Regular price: £20.99
The Ranger's Apprentice origin story fans have been waiting for. Before they became the most famous Ranger in the land and the hard-working Ranger Commandant, Halt and Crowley were young friends determined to change the world. The scheming Baron Morgarath is drawing other power-hungry knights and barons to his banner. King Oswald is wasting away, and, if gossip can be believed, Prince Duncan is causing havoc in the north.
Will is small for his age, but agile and energetic. All his life, he has dreamed of becoming a great knight like the father he never knew, so he is devastated when he is rejected as an apprentice to Castle Redmont's Battleschool. Instead he is apprenticed to Halt, the mysterious Ranger whose uncanny ability to move unseen is thought to be the result of black magic. Reluctantly, Will learns to use a Ranger's secret weapons: a bow and arrow, a mottled cloak and a stubborn little pony. It may not be what he longs for, but when he and Halt are sent out to prevention the assassination of the King....
In Skandia, there is only one way to become a warrior. Boys are chosen for teams called brotherbands and must endure three months of gruelling training in seamanship, weapons and battle tactics. It's brotherband against brotherband, fighting it out in a series of challenges. There can be only one winner. When Hal Mikkelson finds himself the unwilling leader of a brotherband made up of outcasts, he must step up to the challenge.
Mankind has lorded over the land of Illian for a thousand years, enjoying what was left to them by the elves, as if it were their birthright. A thousand years is a long time for an immortal race to see the error of their ways and realize a truth that has remained unsaid for a millennia - elves are superior! They are faster, stronger, and connected to the magical world in a way that man could never grasp. Illian is their birthright. The six kingdoms of man are fractured, unallied and always clawing at each other's doors for more power.
Fletcher is nothing more than a humble blacksmith's apprentice when a chance encounter leads to the discovery that he has the ability to summon demons from another world. Chased from his village for a crime he did not commit, he must travel with his demon to the Vocans Academy, where the gifted are trained in the art of summoning. The academy will put Fletcher through a gauntlet of grueling lessons, training him as a battlemage to fight in the Hominum Empire's war against the savage orcs.
Magnus Chase has always been a troubled kid. Since his mother's mysterious death, he's lived alone on the streets of Boston, surviving by his wits. One day he's tracked down by an uncle he's never met - who tells him an impossible secret: Magnus is the son of a Norse god. The Viking myths are true. The gods of Asgard are preparing for war. Trolls, giants and worse monsters are stirring for doomsday. To prevent Ragnarok, Magnus must search the Nine Worlds for a weapon that has been lost for thousands of years.
The Ranger's Apprentice origin story fans have been waiting for. Before they became the most famous Ranger in the land and the hard-working Ranger Commandant, Halt and Crowley were young friends determined to change the world. The scheming Baron Morgarath is drawing other power-hungry knights and barons to his banner. King Oswald is wasting away, and, if gossip can be believed, Prince Duncan is causing havoc in the north.
Will is small for his age, but agile and energetic. All his life, he has dreamed of becoming a great knight like the father he never knew, so he is devastated when he is rejected as an apprentice to Castle Redmont's Battleschool. Instead he is apprenticed to Halt, the mysterious Ranger whose uncanny ability to move unseen is thought to be the result of black magic. Reluctantly, Will learns to use a Ranger's secret weapons: a bow and arrow, a mottled cloak and a stubborn little pony. It may not be what he longs for, but when he and Halt are sent out to prevention the assassination of the King....
In Skandia, there is only one way to become a warrior. Boys are chosen for teams called brotherbands and must endure three months of gruelling training in seamanship, weapons and battle tactics. It's brotherband against brotherband, fighting it out in a series of challenges. There can be only one winner. When Hal Mikkelson finds himself the unwilling leader of a brotherband made up of outcasts, he must step up to the challenge.
Mankind has lorded over the land of Illian for a thousand years, enjoying what was left to them by the elves, as if it were their birthright. A thousand years is a long time for an immortal race to see the error of their ways and realize a truth that has remained unsaid for a millennia - elves are superior! They are faster, stronger, and connected to the magical world in a way that man could never grasp. Illian is their birthright. The six kingdoms of man are fractured, unallied and always clawing at each other's doors for more power.
Fletcher is nothing more than a humble blacksmith's apprentice when a chance encounter leads to the discovery that he has the ability to summon demons from another world. Chased from his village for a crime he did not commit, he must travel with his demon to the Vocans Academy, where the gifted are trained in the art of summoning. The academy will put Fletcher through a gauntlet of grueling lessons, training him as a battlemage to fight in the Hominum Empire's war against the savage orcs.
Magnus Chase has always been a troubled kid. Since his mother's mysterious death, he's lived alone on the streets of Boston, surviving by his wits. One day he's tracked down by an uncle he's never met - who tells him an impossible secret: Magnus is the son of a Norse god. The Viking myths are true. The gods of Asgard are preparing for war. Trolls, giants and worse monsters are stirring for doomsday. To prevent Ragnarok, Magnus must search the Nine Worlds for a weapon that has been lost for thousands of years.
Penguin presents the unabridged, downloadable audiobook edition of The Hidden Oracle: The Trials of Apollo, Book One, by Rick Riordan, read by Robbie Daymond. How do you punish an immortal? By making him human. After angering his father, Zeus, the god Apollo is cast down from Olympus. Weak and disorientated, he lands in New York City as a regular teenage boy.
