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System Shop

System Shop

By: Violet & Freya
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Welcome to System Shop, the podcast where we deep dive into RPG design, one subsystem at a time.


Join us as we explore the origins, empirical trends, and future design space of all aspects of tabletop game design. What’s the point of mechanising carrying capacity or NPC attitudes? Why distinguish between armour and evasion, or attributes and skills? Many stories may begin with “because D&D did it”, but that’s far from the end…


We dig deeper by asking: how do differences in design decisions make players act and feel, and is this wholly intended? What is gained or lost by being able to sum up a monster with a challenge rating? How can initiative checks be used to make combat feel chaotic, tactical, or somewhere in between?


Finally, we suggest our own ideas for future innovations. Can we introduce new technologies and props? Can we shed assumptions of the past? Or should we bring them to the fore and embrace them to the extreme? Restrictions breed creativity, and our best ideas are often our most ridiculous.


System Shop is independent and ad-free. New episodes release whenever we have the time and energy to research and record a new topic.


Violet (She/her) is a recovering academic and alleged game designer, with a particular interest in system design and ludology.


Freya (She/her) is a demographer turned data engineer by day. She moonlights as collaborator, sounding board, and bad idea generator to her beloved and prolific game designer fiancée.

...

Cover design by Fallible Things (fallible.net).


Font on-cover is Lineal by Frank Adebiaye, with the contribution of Anton Moglia, Ariel Martín Pérez. Distributed by velvetyne.fr.

All rights reserved.
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Episodes
  • Episode 14: Relationships in Play feat. Avery Alder
    Sep 4 2026
    In this relatable episode, we’re joined by special guest Avery Alder - creator of Monsterhearts, Dream Askew, and The Quiet Year - to talk about relationship mechanics. How does your game change when you model relationships as variable stats, states of being, currencies, cycles, roles, or power dynamics?How do you provide mechanical handles for specific types of relationships, while allowing them to be messy and emergent? What happens when two characters have wildly different interpretations of their mutual relationship? Where do relationships even exist, in terms of the physical sheet or game component that bears them?Avery sees the kids for the trees. Violet hassles her vassals. Freya sticks to the classics. Avery seizes the means of narration. Violet doctors the narrative. Freya draws her friends close.*** Check out Avery’s Stuff! ***https://buriedwithoutceremony.com/*** Check out JourneyMon! ***https://ilgingell.itch.io/journeymon*** Check out Freya’s Blue Skies Sabbatical, Volume 1! ***https://severalseals.itch.io/drake-barcode-morse-inspectorhttps://severalseals.itch.io/foleynauts*** Timestamps ***No mailbag this time!Intro to topic [*1] - 0:15:16Why mechanise relationships? - 0:20:37Design questions - 0:31:00History - 0:53:47Three angles on the Taxonomicon - 1:01:30Rivalries - 1:07:51Digression about Shock and conceptual poles - 1:13:45Authority hierarchies - 1:21:46Peer relationships - 1:30:49Relationships as a resource - 1:39:00Parasocial relationships - 1:45:16Odds and ends and anecdotes - 1:53:17Difficult relationships (and more Monsterhearts) - 2:02:16Design Dreams - 2:12:27Wrapup - 2:27:45*** Design Dreams ***Freya: the League of Super FrenemiesViolet: Hand Inarticulate HandAvery: Love’s Letters LostBonus: The Dream Ghost Conspiracy [*2]*** Games discussed ***MonsterheartsDream Askew / Dream ApartThe Quiet YearJourneyMonUnderwhelming Acolytes of an Ageing Immortal [-]D&D 3.5eD&D 4eAD&DGood SocietyThe Deep ForestMasksExalted EssenceVampire: The MasqueradeDelta GreenPendragonSagas of the IcelandersGirl FrameHot Guys Making OutStar CrossedInterstitialRiddle of SteelBurning WheelBlades in the DarkReignA Place To Fuck Each OtherThirsty Sword LesbiansLady BlackbirdChuubo's Marvelous Wish-Granting EngineDogs in the Vineyard Apocalypse WorldMasksDungeon WorldBluebeard’s BrideWorld of Darkness (assorted)AberrantGenius: the TransgressionOver The MoonTournament ArcTransitShockLasers & FeelingsAvatar LegendsFlabbergastedThe BetweenPathfinderEveryone Is JohnBelonging Outside BelongingMad Alien With A BoxGolden Sky StoriesBlue RoseThe Serpent’s ToothLost Kingdom (The many gm one streamer game)DialectGoing For BrokeSmallvilleLast FleetExalted (not Essence)The Thunder Perfect MindSilver And White [-]MicroscopeChildren of Time [-] [*3]Seven-Part Pact [-]Yazeba’s Bed and BreakfastVoidheart SymphonyMidnight Muscadines*** Other media discussed ***Earthborne RangersSteven Universe (obliquely)The L WordAnimal CrossingHomestuck (inevitably)Kingdom HeartsBeastieballPride & PrejudiceJeeves & WoosterDr WhoThe Order Of The StickMage KnightGloomhavenBattlestar Galactica [*4] Final Fantasy XIVBuffy the Vampire Slayer [*5]DispatchPersuasionPortal 2Philosophers in SpaceA Psalm for the Wild-BuiltA Close And Common OrbitShogun (the board game, not the show)The World Ends With You: NEO*** Notes & Links ***[*1] …and apparently a local dog immediately goes wild in the background of Freya’s audio, sorry! It doesn’t last forever.[*2] if you know of a game that already implements Dream Ghost Conspiracy’s mechanics, tell us about it! It saves us having to write it ourselves.[*3] Predictably, the Children of Time crowdfunder ended some time before we finished editing this episode.[*4] the board game, but also the licensed RPG I guess![*5] all this Monsterhearts talk and it took us two hours to mention Buffy. Spoilers at ~2:12:00![-] games with this tag are unpublished (not yet released) or un-published (un-released).It is a fact universally acknowledged that when you make a joke and say “that was rubbish, you can edit it out,” that makes it funny enough to leave in.According to the dictionary wot I done red, a pastiche does not have to also be parody. The term, delightfully, is derived from a name of a pie with a melange of many ingredients.Sorry, Francis. https://en.wikipedia.org/wiki/The_End_of_History_and_the_Last_Man*** Contact us! ***Thank you to everyone who has emailed into our mailbag - If you too have a question, idea, or interesting game you’d like to share with us, email systemshoppodcast@gmail.com*** Additional Credits ***Our intro music is "Magic Escape Room" by Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/System Shop is made by humans. We do not use generative AI at any stage of our process, from research to editing.
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    2 hrs and 34 mins
  • Bonus Episode: Ennies Exploration 2026
    Jul 31 2026

