Kobold Guide to Dungeons cover art

Kobold Guide to Dungeons

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Kobold Guide to Dungeons

By: Keith Ammann, Keith Baker, Wolfgang Bauer, David "Zeb" Cook, Sadie Lowry, Frank Mentzer, Bruce Nesmith, Erin Roberts, Lawrence Schick, various, John Joseph Adams
Narrated by: Ray Greenley
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About this listen

Dungeons Are Half the Game.

You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half!

The Kobold Guide to Dungeons gives both new and experienced Game Masters insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing.

Practical essays gives you insider tips and tricks to:

-Design non-linear dungeons to explore
-Think in 3D to make amazing spaces
-Make every room count, even when there’s no monster
-Create solutions in addition to combat
-Dole out treasure—without blowing the bank

The Kobold Guide to Dungeons features essays from classic voices of the RPG canon such as David “Zeb” Cook, Frank Mentzer, and Lawrence Schick. It also includes newer voices including Dominique Dickey, Sadie Lowry, and Erin Roberts.

Open this book and level up your half of the game!

©2023 Kobold Press (P)2023 Kobold Press

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All stars
Most relevant
I found this excellent. I purchased it first as an Audible audiobook. I'm now purchasing it in print, so I can quickly reference some of the ideas.
This is NOT a book of quick 'insert-into-a-dungeon' encounters, tricks, items....... IT IS a fantastic book that provides DMs with extremely helpful concepts and frameworks for how to make meaningful and engaging dungeons. Each chapter provides another excellent way of thinking about how to do this. It provides the framework - you can then fill in your version of implementing it. I am immediately seeing how I can significantly improve what I put together.
Thank you!

Excellent resource

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I have picked up some excellent nuggets of wisdom to apply to my 5e games, and I now feel like I have the tools to make my own mega dungeon.

Excellent Advice

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