Against all odds, Katniss Everdeen has survived the Hunger Games twice. But now that she's made it out of the bloody arena live, she's still not safe. The Capitol is angry. The Capitol wants revenge....
"A Tad too violent for me"
Could you survive on your own, in the wild, with everyone out to make sure you don't live to see the morning? In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by 12 outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of 12 and 18 to participate in the annual Hunger Games, a fight to the death on live TV.
"Loved the book so much more than the Film"
Katniss Everdeen continues to struggle to protect herself and her family from the Capitol in this second novel from the best-selling Hunger Games trilogy.
Born into an alternative frontier America where life is hard, and folk magic is real, Alvin is gifted with power, but he must learn to use his gift wisely. Dark forces are arrayed against Alvin, and only a young girl with second sight can protect him.
War,' says the Mayor, 'at last.' Three armies march on New Prentisstown, each one intent on destroying the others. Todd and Viola are caught in the middle, with no chance of escape. As the battles commence, how can they hope to stop the fighting? How can there ever be peace when they're so hopelessly outnumbered? And if war makes monsters of men, what terrible choices await? But then a third voice breaks into the battle, one bent on revenge....
"Really impressive ending and great narration."
More than anything, Joel wants to be a Rithmatist. Chosen by the Master in a mysterious inception ceremony, Rithmatists have the power to infuse life into two-dimensional figures known as Chalklings. Rithmatists are humanity's only defense against the Wild Chalklings - merciless creatures that leave mangled corpses in their wake. Having nearly overrun the territory of Nebrask, the Wild Chalklings now threaten all of the American Isles. As the son of a lowly chalkmaker at Armedius Academy, Joel can only watch as Rithmatist students study the magical art that he would do anything to practice. Then students start disappearing....
"light entertainment - with Sanderson magic"
The pulse-pounding sequel to The Maze Runner. Thomas was sure that escape from the maze meant he and the Gladers would get their lives back. But no one knew what sort of life they were going back to. The earth is a wasteland. Government and order have disintegrated and now Cranks, people driven to murderous insanity by the infectious disease known as the Flare, roam the crumbling cities hunting for their next victim - and meal.
"So much better than the first story!"
The monster showed up after midnight. As they do. But it isn't the monster Conor's been expecting. He's been expecting the one from his nightmare, the one he's had nearly every night since his mother started her treatments, the one with the darkness and the wind and the screaming.... This monster is something different, though. Something ancient, something wild. And it wants the most dangerous thing of all from Conor. It wants the truth.
"Good - but where's the illustrations?"
Tris has survived a brutal attack on her former home and family. But she has paid a terrible price. Wracked by grief and guilt, she becomes ever more reckless as she struggles to accept her new future. Yet if Tris wants to uncover the truth about her world, she must be stronger than ever...because more shocking choices and sacrifices lie ahead.
"Where is this story going?"
Maze Runner 3: The Trials are over. WICKED have collected all the information they can. Now it's up to the Gladers to complete the blueprint for the cure to the Flare with a final voluntary test. But something has happened that no one at WICKED has foreseen: Thomas has remembered more than they think. And he knows WICKED can't be trusted.... The time for lies is over. But the truth is more dangerous than anyone could have imagined. With the Gladers divided, can they all make it?
Darren Shan and his best friend, Steve, get tickets to the Cirque du Freak, a wonderfully gothic freak show featuring weird, frightening half human/half animals who interact terrifyingly with the audience. In the midst of the excitement, true terror raises its head when Steve recognizes that one of the performers - Mr. Crepsley - is a vampire! Steve confronts the vampire after the show finishes - but his motives are surprising! In the shadows of a crumbling theater, a horrified Darren eavesdrops on his friend and the vampire, and is witness to a monstrous, disturbing plea.
A net of shadows begins to tighten around the Shadowhunters of the London Institute. Mortmain plans to use his Infernal Devices, an army of pitiless automatons, to destroy the them. He needs only one last item to complete his plan: he needs Tessa Gray. But can a single girl, even one who can command the power of angels, face down an entire army?
"alls well and happy for tessa no matter what..."