    Hello, systemic shoppers! This is (hopefully) part one of a 2-part bonus about the nominations for the 2026 Ennies: the annual public-vote awards for TTRPGs.


    We realised that the games tended to fall into either “I own and have played this” or “I haven’t even heard of this”.


    Now, we’re not going to talk at length about impressions of games we haven’t played, because judging a book by its cover is only appropriate for the games nominated for Best Cover Art.


    But we are going to each pick one game, give it a spin in the near future, then reconvene with part 2 to talk about our experiences.


    ******


    Voting will have closed by the time this episode goes up (it’s only open for like a week!) but the list of categories and nominees is on their website:


    https://ennie-awards.com/2026-nominees/


    ******


    The Girl Frame review Freya references is by Caelyn Ellis of Rascal News: https://www.rascal.news/girl-frame-confidently-stomps-its-way-into-a-niche-mecha-genre/


    ******


    We also had a discussion about Deadline: A Clockwork Press that was definitely comedy gold, but (ironically enough) didn't make the cut because we’d decided to end the recording immediately before it. Whoops!

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    21 mins
  • Episode 13: Vehicles
    Jul 27 2026
    Vrrrroom! (Sorry, I had to). In this all-hands-on-deck episode, we’re talking about vehicular play and the scale shifts it introduces as it opens new horizons. What happens when you bring a knife to a tank fight - and how do you avoid trivialising the whole game when you’re the one in the tank? How do you set stakes when everyone might go down with the ship? And when does hyper-specialisation for crew roles actually cripple your cooperation?Violet puts the cart before the oars. Freya mounts her soapbox. Violet rigs the game. Freya floats a flotilla.*** Timestamps ***Mailbag - 0:09:02Topic intro & design questions - 0:17:34History - 0:49:20Comparing Wildsea experiences - 0:55:59Taxonomicon - 1:03:13Freya admits her serial salvage surplus & shipmate shortage - 1:41:59 to 1:52:05Design Dreams - 1:53:23Freya’s insectile aspiration announcement - 2:12:01Wrapup (and oops, more bugs) - 2:12:54*** Design Dreams ***Violet - Record of a Spaceborn FugitiveFreya - Disney Pixar’s Cars: The Driver’s Licensed TTRPGViolet - Wormhole Long HaulFreya - Transform and Role Out*** Games discussed ***Tool Team[*1]Bestial Princess Disease: A Torture Chamber[*1] (can be seen here: https://files.catbox.moe/5mb50b.webp)Several collage contributorsDrake Barcode: Morse Inspector [*1]Shadowrun (2e, specifically)PathfinderLancerD&D 5eScherzando! [*2]Break!!Sword WorldPicoClassifiedRiftsTravellerMothershipOD&DD&D 3.5eStar Trek AdventuresWildseaLast CaravanRibbon DriveCar WarsGURPSHeavy GearApocalypse WorldScum and VillainyBlades in the DarkEdge of the Empire / GenesysFateHomeworld [*3]Mothership: Gradient DescentTransitHorse GirlMy Girlfriend Has Turned Into A Car (And We’re Escaping This City)Savage WorldsCypherThe Magnus Archives RPG [*4]Electric BastionlandMythic BastionlandIntergalactic BastionlandWanderhomeStars Without NumberEberronIon HeartLast FleetSongs for the DuskPasión de las PasionesHoney HeistGood Society*** Other media discussed ***Affinity Publisher (does that count as media??)Magic: the GatheringCamel Up, Heat, Thunder Road, and Magical AthleteThe works of Adrian Tchaikovsky (as usual)Shadowrun series (Harebrained Schemes)Fuga: Melodies of SteelSlay the SpireCaptain SonarStar Trek (Voyager & DS9 specifically)Sunless SeaRogue TraderGet in the Car, Loser!SubnauticaStar Wars: Galactic RacerX-WingRadio On (1979, dir. Christopher Petit)One Piece Live Action Season 2Pacific DriveMagic Mike XXL (and other roadtrip movies)Revolutionary Girl UtenaShut Up & Sit DownGaslandsAkiraHot FuzzBug FablesThe Wandering VillageDunecrawlStar Trek: ArmadaXCOMMoby DickRailseaEmbassytownRecord of a Spaceborn FewGodzilla: Planet of the MonstersBattlestar GalacticaDisney Pixar’s CarsRocket LeagueIron LungShards of Earth (The Final Architecture)TransformersThunderbirdsNowhere (1997)Cowboy BebopShadows of the Apt *** Notes & Links ***[*1] if you haven’t heard of these games, that’s because they’re ours and some of them aren’t released yet.[*2] now with canon-compliant exclamation mark.[*3] which is indeed published by Modiphius.[*4] the Magnus Archives RPG is indeed based on the Cypher system.Some research thanks to my local tank museum (and also, totally normal people on the internet) suggests that modern tanks have dedicated commanders among a crew of 4, and WW1 tanks had crews of 8 or more because they were huge and horrible and required a lot of manual labour. My tolerance for military history forums hit its limit at that point so I refuse to research WW2.American Psycho (Wet) - https://www.youtube.com/shorts/eY9ccvv7NlgLiving spaces in space, from Cowboy Bebop - https://www.tumblr.com/bluedelliquanti/123202722454/one-of-my-favorite-things-about-rewatching-cowboy Random bug generator - https://perchance.org/bug-species My chair is unusually creaky in this one, so keen ears will probably pick it up occasionally. Sorry about that!*** Contact us! ***Thank you to everyone who has emailed into our mailbag - If you too have a question, idea, or interesting game you’d like to share with us, email systemshoppodcast@gmail.com*** Additional Credits ***Our intro music is "Magic Escape Room" by Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/
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    2 hrs and 18 mins
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