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The folks in Mike Erikson's small New England town would say he's just your average, everyday guy. And that's exactly how Mike likes it. Sure, the life he's chosen isn't much of a challenge to someone with his unique gifts, but he's content with his quiet and peaceful existence. That is, until an old friend presents him with an irresistible mystery, one that Mike is uniquely qualified to solve.
When Micajah Fenton discovers a crater in his front yard with a broken time glider in the bottom and a naked, virtual woman on his lawn, he delays his plans to kill himself. While helping repair the marooned time traveler's glider, Cager realizes it can return him to his past to correct a mistake that had haunted him his entire life. As payment for his help, the virtual creature living in the circuitry of the marooned glider, sends Cager back in time as his 10-year-old self.
There are some odd things about Nate’s new apartment. Of course, he has other things on his mind. He hates his job. He has no money in the bank. No girlfriend. No plans for the future. So while his new home isn’t perfect, it’s livable. The rent is low, the property managers are friendly, and the odd little mysteries don’t nag at him too much. At least, not until he meets Mandy, his neighbor across the hall, and notices something unusual about her apartment. And Xela’s apartment. And Tim’s. And Veek’s.
Including three never-before-published stories, Dead Men Don't Complain is the first-ever collection of short fiction by Peter Clines, author of 14, The Fold, and other Audible smash hits. Combining equal parts geekery and humor with the occasional dash of horror, Dead Men Don't Complain is ideal for Clines fans eagerly awaiting his next novel - or for brand-new listeners discovering this Audible favorite for the first time.
The new novel by the author of the best-selling The World Walker series. 'My name is Daniel Harbin, and I'm a child of The Deterrent.' What if a superhuman turned out not to be so super...or even human? Britain's superhero, The Deterrent, was unveiled to the world in 1979 and disappeared two years later. The truth about his origins has never been revealed. The rumours about his children - those that survived - and their mysterious abilities have never been confirmed. Until now....
Stealth. Gorgon. Regenerator. Cerberus. Zzzap. The Mighty Dragon. They were heroes. Vigilantes. Crusaders for justice, using their superhuman abilites to make Los Angeles a better place. Then the plague of living death spread around the globe. Despite the best efforts of the superheroes, the police, and the military, the hungry corpses rose up and overwhelmed the country. The population was decimated, heroes fell, and the city of angels was left a desolate zombie wasteland like so many others.
The folks in Mike Erikson's small New England town would say he's just your average, everyday guy. And that's exactly how Mike likes it. Sure, the life he's chosen isn't much of a challenge to someone with his unique gifts, but he's content with his quiet and peaceful existence. That is, until an old friend presents him with an irresistible mystery, one that Mike is uniquely qualified to solve.
When Micajah Fenton discovers a crater in his front yard with a broken time glider in the bottom and a naked, virtual woman on his lawn, he delays his plans to kill himself. While helping repair the marooned time traveler's glider, Cager realizes it can return him to his past to correct a mistake that had haunted him his entire life. As payment for his help, the virtual creature living in the circuitry of the marooned glider, sends Cager back in time as his 10-year-old self.
There are some odd things about Nate’s new apartment. Of course, he has other things on his mind. He hates his job. He has no money in the bank. No girlfriend. No plans for the future. So while his new home isn’t perfect, it’s livable. The rent is low, the property managers are friendly, and the odd little mysteries don’t nag at him too much. At least, not until he meets Mandy, his neighbor across the hall, and notices something unusual about her apartment. And Xela’s apartment. And Tim’s. And Veek’s.
Including three never-before-published stories, Dead Men Don't Complain is the first-ever collection of short fiction by Peter Clines, author of 14, The Fold, and other Audible smash hits. Combining equal parts geekery and humor with the occasional dash of horror, Dead Men Don't Complain is ideal for Clines fans eagerly awaiting his next novel - or for brand-new listeners discovering this Audible favorite for the first time.
The new novel by the author of the best-selling The World Walker series. 'My name is Daniel Harbin, and I'm a child of The Deterrent.' What if a superhuman turned out not to be so super...or even human? Britain's superhero, The Deterrent, was unveiled to the world in 1979 and disappeared two years later. The truth about his origins has never been revealed. The rumours about his children - those that survived - and their mysterious abilities have never been confirmed. Until now....
Stealth. Gorgon. Regenerator. Cerberus. Zzzap. The Mighty Dragon. They were heroes. Vigilantes. Crusaders for justice, using their superhuman abilites to make Los Angeles a better place. Then the plague of living death spread around the globe. Despite the best efforts of the superheroes, the police, and the military, the hungry corpses rose up and overwhelmed the country. The population was decimated, heroes fell, and the city of angels was left a desolate zombie wasteland like so many others.
Not too long from today, a new, highly contagious virus makes its way across the globe. Most who get sick experience nothing worse than flu, fever, and headaches. But for the unlucky one percent - and nearly five million souls in the United States alone - the disease causes "Lock In": Victims fully awake and aware, but unable to move or respond to stimulus. The disease affects young, old, rich, poor, people of every color and creed. The world changes to meet the challenge.
EarthCore is the company with the technology, the resources, and the guts to go after the mother lode. Young executive Connell Kirkland is the company's driving force, pushing himself and those around him to uncover the massive treasure. But at three miles below the surface, where the rocks are so hot they burn bare skin, something has been waiting for centuries. Waiting...and guarding. Kirkland and EarthCore are about to find out first-hand why this treasure has never been unearthed.
