309 - The Sound of Battlefield 6 cover art

309 - The Sound of Battlefield 6

309 - The Sound of Battlefield 6

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Summary

The audio team behind “Battlefield 6” sits down with Dolby's Alistair Hirst to explore the immersive, visceral, and detailed sound of all-out warfare. The team discusses how they built the game’s raw and authentic soundscape, from field-recording weapons, vehicles, and environments, to using Dolby Atmos® to design a dynamic mix that helps players hear the threats even before they see them.

"Since we do just play as [many sounds] as we can, we have to have a lot of systems just to trim down to the relevant things. Relevant things normally [are] someone running at you, about to shoot you. And so we use the sounds of whoever or whatever is a threatening source, be it gunshots, be it an enemy vehicle, or enemy footsteps, and use that signal to lower the whole [background] soundscape, directionally, towards where the sound is coming from."

—Gonçalo Tavares, Senior Technical Sound Designer, “Battlefield 6”

Joining the discussion:

- Mari Saastamoinen Minto – Senior Audio Director

- David Jegutidse – Audio Director

- Gonçalo Tavares – Senior Technical Sound Designer

Be sure to check out “Battlefield 6,” available now in Dolby Atmos, on supported systems.

Dolby Atmos is just as impactful for indie developers as it is for major AAA games! Game developers interested in bringing Dolby Atmos to their own projects can learn more here.

Please subscribe to Dolby Creator Talks wherever you get your podcasts, now available as a video podcast on YouTube and Spotify.

Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn.

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