Jace is now a servant of evil, bound for all eternity to Sebastian. Only a small band of Shadowhunters believe he can be saved. To do this they must defy the Clave. And they must act without Clary. For Clary is playing a dangerous game utterly alone. The price of losing is not just her own life, but Jace's soul. Clary is willing to do anything for Jace, but can she still trust him? Or is he truly lost?
"Eloise Oxer has ruined this for me."
Clary Fray is seeing things: vampires in Brooklyn and werewolves in Manhattan. Irresistably drawn towards a group of sexy demon hunters, Clary encounters the dark side of New York City - and the dangers of forbidden love.
"City of Bones"
The second and best-loved of two classic titles in children's literature. Returning home from school for the Christmas holidays, young Kay Harker meets the mysterious Punch and Judy Man, Cole Hawlings, who asks him to protect a magical box. The box is a means of travelling into the past and Kay's old adversary, the villainous magician Abner Brown, will stop at nothing to possess it. With mystery and mayhem all around him, Kay must begin a new and more perilous quest to return the box to its rightful owner.
When 17-year-old Isabella Swan moves to Forks, Washington to live with her father she expects that her new life will be as dull as the town itself. In spite of her awkward manner and low expectations, she finds that her new classmates are drawn to this pale, dark-haired new girl in town. But not, it seems, the Cullen family. These five adopted brothers and sisters obviously prefer their own company and will make no exception for Bella.
"The ballad of whining bella"
Love and lies can corrupt even the purest heart.... In the magical underworld of Victorian London, Tessa Gray finds her heart drawn more and more to Jem, while her longing for Will, despite his dark moods, continues to unsettle her. But something is changing in Will - the wall he has built around himself is crumbling. As their search for the truth leads the three friends into peril, Tessa's heart is increasingly torn, especially when one of their own betrays them.
"Infernal Devices Book 3"
With her mother in a coma and her father hell-bent on destroying the world, Clary Fray is dragged deeper into New York City's terrifying underworld of werewolves, demons and the mysterious Shadowhunters. Discovering the truth about her past was only the beginning. Now the fate of the world rests on Clary's shoulders, but can she master her new-found powers and control her feelings for a boy who can never be hers?
"City Of Ashes"
After serving out a year of hard labor in the salt mines of Endovier for her crimes, 18-year-old assassin Celaena Sardothien is dragged before the Crown Prince. Prince Dorian offers her her freedom on one condition: she must act as his champion in a competition to find a new royal assassin.Her opponents are men-thieves and assassins and warriors from across the empire, each sponsored by a member of the king's council. If she beats her opponents in a series of eliminations, she'll serve the kingdom for three years and then be granted her freedom.
A brand-new heart-stopping audiobook from Charlie Higson, author of the best-selling Young Bond series, read by Paul Whitehouse - the most exciting thing you'll hear all year. They'll chase you. They'll rip you open. They'll feed on you.... When the sickness came, every parent, policeman, politician - every adult - fell ill. The lucky ones died. The others are crazed, confused, and hungry. Only children under 14 remain whole, and they're fighting to survive.
"Great first book, what about the others?"
James Patterson brings the fifth and final book in the bestselling Witch & Wizard saga to a head by exposing the nature of power - and what it means for the heroes that have it. Whit and Wisty Allgood have fought and defeated their world's greatest threats: the evil dictator, The One Who Is The One, as well as his wicked father and son.
In the sleepy town of Shadow Hills, Kate Sheridan is determined to move beyond the loss of her mother. What she doesn't know is that she is the object of Michael Frost's obsession. Michael has been alone for too long, but loving Kate could destroy what he's worked for centuries to protect. In this paranormal romance, Michael battles his remaining human emotions and the supernatural rules that bind him. Will Kate be able to stand against him? Or will Michael betray himself and those he's sworn to defend?
Anna has made a place for herself in 13th century Wales as a wife, mother, and healer. David has taken more of the kingdom's rule on his shoulders, even as his relationship with Lili has caused friction with his father, King Llywelyn. The King wants his son to seek a political marriage that will benefit his country - and possibly place the crown of England on David's head.
