The Dungeon Inn

3 books in series
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The Dungeon Inn Summary

Tesni Anderson's biggest problem used to be microwaved fish in the office break room. Then she choked on ramen noodles and woke up as a dungeon core.

The system expects her to create a murder maze filled with traps and monsters. Instead, Tesni has three months to build something unprecedented: a dungeon that doesn't kill people. With the help of her gruff Scottish advisor Threk (who thinks she's completely mad) and a growing family of goblins who just want to belong somewhere, she's determined to create the world's first dungeon inn.

Between essence management that works like a mobile game, aggressive rock-hens that can't judge distances, and the moral compromise of designing "safe" dangerous areas, Tesni discovers that building something nurturing in a world designed for conflict is harder than any office job she's ever had.

But when the first adventurers finally arrive, will her revolutionary hospitality model work—or will she lose everything she's built?

A cozy slice-of-life fantasy about found family, ethical business practices, and proving that sometimes the best way to win is to change the game entirely.

©2026 Christine L Donnelly (P)2026 Christine L Donnelly & Hannah LaVoie
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Product list
  • Book 1

    Preview

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  • Book 2

    The Dungeon Inn 2 cover art
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  • Book 3

    The Dungeon Inn 3 cover art
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