Regular price: £2.39
The aristocratic Pathfinder Varian Jeggare and his hellspawn bodyguard, Radovan (Pathfinder's answer to Sherlock Holmes and Watson), return for their fifth standalone novel. When Varian is bequeathed a dangerous magical book by an old colleague, he and Radovan are pulled into a mystery that will set them on the path of a powerful necromancer seeking to become the new avatar of an ancient and sinister demigod - one of the legendary Runelords. But in saving the world, will Varian and Radovan lose their souls?
For elven pathfinder Varian Jeggare and his devil-blooded assistant Radovan, things are rarely as they seem. Yet not even the notorious crime-solving duo is prepared for what they find when a search for a missing pathfinder takes them into the mist-shrouded mountains of gothic Ustalav.
In the deep forests of Kyonin, elves live secretively among their own kind, far from the prying eyes of other races. Few of impure blood are allowed beyond the nation's borders, and thus it's a great honor for the half-elven Count Varian Jeggare and his hellspawn bodyguard, Radovan, to be allowed inside. Yet all is not well in the elven kingdom: Demons stir in its depths, and an intricate web of politics seems destined to catch the two travelers in its snares.
On a mysterious errand for the Pathfinder Society, Count Varian Jeggare and his hellspawn bodyguard, Radovan, journey to the distant land of Tian Xia. When disaster forces him to take shelter in a warrior monastery, "Brother" Jeggare finds himself competing with the disciples of Dragon Temple as he unravels a royal mystery. Meanwhile, Radovan - trapped in the body of a devil - must serve a twisted master by defeating the land's deadliest champions and learning the secret of slaying an immortal.
A reluctant servant of Pharasma, Salim is no missionary. Yet when a desperate eidolon seeks his help in saving his master's soul, Salim has little choice in the matter. Saddled with a strange curse, this mysterious snake-man's creator is no longer in control of his actions - yet they may still weigh on his soul when it comes time for Pharasma's judgment. Only Salim can put a stop to events before they go too far. But are some souls really worth saving?
This is the story of Ellasif, a barbarian shield maiden who will stop at nothing to recover her sister from a nation of witches, and Decclan, a ne'er-do-well young spellcaster-turned-forger who wants only to prove himself a hero. Together, they'll face monsters, magic, and the fury of Ellasif's own cold-hearted warriors in their quest to rescue the lost child. Yet when they finally reach the ice-walled city of Whitethrone, where trolls hold court and wolves roam the streets as people, will it be too late to save the girl from the forces of darkness?
The aristocratic Pathfinder Varian Jeggare and his hellspawn bodyguard, Radovan (Pathfinder's answer to Sherlock Holmes and Watson), return for their fifth standalone novel. When Varian is bequeathed a dangerous magical book by an old colleague, he and Radovan are pulled into a mystery that will set them on the path of a powerful necromancer seeking to become the new avatar of an ancient and sinister demigod - one of the legendary Runelords. But in saving the world, will Varian and Radovan lose their souls?
For elven pathfinder Varian Jeggare and his devil-blooded assistant Radovan, things are rarely as they seem. Yet not even the notorious crime-solving duo is prepared for what they find when a search for a missing pathfinder takes them into the mist-shrouded mountains of gothic Ustalav.
In the deep forests of Kyonin, elves live secretively among their own kind, far from the prying eyes of other races. Few of impure blood are allowed beyond the nation's borders, and thus it's a great honor for the half-elven Count Varian Jeggare and his hellspawn bodyguard, Radovan, to be allowed inside. Yet all is not well in the elven kingdom: Demons stir in its depths, and an intricate web of politics seems destined to catch the two travelers in its snares.
On a mysterious errand for the Pathfinder Society, Count Varian Jeggare and his hellspawn bodyguard, Radovan, journey to the distant land of Tian Xia. When disaster forces him to take shelter in a warrior monastery, "Brother" Jeggare finds himself competing with the disciples of Dragon Temple as he unravels a royal mystery. Meanwhile, Radovan - trapped in the body of a devil - must serve a twisted master by defeating the land's deadliest champions and learning the secret of slaying an immortal.
A reluctant servant of Pharasma, Salim is no missionary. Yet when a desperate eidolon seeks his help in saving his master's soul, Salim has little choice in the matter. Saddled with a strange curse, this mysterious snake-man's creator is no longer in control of his actions - yet they may still weigh on his soul when it comes time for Pharasma's judgment. Only Salim can put a stop to events before they go too far. But are some souls really worth saving?
This is the story of Ellasif, a barbarian shield maiden who will stop at nothing to recover her sister from a nation of witches, and Decclan, a ne'er-do-well young spellcaster-turned-forger who wants only to prove himself a hero. Together, they'll face monsters, magic, and the fury of Ellasif's own cold-hearted warriors in their quest to rescue the lost child. Yet when they finally reach the ice-walled city of Whitethrone, where trolls hold court and wolves roam the streets as people, will it be too late to save the girl from the forces of darkness?
