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Into the Real cover art

Into the Real

By: John Ringo, Lydia Sherrer
Narrated by: Sarah Mollo-Christensen
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Summary

New York Times best-selling author John Ringo and USA Today best-selling author Lydia Sherrer join forces on a new SF novel of alien invasion. Ender's Game meets Mean Girls meets Pokemon Go.

Lynn Raven may be the boss master of WarMonger 2050 with her online persona of "Larry the Snake", but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented-reality game, she has to face her greatest fear: going outside and dealing with, ugh, people.

As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe “game AI”?) has it in for her. Now she has to face a new fear: Is she willing to step into the real to win the future she’s always wanted?

What do you do when a game and real life merge?

About Into the Real:

"The futuristic world of the gamers and the game itself will interest sf readers.... YA: Teens will relate to Lynn, the main character, and if they are gamers, they will enjoy her gamer and VR adventures." (Booklist)

©2022 John Ringo & Lydia Sherrer (P)2022 Audible, Inc.

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