Trapped in a parallel universe where it is illegal to be overweight, Morgan Campbell is dragged out of her house and locked up in a Federally Assisted Thinning (F.A.T.) center. Bullied by the Enforcers who run the place, and treated like a prisoner, all she can think about is breaking out so she can get back to her world. With her whereabouts constantly monitored by the chip injected in her arm, and not having any access to the outside world, she fears she won't be able to escape.
Piper Willow dies the summer after her high school graduation and finds herself in a spiritual terminal called the Station. She's given only two choices: Move on to the unknown where she'll be faced to spend an eternity in her own personal hell or be trained as a Volunteer and return to Earth as the subconscious for a person in need of outside assistance. Does Piper have what it takes to save a life, to be the nagging voice inside another person's head? Or will she fail and end up lost and tormented... forever?
Adelia Kreegan led a normal life until the day her family was viciously torn from her. The miracle of her escape is the curse that haunts her daily. She seeks refuge in the shadows of the nearby city of Viscosa, but an intrinsic ability has brought curious eyes to her. Gaston Camlann is a sage that can show her how to harness her innate powers. Intrigued by the young woman, he offers to teach her the arcane arts.
It's been estimated that countless individuals share their dwellings with ghosts! This book is an old school common sense guide towards paranormal activity.
Cynthia has always hidden from her father's hexes behind her older sister. When her family gains independence unheard of for women, she's relieved that her days of harsh punishments are over. But as her seventeenth birthday approaches - the typical age to be sold to a new master - death threats endanger her sisters. She now faces two options: run or meet society's expectations.
After the tragic death of her father, fifteen-year-old Kara Spencer feels lost. Unsure what her future holds, she obediently follows when her mother moves her and her younger sister to a new home in a new town. While exploring their new house, Kara and her sister find a magical secret that may prove deadly. With her sister's life hanging in the balance, will Kara be strong enough to step into the unknown to protect her family?
After a tumultuous first semester in seventh grade, Jed Rivers returns triumphant - or so he thinks. After embracing his undeadness to put his archenemy Robbie in his place, the 13-year-old zombie thought he'd have a much easier time surviving the second semester relatively intact. That was before he came across the antizombie propaganda published by the mysterious NZN Network, a group trying to push Hollywood stereotypes as the truth.
Joseph Colafranceschi is a 15-year-old, self-described geek, living in the Bronx. The second youngest of 12 sons of the former U.S. ambassador to Italy, Joey discovers that a small Egyptian statuette, given to him by his father, endows him with power to control his dreams. After his brothers throw him down a manhole, Joey is drawn into a hidden society of warriors who have been battling a reincarnated Egyptian Pharaoh for over 3,000 years.
Nine is the ninth female born in her batch of ten females and ten males. By design, her life in Freedom Province is without complications or consequences. However, such freedom comes with a price. The Prime Maker is determined to keep that price a secret from the new batches of citizens that are born, nurtured, and raised androgynously.
It's been said that nothing ever stays the same, and it's true when it comes to Josh's abilities. He's now on a different planet, and suddenly his old powers are gone. But new ones take their place. He just has to figure out what they are. As Josh agrees to help his new friends, their adventures take them into even more worlds, and his powers change again. So in Josh's case it helps to be flexible.
In the village of Martindale, hundreds of miles north of the new English capital of Windsor, sixteen-year-old Silver Blackthorn takes the Reckoning. This coming-of-age test not only decides her place in society, Elite, Member, Inter or Trog, but also determines that Silver is to become an Offering for King Victor. But these are uncertain times and no one really knows what happens to the teenagers who disappear into Windsor Castle.
It is the year 5170 in the land Agora, where humans, dwarves, and elves have existed in peace for centuries. Now, however, the human King Addakon has invaded and waged war on neighboring Isladon. The once peaceful Kingdoms of Agora are on the brink of continental war. The Dark Elf Eadon, and his army of Dragon-Elf crossbreeds, the Draggard, threaten to conquer all kingdoms. Enter young Whill, a 19-year-old ranger with battle savvy and untapped abilities.
