The First Nine Years Are The Hardest
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We have a far-ranging conversation about many things, including what game development was like in the early days of Steam, Final Fantasy Tactics, abusing your parents' printer, the single most important thing you can do to succeed in college computer science classes, a rare shoutout to Darthlupi, and a ton of insight into both the technical aspects and personal realities of working on a side project for a really long time.
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