Harry Potter has never even heard of Hogwarts when the letters start dropping on the doormat at number four, Privet Drive. Addressed in green ink on yellowish parchment with a purple seal, they are swiftly confiscated by his grisly aunt and uncle. Then, on Harry's eleventh birthday, a great beetle-eyed giant of a man called Rubeus Hagrid bursts in with some astonishing news: Harry Potter is a wizard, and he has a place at Hogwarts School of Witchcraft and Wizardry. An incredible adventure is about to begin!
Harry Potter's summer has included the worst birthday ever, doomy warnings from a house-elf called Dobby, and rescue from the Dursleys by his friend Ron Weasley in a magical flying car! Back at Hogwarts School of Witchcraft and Wizardry for his second year, Harry hears strange whispers echo through empty corridors - and then the attacks start. Students are found as though turned to stone.... Dobby's sinister predictions seem to be coming true.
"at long last harry potter has come to audible"
When the Knight Bus crashes through the darkness and screeches to a halt in front of him, it's the start of another far from ordinary year at Hogwarts for Harry Potter. Sirius Black, escaped mass-murderer and follower of Lord Voldemort, is on the run - and they say he is coming after Harry. In his first ever Divination class, Professor Trelawney sees an omen of death in Harry's tea leaves.... But perhaps most terrifying of all are the Dementors patrolling the school grounds, with their soul-sucking kiss....
The Triwizard Tournament is to be held at Hogwarts. Only wizards who are over seventeen are allowed to enter - but that doesn't stop Harry dreaming that he will win the competition. Then at Hallowe'en, when the Goblet of Fire makes its selection, Harry is amazed to find his name is one of those that the magical cup picks out. He will face death-defying tasks, dragons and Dark wizards, but with the help of his best friends, Ron and Hermione, he might just make it through - alive!
Dark times have come to Hogwarts. After the Dementors' attack on his cousin Dudley, Harry Potter knows that Voldemort will stop at nothing to find him. There are many who deny the Dark Lord's return, but Harry is not alone: a secret order gathers at Grimmauld Place to fight against the Dark forces. Harry must allow Professor Snape to teach him how to protect himself from Voldemort's savage assaults on his mind. But they are growing stronger by the day and Harry is running out of time....
"What else can I say?"
As he climbs into the sidecar of Hagrid's motorbike and takes to the skies, leaving Privet Drive for the last time, Harry Potter knows that Lord Voldemort and the Death Eaters are not far behind. The protective charm that has kept Harry safe until now is broken, but he cannot keep hiding. The Dark Lord is breathing fear into everything Harry loves and to stop him Harry will have to find and destroy the remaining Horcruxes. The final battle must begin - Harry must stand and face his enemy....
"The final part"
When Dumbledore arrives at Privet Drive one summer night to collect Harry Potter, his wand hand is blackened and shrivelled, but he does not reveal why. Secrets and suspicion are spreading through the wizarding world, and Hogwarts itself is not safe. Harry is convinced that Malfoy bears the Dark Mark: there is a Death Eater amongst them. Harry will need powerful magic and true friends as he explores Voldemort's darkest secrets, and Dumbledore prepares him to face his destiny....
Could you survive on your own, in the wild, with everyone out to make sure you don't live to see the morning? In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by 12 outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of 12 and 18 to participate in the annual Hunger Games, a fight to the death on live TV.
Against all odds, Katniss Everdeen has survived the Hunger Games twice. But now that she's made it out of the bloody arena live, she's still not safe. The Capitol is angry. The Capitol wants revenge....
"A Tad too violent for me"
Prentisstown isn't like other towns. Everyone can hear everyone else's thoughts in an overwhelming, never-ending stream of Noise. Just a month away from the birthday that will make him a man, Todd and his dog, Manchee - whose thoughts Todd can hear, too, whether he wants to or not - stumble upon an area of complete silence. They find that in a town where privacy is impossible, something terrible has been hidden - a secret so awful that Todd and Manchee must run for their lives. But how do you escape when your pursuers can hear your every thought?
"Awesome! A true modern classic."
Katniss Everdeen continues to struggle to protect herself and her family from the Capitol in this second novel from the best-selling Hunger Games trilogy.
The pulse-pounding sequel to The Maze Runner. Thomas was sure that escape from the maze meant he and the Gladers would get their lives back. But no one knew what sort of life they were going back to. The earth is a wasteland. Government and order have disintegrated and now Cranks, people driven to murderous insanity by the infectious disease known as the Flare, roam the crumbling cities hunting for their next victim - and meal.