Entering high school at Foxworth Academy - a school for the ultra-smart, athletic, and wealthy - Brett Logan is your typical shy freshman. But that is about to change. For years rumors have circled about what goes on in Mr. Martin's ultra-secretive history class, and past students have all kept quiet, leaving Brett to wonder what really goes on. Until now.
After a year of hard labor in the Salt Mines of Endovier, eighteen-year-old assassin Celaena Sardothien has won the king's contest to become the new royal assassin. But Calaena is far from loyal to the crown. Keeping up the charade - while pretending to do the king's bidding - will test her skills in an entirely new way. And it certainly isn't the only point of confusion for the young girl. Because though she's made her choice between Dorian and Chaol, the ways of the heart are never simple...
Celaena has survived deadly contests and shattering heartbreak - but at an unspeakable cost. Now, she must travel to a new land to confront her darkest truth - a truth about her heritage that could change her life - and her future - forever. Meanwhile, brutal and monstrous forces are gathering on the horizon, intent on enslaving her world. Will Celaena find the strength to not only fight her inner demons, but to take on the evil that is about to be unleashed?
"Cant wait for the next installment!!"
It's been centuries since Isabeau St. Croix barely survived the French Revolution. Now she's made her way back to the living and she must face the ultimate test by confronting the evil British lord who left her for dead the day she turned into a vampire. That's if she can control her affection for Logan Drake, a vampire whose bite is as sweet as the revenge she seeks.
The world of Minecraft comes to life in this thrilling adventure! Gameknight999 loved Minecraft, but above all else, he loved to griefto intentionally ruin the gaming experience for other users. When one of his father's inventions teleports him into the game, Gameknight is forced to live out a real-life adventure inside a digital world. What will happen if he's killed? Will he respawn? Die in real life? Stuck in the game, Gameknight discovers Minecraft's best-kept secret, something not even the game's programmers realize.
If Artemis Fowl is "Die Hard with Fairies", then W.A.R.P. is "Oliver Twist" meets "The Matrix"...The Reluctant Assassin is the first book in the W.A.R.P. series. W.A.R.P. stands for 'Witness Anonymous Relocation Programme'. The assassin of the title is young Riley who has been apprentice to Albert Garrick, a Victorian illusionist who has fallen on difficult times and taken to using his unique conjuring skills to gain access to victims' dwellings.
"A change of direction but a gripping story."
Celaena Sardothien is her kingdom's most feared assassin. Though she works for the powerful and ruthless Assassin's Guild, Celaena yields to no one and trusts only her fellow killer for hire, Sam. When Celaena's scheming master, Arobynn Hamel, dispatches her on missions that take her from remote islands to hostile deserts, she finds herself acting independently of his wishes - and questioning her own allegiance. Along the way, she makes friends and enemies alike, and discovers that she feels far more for Sam than just friendship.
"OK, Moderately Enjoyable"
Eff was born a thirteenth child. Her twin brother, Lan, is the seventh son of a seventh son. This means he's supposed to possess amazing talent - and she's supposed to bring only bad things to her family and her town. Undeterred, her family moves to the frontier, where her father will be a professor of magic at a school perilously close to the magical divide that separates settlers from the beasts of the wild. With wit and wonder, Patricia Wrede creates an alternate history of westward expansion that will delight fans of both J. K. Rowling and Laura Ingalls Wilder.
Sixteen-year-old Kayla was born with the ability to move things with her mind-things like credit cards and buttons on cash registers - and she has become a master shoplifter. She steals to build up enough money for her and her mom to be able to flee if her dad finds them again... which would mean grave danger for them both. When she's caught stealing by a boy named Daniel - a boy with the ability to teleport - he needs her help and is willing to blackmail her to get it.
Megan Logan's 16th birthday party is in 11 days, and she still doesn't have a date. For months she's been secretly in love with her best friend, Justin, but she's afraid to tell him how she feels. By the time her party starts, though, boys will be the last thing on her mind. While Megan tries on her party dress, three of her friends go for a ride to the lake. As the car makes a sharp turn, the steering malfunctions, and the girls fly headlong into a utility pole. Two escape with minor injuries, but one is rushed to the hospital....
