Episodes

  • DF2 #3.17. Stupid Big Wyrm
    Oct 18 2026
    There's nowhere to hide, there's precious few places to run. The only way out of this room for the Heroes of Yearth is as two-time dragon slayers, or as corpses. Roll for Initiative.

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    48 mins
  • DF2 #3.16. Cheating Poems
    Sep 27 2026
    The very forest itself seems to have intervened in the Heroes of Yearth's plight. With supernatural protection from the influence that has taken hold of the misty woods, our heroes must delve once again into the belly of the beast. But how deep can one go before escape becomes hopeless?

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    50 mins
  • DF2 #3.15. Quack Some Skulls
    Sep 13 2026
    The simplicity, yet enormity of the Heroes of Yearth's task is laid bare before them. Stop the Dragon Masks from slipping into the hands of the cult of the dragon. Having already failed their task once, they have to fight not only the creatures around them, but their own hesitance to go on as the machinations of the people of Yearth weight on them.

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    1 hr and 8 mins
  • DF2 #3.14. Your Highest Thinky Stat
    Aug 30 2026
    The Heroes of Yearth must delve. Hot on the trails of their dwarvern charge, a chimeric foe stands in their path. Will they be able to get to the depths of the dungeon they find themselves in before the dragon's mask falls out of their reach.

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    1 hr and 2 mins
  • DF2 #3.13. Left at Doinkus
    Aug 16 2026
    Still reeling from their victory over the Ancient White Death, The Heroes of Yearth are faced with another twist, and another set of items they must protect. Emerging as conquerors, will they be able to add a Dungeon to their list of newfound accomplishments to go alongside the Dragon.

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    1 hr and 2 mins
  • DF2 #3.12. A Lotta Maths Going On with Dave Harmon
    Jul 29 2026
    The Ancient White Death is loose. In an attempt to flee danger, the Heroes of Yearth have brought danger to the very doorstep they were aiming to defend. With resources and options running out, it will take the Heroes' tenacity, ingenuity, and a whole lot of dice to save the people of Waterdeep from Ancient Death.

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    58 mins
  • DF2 #3.11. Guy Talk with Dave Harmon
    Jul 12 2026
    The Heroes of Yearth are sprung. Two terrifying foes stand between them and their goal deep beneath the ice. It will take utilizing everything they've learnt about combat to get out of the icy tomb unscathed.

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    55 mins
  • DF2 #3.10. Chilling Insight with Dave Harmon
    Jun 28 2026
    The taste of success, however small, is intoxicating for a group of heroes so starved of wins. Dinner Munchabout stands proud as the champion on the ice, but will his newfound victory cause a re-evaluation of the fragile threads of teamwork that bind the Heroes of Yearth together?

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    1 hr and 2 mins