"Great book, well read"
Magnus Chase has always been a troubled kid. Since his mother's mysterious death, he's lived alone on the streets of Boston, surviving by his wits. One day he's tracked down by an uncle he's never met - who tells him an impossible secret: Magnus is the son of a Norse god. The Viking myths are true. The gods of Asgard are preparing for war. Trolls, giants and worse monsters are stirring for doomsday. To prevent Ragnarok, Magnus must search the Nine Worlds for a weapon that has been lost for thousands of years.
"Good use of Norse Mythology - Narrator is not good"
Maze Runner 3: The Trials are over. WICKED have collected all the information they can. Now it's up to the Gladers to complete the blueprint for the cure to the Flare with a final voluntary test. But something has happened that no one at WICKED has foreseen: Thomas has remembered more than they think. And he knows WICKED can't be trusted.... The time for lies is over. But the truth is more dangerous than anyone could have imagined. With the Gladers divided, can they all make it?
"Walk away, pretend this book just doesn't exist !!!"
Fleeing before a relentless army, Todd has carried a desperately wounded Viola right into the hands of their worst enemy, Mayor Prentiss. Immediately separated from Viola and imprisoned, Todd is forced to learn the ways of the Mayor's new order. But what secrets are hiding just outside of town? And where is Viola? Is she even still alive? And who are the mysterious Answer? And then, one day, the bombs begin to explode....
Tris has survived a brutal attack on her former home and family. But she has paid a terrible price. Wracked by grief and guilt, she becomes ever more reckless as she struggles to accept her new future. Yet if Tris wants to uncover the truth about her world, she must be stronger than ever...because more shocking choices and sacrifices lie ahead.
"Absorbing dystopian fiction"
After a year of hard labor in the Salt Mines of Endovier, eighteen-year-old assassin Celaena Sardothien has won the king's contest to become the new royal assassin. But Calaena is far from loyal to the crown. Keeping up the charade - while pretending to do the king's bidding - will test her skills in an entirely new way. And it certainly isn't the only point of confusion for the young girl. Because though she's made her choice between Dorian and Chaol, the ways of the heart are never simple...
After serving out a year of hard labor in the salt mines of Endovier for her crimes, 18-year-old assassin Celaena Sardothien is dragged before the Crown Prince. Prince Dorian offers her her freedom on one condition: she must act as his champion in a competition to find a new royal assassin.Her opponents are men-thieves and assassins and warriors from across the empire, each sponsored by a member of the king's council. If she beats her opponents in a series of eliminations, she'll serve the kingdom for three years and then be granted her freedom.
When 17-year-old Isabella Swan moves to Forks, Washington to live with her father she expects that her new life will be as dull as the town itself. In spite of her awkward manner and low expectations, she finds that her new classmates are drawn to this pale, dark-haired new girl in town. But not, it seems, the Cullen family. These five adopted brothers and sisters obviously prefer their own company and will make no exception for Bella.
"The ballad of whining bella"
Twilight tempted the imagination . . . New Moon made readers thirsty for more . . . Eclipse turned the saga into a worldwide phenomenon . . . And now - the book that everyone has been waiting for . . . Breaking Dawn. In the much anticipated fourth book in Stephenie Meyer's love story, questions will be answered and the fate of Bella and Edward will be revealed.
"Wonderful and very amusing"
Kitty Doe is a Blackcoat rebel and a former captive with a deadly connection to the most powerful and dangerous man in the country, Prime Minister Daxton Hart. Forced to masquerade as Daxton's niece, Lila Hart, Kitty has helped the Blackcoats take back the prison known as Elsewhere. But Daxton has no intention of ceding his position of privilege - or letting Kitty expose his own masquerade.
Chemical warfare has obliterated most of the world, including America, and the survivors have turned into feral beasts, save one colony, Antius, the last remnant of civilization. Seventeen-year-old Cori (aka Citizen 1206) only longs for wide open spaces and freedom. But Antius has no use for such things, just mindless drones to serve in a place with walls, fences, and laws - a lot of laws, which Cori constantly breaks.
Life in paradise isn't exactly what Kris thought it would be. Treated like a prisoner and forced to keep her romance with Nathan hidden, she struggles to adapt to island life with the Kala. Worse, her specialties are coming in faster than she can control, and she fears the Skotadi within her will soon win the battle for her soul. Her only hope is to embrace her Incantation lineage, master the skills she's supposed to have, and free herself of her destiny...if only she could figure out how to do it.
Rukh Shektan and Jessira Grey struggle to reach the OutCaste city of Stronghold before winter's snow bars all passages. Their travels test Rukh's will and hope as Chimeras hound their footsteps, but the most difficult challenge proves to be Stronghold itself. The city is not as Jessira described.
