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Rsiran is a disappointment to his family, gifted with the ability to Slide. It is a dark magic, one where he can transport himself wherever he wants, but using it will only turn him into the thief his father fears. Forbidden from Sliding, he's apprenticed under his father as a blacksmith where lorcith, a rare, precious metal with arcane properties, calls to him, seducing him into forming forbidden blades. When discovered, he's banished, sentenced indefinitely to the mines of Ilphaesn Mountain.
Lusam grew up in the relative safety of the Elveen mountains with his grandmother. She taught him the basics of magic and discovered, quite by accident, that he possessed a unique skill never seen before: the ability to hide his magical aura from the mage-sight of others. Dark secrets surround Lusam's origins, and the dark agents of the Empire will stop at nothing to kill Lusam.
Aaron Jace had a normal life until they came for him. Now he's being hunted. Assassins will stop at nothing to find him. Aaron is from Earth; his family is not. He is the last scion of an ancient and powerful family. Thrust into another world, Aaron must find his way to the one man who can help him survive. The Safanarion Order includes the first three stories in the captivating epic fantasy series listeners describe as compelling and full of suspense.
Powers are determined by geographic birth locations, and only the rich and powerful are permitted access to prized sites. SC is the first person born in space. The punishment for unauthorized births is death. Out of fear, SC keeps his strange abilities as his darkest secret. But when his mother is kidnapped by an unknown organization, SC has no choice but to act.
Pentamuria, the world of five kingdoms, is in a time of change. The power of the nobles and mages is threatened. War is upon them, although they do not know yet when or with whom. Thus, the mages are gathering in their capital, Ringwall, to prepare together against any possible enemy. At this time, the orphan boy Nill is found by the Druids. He possesses considerable magical skills. So he is taken to Ringwall, where he is to be trained in the magical arts alongside his fellow students. Nill, an outsider, shows no respect for the traditions of the magical world.
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.
Rsiran is a disappointment to his family, gifted with the ability to Slide. It is a dark magic, one where he can transport himself wherever he wants, but using it will only turn him into the thief his father fears. Forbidden from Sliding, he's apprenticed under his father as a blacksmith where lorcith, a rare, precious metal with arcane properties, calls to him, seducing him into forming forbidden blades. When discovered, he's banished, sentenced indefinitely to the mines of Ilphaesn Mountain.
Lusam grew up in the relative safety of the Elveen mountains with his grandmother. She taught him the basics of magic and discovered, quite by accident, that he possessed a unique skill never seen before: the ability to hide his magical aura from the mage-sight of others. Dark secrets surround Lusam's origins, and the dark agents of the Empire will stop at nothing to kill Lusam.
Aaron Jace had a normal life until they came for him. Now he's being hunted. Assassins will stop at nothing to find him. Aaron is from Earth; his family is not. He is the last scion of an ancient and powerful family. Thrust into another world, Aaron must find his way to the one man who can help him survive. The Safanarion Order includes the first three stories in the captivating epic fantasy series listeners describe as compelling and full of suspense.
Powers are determined by geographic birth locations, and only the rich and powerful are permitted access to prized sites. SC is the first person born in space. The punishment for unauthorized births is death. Out of fear, SC keeps his strange abilities as his darkest secret. But when his mother is kidnapped by an unknown organization, SC has no choice but to act.
Pentamuria, the world of five kingdoms, is in a time of change. The power of the nobles and mages is threatened. War is upon them, although they do not know yet when or with whom. Thus, the mages are gathering in their capital, Ringwall, to prepare together against any possible enemy. At this time, the orphan boy Nill is found by the Druids. He possesses considerable magical skills. So he is taken to Ringwall, where he is to be trained in the magical arts alongside his fellow students. Nill, an outsider, shows no respect for the traditions of the magical world.
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.
Mankind has lorded over the land of Illian for a thousand years, enjoying what was left to them by the elves, as if it were their birthright. A thousand years is a long time for an immortal race to see the error of their ways and realize a truth that has remained unsaid for a millennia - elves are superior! They are faster, stronger, and connected to the magical world in a way that man could never grasp. Illian is their birthright. The six kingdoms of man are fractured, unallied and always clawing at each other's doors for more power.
Minalan gave up a promising career as a professional warmage to live the quiet life of a village spellmonger in the remote mountain valley of Boval. It was a peaceful, beautiful little fief, far from the dangerous feudal petty squabbles of the Five Duchies, on the world of Callidore. There were cows. Lots of cows. And cheese. For six months things went well: He found a quaint little shop, he befriended the local lord, the village folk loved him, he found a sharp young apprentice to help out, and, best yet, he met a comely young widow with the prettiest eyes.
The Thieves Guild is renowned for their ability to steal anything. Its elite members have robbed nobles of wealth, reputation, and even their honor. The Guildmaster rules them with brutality and fear, yet his name and past are a mystery. From the depths of the Evermist swamp, he seeks a master thief, one who can help him reclaim his lost power. Young and brash, Jack Myst has drawn the Guildmaster's attention. His feats mark his potential, but his audacity and cunning make him dangerous.
They are the fatemarked. Misunderstood. Worshipped. Hated. Murdered at birth. Their time to step into the light has come. An ancient prophecy foretold their coming, the chosen few who will bring peace to a land embroiled in a century of mistrust and war. When kings start dying, that hope and belief swiftly turns to fear. Roan Loren is one of the fatemarked, but has hidden his mark of power his entire life, fearing the damage it might cause to those around him. A great evil is coming. He can't hide anymore.