The Thieves Guild is renowned for their ability to steal anything. Its elite members have robbed nobles of wealth, reputation, and even their honor. The Guildmaster rules them with brutality and fear, yet his name and past are a mystery. From the depths of the Evermist swamp, he seeks a master thief, one who can help him reclaim his lost power. Young and brash, Jack Myst has drawn the Guildmaster's attention. His feats mark his potential, but his audacity and cunning make him dangerous.
They are the fatemarked. Misunderstood. Worshipped. Hated. Murdered at birth. Their time to step into the light has come. An ancient prophecy foretold their coming, the chosen few who will bring peace to a land embroiled in a century of mistrust and war. When kings start dying, that hope and belief swiftly turns to fear. Roan Loren is one of the fatemarked, but has hidden his mark of power his entire life, fearing the damage it might cause to those around him. A great evil is coming. He can't hide anymore.
Lusam grew up in the relative safety of the Elveen mountains with his grandmother. She taught him the basics of magic and discovered, quite by accident, that he possessed a unique skill never seen before: the ability to hide his magical aura from the mage-sight of others. Dark secrets surround Lusam's origins, and the dark agents of the Empire will stop at nothing to kill Lusam.
Girls are dying in mysterious circumstances.... They are found dead in their beds, covered in blood, with a look of pure horror on their faces. Worse still, their ghosts are left to walk the Earth, just waiting for someone to hear the terror that has befallen them. Thomas Ward is the local spook - it’s his job to protect the county from things that go bump in the night. But this is no ordinary haunting, and he finds himself on the path of a dangerous beast that is looking to kill again.
Carter and Sadie Kane's dad is a brilliant Egyptologist with a secret plan that goes horribly wrong. An explosion shatters the ancient Rosetta stone and unleashes Set, the evil god of chaos. Set imprisons Dr Kane in a golden coffin and Carter and Sadie must run for their lives. To save their dad, they embark on a terrifying quest from Cairo to Paris to the American Southwest and discover the truth about their family’s connection to the House of Life: an Egyptian temple of magic that has existed for thousands of years.
A chance encounter with an ancient and mysterious object awakens a latent gift, and Wulfric's life changes course. Against a backdrop of war, tragedy, and an enemy whose hatred for him knows no bounds, Wulfric will be forged from a young boy into the Wolf of the North. This is his tale.
Who is Septimus Heap? A lost child? An ordinary hero? A powerful wizard? The Magyk begins here. The first book in this enthralling new series by Angie Sage leads listeners on a fantastic journey filled with quirky characters and magykal charms, potions, and spells. Magyk is an original story of lost and rediscovered identities, rich with humor and heart.
6,000 years ago, the land is one dark forest. Its people are hunters and gatherers. They know every tree and herb and they know how to survive in a world steeped in enchantment, menace, and powerful magic.
How do you keep the people you care about safe from enemies you can’t remember? Ten years ago, Nate Garrett awoke on a cold warehouse floor with no memory of his past and the only clues to his identity were a piece of paper with his name on it and a propensity toward magic. Now he’s a powerful sorcerer and a successful thief for hire, but it turns out that those who stole his memories aren’t done with him yet. When they cause a job to go bad, threatening a sixteen-year-old girl, Nate swears to protect her.
What would happen if you discovered that your family was one of the most powerful in human history? What if you were told that the source of the family's power was hidden around the world, in the form of 39 Clues? What if you were given a choice - take a million dollars and walk away...or get the first Clue? If you're Amy and Dan Cahill, you take the Clue - and begin a very dangerous race.
Penguin presents this downloadable audiobook edition, of the number one, bestselling title in this new spin-off series from Percy Jackson creator, Rick Riordan. Old Enemies awaken as Camp Half-Blood's new arrivals prepare for war. When Jason, Piper and Leo crash land at Camp Half-Blood, they have no idea what to expect. Apparently this is the only safe place for children of the Greek Gods - despite the monsters roaming the woods and demigods practising archery with flaming arrows and explosives.
What really happened at Hackham Heath that made Halt a hero to the entire Kingdom? This is the prequel Ranger's Apprentice fans have been waiting for.
When the former Baron Morgarath escaped to avoid punishment for treason, an uneasy peace fell on Araluen. But the Rangers know Morgarath will be planning his next move, and there are rumours he has recruited an army of savage, inhuman creatures. Newly crowned King Duncan must prepare for war.
Halt prepares for a seemingly impossible task - climbing the deadly cliffs of the Mountains of Rain and Night and venturing deep into enemy territory to spy on Morgarath. Meanwhile, Crowley must ensure the Queen's safety as she undertakes her own perilous journey for the sake of her unborn child.
Morgarath's Wargals seem unstoppable against Duncan's depleted army. The winner of this war could be decided by one wrong move. At the Battle of Hackham Heath, the fate of a Kingdom will be decided.
The origin story of how Halt came to be Araluen's most famous Ranger - and how war will decide the future of the next generation - will thrill Ranger's Apprentice fans and new listeners alike.
The ranger appreciate is the best knight in shinny armor fantasy book series. Many hours of great entertainment