-03-20

short and sweet

short, concise and useful as a quick overview of core game dev elements and some useful specific examples and ideas

1 person found this helpful

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  • Eric C
  • 28-06-21

Lackluster and incomplete

overall this was helpful, but also not very good. The Author should have lead with his qualifications not put them at the end, that colored everything.
He also forgot one of the most important jobs in games, which is the producer /project manager, I guess you don't really need one if your making mobile games, but it would have ben good to know the author has mobile games experience off the bat.
This was disappointing.
Also I was a bit concerned when he said an easy way to get people to spend money and not know they are spending money is to convert to another 2 currencies.. I can see how that help the developer, but that is exploiting your player.
What ever happened to paying once for an experience, we shouldn't be tricking people into spending money.

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  • Kindle Customer
  • 09-12-20

backslash backslash! hmm LOL.

Great tips and information. I enjoyed listening until the very very end when the narrator mistakenly said visit backslash blah blah blah instead of forward slash, but not the original author's fault..... So highly recommended.