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Summary

Better for the Urkuun to kill Ahiram than for him to open the Pit and destroy the world.

So thinks Sharr, High Priest of Baal. By releasing the Urkuun from the Spell World, the High Priest also unleashes the creature's implacable wrath on the unsuspecting Kingdom of Tanniin.

Ahiram discovered the sword of El-Windiir - the blade of legends - at the Games of the Mines. But freedom can sometimes be the harshest of masters and will soon demand that Ahiram confront his worst fears to win a battle he does not yet know how to fight.

His fate, and the fate of the kingdom, hinges on his ability to subdue his stormy rage, rely on the strength of his friends, and believe in the abiding love of Noraldeen.

©2015 Michael Joseph Murano (P)2016 Michael Joseph Murano

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