Six months have passed since Dana and Kenny parted. Forced to live as a wanderer, Dana discovers a crashed drone and learns of the chaos within Dystopia and what President Klens has planned for the resistance. Realizing that she must go back, Dana acquires the help of a 70-year-old man and an old friend. Upon her return, she finds that rebellion is in the air as the government continues to eliminate dissenters.
Boy 23 isn't in My Place any more. He can't see The Screen, he can't hear The Voice. Boy 23 is alone. One dark night, Boy 23 is thrown in the back of the van and driven out of My Place - the only home he has ever known. He is abandoned in a forest with a rucksack containing the bare essentials for survival. Before the van drives away, a voice tells him he must run as far as he can. His life depends on it. Boy 23 has never known another human.
Lummox has been the pet of the Stuart family for generations. With eight legs, a thick hide, and increasingly large size, Lummox is nobody's idea of man's best friend. Nevertheless, John Stuart XI, descendant of the starman who originally brought Lummox back to Earth, loves him. But when Lummox eats a neighbor's car and begins to grow again, the feds decide that enough is enough.
In this episode of the Dragoneer Saga, the kingdom is beginning to find its roots as trade ships and men travel and barter with the Old World Clover mapped for them all. Banished King Richard finds an adventure of his own - one that might just lead to the end of the Dragoneers. Clover and her infamous dragon Crimzon return to help our heroes fight an evil wizard from the Old World before he and his colossal monsters ravage the Mainland of what is now known as the New World.
Max fears that his family will disapprove of his friendship with Darla, a common girl from the village outside his uncle's fortress walls. That's why they meet secretly to read together from an old book that Darla found in a dusty room near the fortress laundry where she works. They read about a lost lake and feel adventurous when they slip out of the fortress to go swimming there; but the trouble begins when they find that, in the meantime, the fortress has been sealed and they can't get back in.
Katalina Winter was prepared for life to change when she turned eighteen - but she never expected to actually change. Learning that her birth parents were purebred wolf shifters is shocking enough. Now she's expected to take her place in their unfamiliar world. Caught between two warring packs, Katalina must learn fast. One pack, led by the father she has only just met, wants to control her - and the other one wants her dead.
Rapunzel can throw a knife better than any man. She paints beautiful flowering vines on the walls of her plaster houses. She sings so sweetly, she can coax even a beast to sleep. But there are two things she is afraid her mother might never allow her to do: learn to read and marry.
Now that the secret is out, Rae Kerrigan is determined to find her mother. No amount of convincing from Devon, or the Privy Council, is going to make her believe her mother is not alive. Working with Devon and Luke against the PC's wishes, Rae will stop at nothing to find her.
After she is forced out of her home, Elle heads north. What she finds is a group of bunker survivors, unlikely comrades, and the hope of a safe haven. Together, they journey toward the dregs of civilization, facing starvation, imprisonment, and death.
Everyone Celaena Sardothien loves has been taken from her. But she's at last returned to the empire - for vengeance, to rescue her once-glorious kingdom, and to confront the shadows of her past.... She has embraced her identity as Aelin Galathynius, Queen of Terrasen. But before she can reclaim her throne, she must fight. She will fight for her cousin, a warrior prepared to die just to see her again. She will fight for her friend, a young man trapped in an unspeakable prison.
Celaena has survived deadly contests and shattering heartbreak - but at an unspeakable cost. Now, she must travel to a new land to confront her darkest truth - a truth about her heritage that could change her life - and her future - forever. Meanwhile, brutal and monstrous forces are gathering on the horizon, intent on enslaving her world. Will Celaena find the strength to not only fight her inner demons, but to take on the evil that is about to be unleashed?
"As great as the previous books!"
More than anything, Joel wants to be a Rithmatist. Chosen by the Master in a mysterious inception ceremony, Rithmatists have the power to infuse life into two-dimensional figures known as Chalklings. Rithmatists are humanity's only defense against the Wild Chalklings - merciless creatures that leave mangled corpses in their wake. Having nearly overrun the territory of Nebrask, the Wild Chalklings now threaten all of the American Isles. As the son of a lowly chalkmaker at Armedius Academy, Joel can only watch as Rithmatist students study the magical art that he would do anything to practice. Then students start disappearing....
"light entertainment - with Sanderson magic"
Celaena Sardothien is her kingdom's most feared assassin. Though she works for the powerful and ruthless Assassin's Guild, Celaena yields to no one and trusts only her fellow killer for hire, Sam. When Celaena's scheming master, Arobynn Hamel, dispatches her on missions that take her from remote islands to hostile deserts, she finds herself acting independently of his wishes - and questioning her own allegiance. Along the way, she makes friends and enemies alike, and discovers that she feels far more for Sam than just friendship.
