RuneScape: The Gift of Guthix
RuneScape
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Narrated by:
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Stewart Crank
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By:
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Erin M. Evans
A thrilling epic of betrayal and magic set during the founding of Falador and the doomed Fremennik Great Invasion. Sure to delight RuneScape fans old and new, this stunning tale shows how the gift of magic changed the course of Gielinor forever.
Asgarnia's fate hangs in the balance. Disparate tribes unite under the banner of Lord Raddalin, and his enemies look on in fear and hatred. Raddalin's advisors—an uneasy alliance of Black and White knights—whisper of a discovery in the North that will give them the power to change everything.
Caught in the midst of history, a lowly scribe and the son of a Jarl hold the fate of Raddalin's new kingdom in their hands.
From the glorious inauguration of King Raddalin's reign to the disgraceful expulsion of the Zamorakians from Asgarnia, The Gift of Guthix tells an epic tale of the origin of magic, the plight of civil war, and the crushing defeat of the Fremennik Great Invasion. Amongst plots and betrayals, a penitent turncoat waits for her moment to leap into the unknown.
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I thought the opening felt convoluted. It introduces a lot of characters and exposition right away, and it got a bit boring. It didn’t feel like the story spent much time letting me get to know anyone. It just kept throwing names and places at me.
I thought things improved around chapter four. The main character - Ilme - started to show more personality, and I found her more engaging. The pacing still felt messy though. Time jumps and location switches happened mid‑chapter, and I found them jarring. Often a section would suddenly announce it was now a silly month name like “Moevyng” as if the reader is supposed to get any meaning from that. They’re part of the lore, but they gave me no sense of season or context. I found them confusing rather than helpful.
I actually liked the core plot. The first half felt like a slog, but I thought the shift in the middle was worth sticking around for. The storytelling itself didn’t work as well for me. The climax seemed to hit about three‑quarters through, and the rest felt like tying up loose ends. Some of those threads, like the mage research projects, felt peripheral and unnecessary.
Because the story jumps forward decades at a time and tries to cover various political movements, I didn’t feel like any of the characters got the development they needed. Even the main character. By the end, when characters started dying, I realised I didn’t feel much for them, when I really could have with a bit more character building.
I also got the sense that the author had a checklist of RuneScape milestones to include. Repair of the rune altars, the Fremennik war, the creation of elemental staves, and so on. I felt like the book was making sure everything got mentioned rather than building a strong emotional core.
None of the characters had introductions that stood out to me, and very few had memorable moments. I found the whole thing easy to forget once I finished it.
After this I don’t think I’ll bother with the other books.
A lore dump disguised as a novel
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