After a century of imprisonment, demons have broken free of the wardstones surrounding the Worldwound. As fiends flood south into civilized lands, Count Varian Jeggare and his hellspawn bodyguard, Radovan, must search through the ruins of a fallen nation for the blasphemous text that opened the gate to the Abyss in the first place - and which might hold the key to closing it. In order to succeed, however, the heroes will need to join forces with pious crusaders, barbaric local warriors, and even one of the legendary god callers.
Pirate captain Torius Vin’s navigator, Celeste, isn’t your typical crew member. She’s a naga - half woman, half serpent - and can read the night skies like an open book. When Celeste is kidnapped during a trade run to legendary Katapesh, Torius and his crew must race to unravel a web of betrayal and evil magic in the bazaars of the dangerous City of Trade.
The sister of the pharaoh, Jasilia could easily spend her life at court, being waited on hand and foot. Instead, she and her twin brother Ojan are adventuring archaeologists, scouring Osirian’s deserts for relics of the ancient past, accompanied only by their elite bodyguard Nekhtep. Not all ruins are content to stay buried, however, and when Ojan is captured by the walking dead, it’s up to Jasilia and Nekhtep to free him before the tomb he was exploring becomes his own...
The Shadowcallers of Nidal are some of the most feared spellcasters on Golarion, known for their remorseless cruelty and ruthlessness. When the newly minted Shadowcaller Isiem agrees to accompany his estranged friend Ascaros on a journey to investigate his aunt's death and reclaim her possessions, he finds himself face to face with a powerful artifact of great interested to the pair's academy, the infamous Dusk Hall of Pangolais.
Jendara is a woman of many roles: trader, pirate, islander - and mother. Having left behind her life of piracy, Jendara and her young son, Kran, are back in her native Ironbound Archipelago, looking to make an honest living as seaborne traders. But when Kran goes missing and the threat of a goblin attack looms, Jendara has no choice but to take up her ax once more if she wants to save her new friends - and her son.
Sandpoint. An ordinary town on the Lost Coast of Varisia. When Ezren, Merisiel, Valeros and Harsk arrive, seeking rest from their adventures, it seems the town’s annual Swallowtail Festival will give them what they need - until goblins attack during a ceremony to consecrate the town’s rebuilt church. After defending Sandpoint, the adventurers discover a sinister plot to return an ancient evil to Varisia.
What begins as a trip to unlock the secrets of famed healing springs transforms into far more when Alaeron, an alchemist and explorer, learns of a tomb full of ancient relics and wealth. There's only one problem - the other would-be tomb robbers got there first. Can Alaeron talk his way to treasure, or would he have been better off staying in the healing pools?
Roshad is a sorcerer and street thief in the great caravan city of Ular Kel. Bors is a nomadic warrior and heir to the Horse Throne. As a pair, the two are members of the mysterious Iridian Fold, an organization in which lovers seek to perfectly blend their consciousness to become an elite combat unit. But when Bors’ father forbids their union, are Bors and Roshad willing to start a war to defend their love?
An unlikely vigilante slips through the alleys of Old Korvosa, the armor of the insidious Gray Maidens - former stormtroopers of an insane queen - imprisoning her within a past she can neither forget nor atone for. But when an innocent comes to her in need, this mercenary avenger must test her mettle against a foe just as resolute and merciless as she once was.
Roguish swordsman Korm and his cyclops companion, Aebos, are no strangers to death, yet neither would have expected that starvation on the high seas would be the foe to eventually lay them low. When a beautiful spellcaster in a magical ship arrives just in time to save them from being roasted alive by mutinous sailors, it seems like their luck may finally be turning around - yet are they jumping from the frying pan into the fire?
When murdered sinners fail to show up in hell, it's up to Salim Ghadafar, an atheist warrior forced to solve problems for the goddess of death, to track down the missing souls. In order to do so, Salim will need to descend into the anarchic city of Kaer Maga, following a trail that ranges from hell's iron cities to the gates of heaven itself. Along the way he'll be aided by a host of otherworldly creatures, a streetwise teenager, and two warriors of the mysterious Iridian Fold.
Once a student of alchemy with the dark scholars of the Technic League, Alaeron fled their arcane order when his conscience got the better of him, taking with him a few strange devices of unknown function. Now in hiding in a distant city, he's happy to use his skills creating minor potions and wonders - at least until the back-alley rescue of an adventurer named Jaya lands him in trouble with a powerful crime lord.
After a century of imprisonment, demons have broken free of the wardstones surrounding the Worldwound. As fiends flood south into civilized lands, Count Varian Jeggare and his hellspawn bodyguard, Radovan, must search through the ruins of a fallen nation for the blasphemous text that opened the gate to the Abyss in the first place - and that might hold the key to closing it. In order to succeed, however, the heroes will need to join forces with pious crusaders, barbaric local warriors, and even one of the legendary god callers. It's a race against time as the companions fight their way across a broken land, facing off against fiends, monsters, and a vampire intent on becoming the god of blood - but will unearthing the dangerous book save the world or destroy it completely?
this is a tale from the middle of a larger story and there is no clue to what that story is.
0 of 1 people found this review helpful