World 2: Inside (2016)
Failed to add items
Sorry, we are unable to add the item because your shopping cart is already at capacity.
Add to basket failed.
Please try again later
Add to wishlist failed.
Please try again later
Remove from wishlist failed.
Please try again later
Adding to library failed
Please try again
Follow podcast failed
Unfollow podcast failed
-
Narrated by:
-
By:
In this episode game design professor Dr. Ada Wish, playwright Katie Coleman, and elite gamer Gia Szekeres discuss the design of 2016's Inside, which was ranked #92 on the Polaris List.
Back us on Patreon at Patreon.com/OverworldPodcast to access our full show notes and the next episode two-weeks early.
Citations
The Playdead Unofficial Museum, created by TEN RAN 432
How Inside's levels were designed, by Alex Wiltshire at Rock, Paper, Shotgun
Three GDC talks given by the Playdead team including
Huddle Up! Making the [SPOILER] of 'INSIDE', 2017
Low Complexity, High Fidelity: 'INSIDE' Rendering, 2016
Temporal Reprojection Anti Aliasing in INSIDE, 2016
adbl_web_anon_alc_button_suppression_t1
No reviews yet