"OK, Moderately Enjoyable"
It's not as great as you'd think, living in a tourist town that's known as "the most magical place in America". Same boring high school, just twice as many monsters under the bridges and rival Families killing each other for power. I try to keep out of it. I've got my mom's bloodiron sword and my slightly illegal home in the basement of the municipal library. And a couple of Talents I try to keep quiet, including very light fingers and a way with a lock pick.
Something drastic happened in Morganville while Claire and her friends were away. The town looks cleaner and happier than they've ever seen it before, but when their incoming group is arrested and separated - vampires from humans - they realise that the changes definitely aren't for the better. It seems that an organisation called the Daylight Foundation has offered the population of Morganville something they've never had: hope of a vampire-free future.
Surrounded by enemies, the once-great nation of Ravka has been torn in two by the Shadow Fold, a swath of near impenetrable darkness crawling with monsters who feast on human flesh. Now its fate may rest on the shoulders of one lonely refugee.
"Interesting YA Fantasy Debut"
As a thief, I stick to the shadows as much as possible. But when the head of the Sinclair Family picks me to compete in the Tournament of Blades, there's no escaping the spotlight - or the danger. Even though he's my competition, Devon Sinclair thinks I have the best shot at winning what's supposed to be a friendly contest. But when the competitors start having mysterious "accidents", it looks like someone will do anything to win - no matter who they hurt.
Seventeen-year-old Alice Bonham's life feels out of control after she meets Jack. With his fondness for pink Chuck Taylors and New Wave hits aside, Jack's unlike anyone she's ever met. Then she meets his brother, Peter. His eyes pierce through her, and she can barely breathe when he's around. Even though he can't stand the sight of her, she's drawn to him. But falling for two very different guys isn't even the worst of her problems. Jack and Peter are vampires, and Alice finds herself caught between love and her own blood....
The world of Minecraft comes to life in this thrilling adventure! Gameknight999 loved Minecraft, but above all else, he loved to griefto intentionally ruin the gaming experience for other users. When one of his father's inventions teleports him into the game, Gameknight is forced to live out a real-life adventure inside a digital world. What will happen if he's killed? Will he respawn? Die in real life? Stuck in the game, Gameknight discovers Minecraft's best-kept secret, something not even the game's programmers realize.
Lena has lived her whole life near the beach, walking for miles up and down the shore and breathing the salty air, swimming in the cold water, and watching the surfers rule the waves. The problem is, she's spent her whole life just watching. As her 16th birthday approaches, Lena vows she will no longer watch from the sand: she will learn to surf. But her father, a former surfer himself, refuses to allow her to take lessons. After a near drowning in his past, he can't bear to let Lena take up the risky sport. Yet something lures Lena to the water - an ancient, powerful magic.
The apprentice Skeeve is just getting used to his duties as Court Magician of Possiltum. Then King Roderick decides to take a powder, leaving Skeeve in his place to marry his homicidal fiancé and face the Mob's fairy godfather - who makes him an offer he can't refuse.
A great book will transport you to another world... literally, if you're not careful. On a gloomy Thursday afternoon, Max Bloom enters his local library in a last-ditch attempt to stave off an epic case of teenage boredom. Among the hushed stacks he discovers The Cornerstone, an ancient book tucked away on a dusty, forgotten shelf. Opening the cover, Max is instantly transported to an alternate dimension full of things intent on killing him - thus avoiding boredom with remarkable success.
Wendy Everly is facing an impossible choice. The only way to save the Trylle from their deadliest enemy is by sacrificing herself. If she doesn't surrender to the Vittra, her people will be thrust into a brutal war against an unbeatable foe. But how can Wendy leave all her friends behind... even if it's the only way to save them?
Best friends Jack and Conner can't stay away from Marbury. It's partly because of their obsession with this alternate world and the unresolved war that still wages there. But it's also because forces in Marbury - including the darkest of the dark, who were not revealed in The Marbury Lens - are beckoning the boys back in order to save their friends... and themselves.
In the eye of a storm stands Bryn, the alpha of the Cedar Ridge werewolf pack. She is young. Female. Human. Physically weaker than any werewolf, she could never survive a battle with another Alpha, the strongest, fiercest, and canniest of his pack. Yet she cannot refuse a summons from the werewolf Senate. A rogue werewolf is attacking humans. The risk of exposure threatens to destroy pack life, and the center of the crisis is Cedar Ridge territory - her own lands.