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Dolby Creator Talks

Dolby Creator Talks

By: Dolby
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Join the Dolby Creator Lab director Glenn Kiser in conversation with the artists who are using image and sound technologies creatively in some of your favorite films, TV shows, video games, and music.© 2026 Dolby Laboratories, Inc. Art Music Science Fiction
Episodes
  • 302 - The Art of the Rewrite, Hosted by Carlos López Estrada
    Aug 25 2026

    Rewriting can be one of the hardest, most important, and most mysterious parts of the writing process. In this panel discussion, Academy Award®-nominated filmmaker (and Dolby Creator Lab Grant winner) Carlos López Estrada leads a practical, honest, and often very funny conversation about taking notes, protecting your voice, finding the “note behind the note,” learning when to hold on… and when to let go.

    Joining today’s conversation:

    - Marcus Gardley – Playwright and Screenwriter

    - Aiyana K. White – TV and Screenwriter

    - George Watsky – Writer, Musician, and Multi-disciplinary Artist

    - Jon Cohen – Head of Film, Bad Robot Productions

    This is another installment of our ongoing “Satellite Sessions” series, which we’re bringing to you in partnership with Antigravity Academy and the Coalition of Asian Pacifics in Entertainment.

    Follow @antigravityacademy and @capeusa for more information on even more upcoming panels.

    Antigravity Academy

    CAPE (Coalition of Asian Pacifics in Entertainment)

    For more inspiring Satellite Sessions just like this one, be sure you are subscribed to Dolby Creator Talks wherever you get your podcasts, now available as a video podcast on YouTube and Spotify!

    Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn.

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    1 hr and 23 mins
  • 303 - The Immersive Sound of Cairn
    Sep 8 2026

    The sound team behind “Cairn” joins guest host Alistair Hirst to discuss the immersive sound design and mix of this survival-climbing game from acclaimed French indie studio The Game Bakers. Built around the tension, focus, and physicality of climbing a massive mountain, the game uses detailed Foley, breathing, wind, environmental soundscapes, and a sparse musical score to make every handhold, footstep, and moment of silence feel essential… and perilous.

    “The core gameplay is climbing. So that was all about the small Foley sounds, differentiating between different [holds]… There’s [also] a whole breathing system, which is the primary stamina feedback. It was really nice for the developers to say, ‘Hey, we want audio to be the primary feedback to the player on the stamina,’ rather than having stamina bars.”

    —Martin Stig Andersen, Audio Director, Sound Designer, and Composer, “Cairn”

    Joining the conversation:

    - Martin Stig Andersen – Audio Director, Sound Designer, and Composer

    - Lukas Julian Lentz – Lead Sound Designer

    Be sure to check out “Cairn,” available now in Dolby Atmos, on supported systems.

    Dolby Atmos is just as impactful for indie developers as it is for major AAA games! Game developers interested in bringing Dolby Atmos to their own projects can learn more here.

    Please subscribe to Dolby Creator Talks wherever you get your podcasts, now available as a video podcast on YouTube and Spotify.

    Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn.

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    51 mins
  • 301 - How Spider-Noir Was Shot Twice... at Once
    Aug 17 2026

    Showrunner Oren Uziel and director of photography Darran Tiernan join us to discuss how Prime Video’s “Spider-Noir” was designed, shot, and finished for two distinct visual versions at once: “Authentic Black & White” and “True-Hue Full Color.” They break down the creative and technical challenges of building both looks simultaneously, from old-school noir influences to modern custom LUTs, as well as the enormous collaboration required across the camera, lighting, production design, costumes, makeup, and visual effects departments.

    "Nothing was brought to set that hadn't been looked at already through both LUTs... It's measure twice, cut once. This was prep twice, shoot once."

    —Oren Uziel, Executive Producer and Showrunner, “Spider-Noir”

    Be sure to check out “Spider-Noir,” now streaming on Prime Video, in both black & white and color, in Dolby Vision® and Dolby Atmos®.

    Please subscribe to Dolby Creator Talks wherever you get your podcasts, now available as a video podcast on YouTube and Spotify!

    Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn.

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    52 mins
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