Three teen outlaws must survive on their own in a world without air, exiled outside the glass dome that protects what's left of human civilization. Gripping action, provocative ideas, and shocking revelations in a dystopian novel that fans of Patrick Ness and Veronica Roth will devour. Bea, Alina, and Quinn are on the run. They started a rebellion and were thrown out of the pod, the only place where there's enough oxygen to breathe. Bea has lost her family. Alina has lost her home. And Quinn has lost his privileged life. Can they survive in the perilous Outlands?
Inspired by classic fairy tales, but with a dark and sinister twist, Grim contains short stories from some of the best voices in young adult literature today: Ellen Hopkins, Amanda Hocking, Julie Kagawa, Claudia Gray, Rachel Hawkins, Kimberly Derting, Myra McEntire, Malinda Lo, Sarah Rees-Brennan, Jackson Pearce, Christine Johnson, Jeri Smith Ready, Shaun David Hutchinson, Saundra Mitchell, Sonia Gensler, Tessa Gratton, Jon Skrovron.
"missing the grim"
The race to save Hagwood has begun! Wicked queen Rhiannon, High Lady of the Hollow Hill, is more intent than ever on finding the enchanted casket containing her heart. Made immortal through evil sorcery, she has ruled the land of Hagwood heartlessly for far too long. If someone can discover the lost casket and destroy the beating heart within, her terrible reign will end. The werlings Finnen and Gamaliel - in possession of the golden key that will unlock the High Lady's casket - race to find it first.
The Changed are on the move. The Spared are out of time. The End...is now. When her parents died, Alex thought things couldn't get much worse - until the doctors found the monster in her head. She headed into the wilderness as a good-bye, to leave everything behind. But then the end of the world happened, and Alex took the first step down a treacherous road of betrayal and terror and death. Now, with no hope of rescue - on the brink of starvation in a winter that just won't quit - she discovers a new and horrifying truth. The Change isn't over.
After the Affair of the Clockwork Scarab, Evaline Stoker and Mina Holmes are eager to help Princess Alix with a new case. Seventeen-year-old Willa Aston is obsessed with spiritual mediums, convinced she is speaking with her mother from beyond the grave. What seems like a case of spiritualist fraud quickly devolves into something far more menacing: Someone is trying to make Willa "appear lunatic", using an innocent-looking spiritglass to control her. The list of clues piles up: an unexpected murder, a gang of pickpockets, and the return of vampires to London.
Pandora's just your average teen - glued to her cell phone and laptop, surfing Facebook and e-mailing with her friends - until the day her long-lost father sends her a link to a mysterious site featuring twelve photos of her as a child.
In the eye of a storm stands Bryn, the alpha of the Cedar Ridge werewolf pack. She is young. Female. Human. Physically weaker than any werewolf, she could never survive a battle with another Alpha, the strongest, fiercest, and canniest of his pack. Yet she cannot refuse a summons from the werewolf Senate. A rogue werewolf is attacking humans. The risk of exposure threatens to destroy pack life, and the center of the crisis is Cedar Ridge territory - her own lands.
Bryn is finally settling into her position as alpha of the Cedar Ridge Pack - or at least, her own version of what it means to be alpha when you're a human leading a band of werewolves. Then she finds a teenage boy bleeding on her front porch. Before collapsing, he tells her his name is Lucas, he's a Were, and Bryn's protection is his only hope. But Lucas isn't part of Bryn's pack, and she has no right to claim another alpha's Were. With threats - old and new - looming, and danger closing in from all sides, Bryn will have to accept what her guardian Callum knew all along. To be alpha, she will have to give in to her own animal instincts and become less human.
Aria is an elemental artist - she creates fire from her hands. But her power is not natural. She steals it from lightning. It's dangerous and illegal in her world. When she's recruited to perform, she seizes the chance to get away from her family. But her power is fading too fast to keep stealing from the sky. She has no choice but to turn to a Granter - a modern day genie. She gets one wish at an extremely high price. Aria's willing to take a chance, but then she falls in love with the Granter...and he wants his freedom.