DeathWizards have been the scourge of Talohna for over 5000 years; they are executed at birth or hunted to the death. There are no exceptions. Pulled by magic and blood sacrifice into a world he can't possibly begin to understand, Kael Symes soon finds himself the focus of a Talohna-wide manhunt. Desperate and trying to stay ahead of ArchWizard Giddeon Zirakus's execution squad, Kael soon discovers that Talohna's ArchWizard may be the least of his worries.
The world is falling to the burning shadow of the Possessed and only the power of a battle mage can save it. But the ancient bond with dragonkind is failing. Of those that answer a summoning too many are black. Black dragons are the enemy of humankind. Black dragons are mad. Falco Dante is a weakling in a world of warriors, but worse than this, he is the son of a madman. Driven by grief, Falco makes a decision that will drive him to the brink of despair. As he tries to come to terms with his actions Falco follows his friends to the Academy of War.
For eons, conquering dungeons has been the most efficient way to become a strong adventurer. Although not everything is as straightforward as it seems. Several questions have always plagued the minds of those who enter these mythical places of power: why are there so many monsters? Where do the amazing weaponry and heavy gold coins come from? Why does the very air fill with life-giving energies? Cal has all of the answers to these age-old questions, for a very simple reason. He is a Dungeon Heart.
Armon Ellington is 19 year old kid that always felt out of place. He's an orphan, a gamer, and a role playing game geek. When he dies after a 72 hour gaming marathon, instead of going to an afterlife he's transported to a new world governed by rules that are eerily similar to the RPG games he loves. On this new world, Terra, he can be anything he wants, a warrior, mage, or even a crafter. Only, Armon wants more than that, he also wants friends and family.
When Edward is swept into the world of Ivalis as a Dungeon Lord, the Dark's most powerful servant, he has no servitude in mind. He'll oppose the evil plans of the Dark god, Murmur, whatever it takes. Through only his wits and his guts to help him survive a weakened arrival, Edward must rise to power if he is to earn the right to live another day. But in the battle between Dark and Light, what can Edward choose if both sides are cruel, uncaring monsters?
Mordecai's simple life as the son of a blacksmith is transformed by the discovery of his magical birthright. As he journeys to understand the power within him he is drawn into a dangerous plot to destroy the Duke of Lancaster and undermine the Kingdom of Lothion. Love and treachery combine to embroil him in events he was never prepared to face. What he uncovers will change his understanding of the past, and alter the future of those around him.
Fletcher is nothing more than a humble blacksmith's apprentice when a chance encounter leads to the discovery that he has the ability to summon demons from another world. Chased from his village for a crime he did not commit, he must travel with his demon to the Vocans Academy, where the gifted are trained in the art of summoning. The academy will put Fletcher through a gauntlet of grueling lessons, training him as a battlemage to fight in the Hominum Empire's war against the savage orcs.
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction. Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm? A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?
Master of lorcith. Gifted with Sliding. Pawn of the Forgotten.
Rsiran now understands that he can use not only the arcane power of lorcith, but also that of heartstone. This ability makes him powerful, perhaps too powerful for some. Others know of his ability and seek to use him.
After Brusus is attacked, Rsiran makes a decision that requires an unlikely ally, and brings him to dangerous Thyr, where the Scholars of Venass offer their aid, but for a price.
But the scholars want Rsiran for the same reason as the Forgotten. While he strives to discover why, what he finds changes everything that he has come to believe, as he learns that the struggle he's seen is only the beginning to a greater battle. And somehow he's the key to ending it.
I don't have the energy to elaborate more, but the narrative was very annoying and always revolved around the same thing.
He wanted to keep her safe.
He was surprised to find his loresith items.
He couldn't tell them because he wanted to keep them safe.
The only reason I listened to this is because the main story is intriguing and I have the weakness of always finishing all storylines I start.
I tried to keep going because the story was promising and interesting. The magic system with the different abilitys was intriguing as well. But the way the main char keeps whining and moping about everything thing in his life constantly through out the last three books over and over again, well its really depressing and annoying. The main character is also extremely stupid always putting himself in to situations where he is captured never willing to kill or hurt anyone . If you have read the first two books then you understand what im taking about, well it doesnt change in the third book. if this was the real world he would probably have committed suicide a long time ago. I dont know why the reviews on this book are so high when the main character spends about 20% of each book complaining about the same things. The author should read some books by Brandon sanderson to see some true character development and world building that they are severely lacking in. probly will not read or listen to any books by this author again if they are similar to this last series.
2 of 2 people found this review helpful
I enjoyed the first book, book 2 was a bit repetitive, book 3 I want my money back. Jessa has become so weak and whiney that her character is ruined. It’s a shame she got captured, but seriously get mad, get even something besides hang on Rsiran and be constantly afraid. Rsiran has constant repetitive dialog in his head. You barely get past the previous blah blah blah, my dad was mean to me, my ability is dark, I must protect Jessa blah blah blah and get back to the story only to have him take off again. If only he could have a NEW worry to tell about it might not be so boring and irritating. I find myself clicking the fast forward 30 seconds button often. If I manage to finish this one it’s going to be on 2x speed.
1 of 1 people found this review helpful
This series has potential. Each book makes The story line better and richer. The repetitive internal dialog gets old. Publishers fault nodoubt. I'm sure they asked for more words, and that was the only place to put them. Let the writers write man. Not every book has to be long to be good. hopefully book 4 is better