Crazy has no memory and feels no fear. Dangerous and unpredictable, he's locked away in SafeHaven, a psychiatric hospital, where he spends the long days watching Wheel of Fortune and wondering what the outside world smells like. When a mysterious visitor arrives and offers him a way out Crazy doesn't hesitate to accept.
For dinosaurs, it was a big rock. For humans: Coronal Mass Ejection (CME). When the Earth is hit by the greatest CME in recorded history (several times larger than the Carrington Event of 1859), the combined societies of the planet's most developed nations struggle to adapt to a life thrust back into the Dark Ages. In the United States, the military scrambles to speed the nation's recovery on multiple fronts including putting down riots, establishing relief camps, delivering medical aid, and bringing communication and travel back on line. Just as a real foothold is established in retaking the skies (utilizing existing commercial aircraft supplemented by military resources and ground control systems), a mysterious virus takes hold of the population, spreading globally over the very flight routes that the survivors fought so hard to rebuild.
Jazz Bashara is a criminal. Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down.
The Earth is changing. The alien invasion brought social upheaval, advanced technology, and an armada of peacekeeping robots. But Alan, a college student pursuing a now-useless degree, cares little about all of this. He has only one thing on his mind: the Game. A fully immersive virtual reality, the Game appears to be a major part of the invading civilization. Alan can't wait to play, recklessly diving into the digital universe. Soon though, Alan realizes the Game is anything but simple, and the stakes are higher than he ever imagined.
Joe Colsco boarded a flight from San Francisco to Chicago to attend a national chemistry meeting. He would never set foot on Earth again. On planet Anyar, Joe is found unconscious on a beach of a large island inhabited by humans where the level of technology is similar to Earth circa 1700. He awakes amid strangers speaking an unintelligible language and struggles to accept losing his previous life and finding a place in a society with different customs, needing a way to support himself and not knowing a single soul.
Pre-med student Coral is on vacation in Idaho when something terrible happens. The black cloud is followed by a wildfire and searing heat that lasts for days. She survives deep in a cave but emerges days later to find the world transformed, with blackened trees, an ash-filled sky, and no living creatures stirring - except for her. So begins her desperate journey to find water and food and other survivors...and the answer to the mystery of what happened.
In 2061 a young scientist invents a time machine to fix a tragedy in his past. But his good intentions turn catastrophic when an early test reveals something unexpected: the end of the world. A desperate plan is formed: recruit three heroes, ordinary humans capable of extraordinary things, and change the future.
It's a simple story. Boy finds proof that reality is a computer program. Boy uses program to manipulate time and space. Boy gets in trouble. Boy flees back in time to Medieval England to live as a wizard while he tries to think of a way to fix things. Boy gets in more trouble. Oh, and boy meets girl at some point.
Forced to land on a planet they aren't prepared for, human colonists rely on their limited resources to survive. The planet provides a lush but inexplicable landscape - trees offer edible, addictive fruit one day and poison the next, while the ruins of an alien race are found entwined in the roots of a strange plant. Conflicts between generations arise as they struggle to understand one another and grapple with an unknowable alien intellect.
Every five minutes, a transplant candidate dies while waiting for a heart, a liver, a kidney. Imagine a technology that could provide those life-saving transplant organs for a nominal fee...and imagine what a company would do to get a monopoly on that technology.
Nothing ever changes in Sanders. The town's still got a video store, for God's sake.
So why doesn't Eli Teague want to leave?
Not that he'd ever admit it, but maybe he's been waiting - waiting for the traveler to come back. The one who's roared into his life twice before, pausing just long enough to drop tantalizing clues before disappearing in a cloud of gunfire and a squeal of tires. The one who's a walking anachronism, with her tricorne hat, flintlock rifle, and steampunked Model A Ford.
The one who's being pursued by...something.
So when the mysterious traveler finally reappears, Eli's determined that this time, he's going to get some answers. But his hunt soon yields far more than he bargained for, plunging him headlong into a dizzying world full of competing factions and figures straight out of legend.
To make sense of the mystery at its heart, he must embark on a breakneck chase across the country and through two centuries of history - with nothing less than America's past, present, and future at stake.
Not really a spoiler but I am going to mention some things from the book, so best say SPOILER ALERT just in case.
Cars run on water by separating it into hydrogen and oxygen with a catalyst, throwing away the oxygen and burning the hydrogen.
Perhaps a useful plot tool, but burning hydrogen combines it with oxygen to give you...water. So you would never run out of water as it comes out the exhaust, and you are also getting energy by magic. Water in, same water out..
That said, I happily accepted time travel and everything else with 'certainty', so best not to get hung up on it!
4 of 4 people found this review helpful
I love the idea of the American dream and that the founder fathers of America had a grand plan. This book gripped me from start to finish. Gutted to have finished the book but would love a Koturoverse universe book in the near future. Special mention for Ray Porter who narrated the book beautifully.
3 of 3 people found this review helpful
I've enjoyed all of his previous novels. This is a standalone adventure, fast paced, and thoroughly enjoyable. I liked the narrator as well.
3 of 3 people found this review helpful
Ray Porter's narration is excellent, as usual.
The writing is good, the story well told, the characters interesting.
There are a few twists, some that I saw coming, some that I didn't.
But, as is the case with so many time travel stories, there are elements that just don't add up. I accept that there is usually an element of that in this type of book, but it left more holes and contradictions than some other attempts.
Overall, an enjoyable book, but don't think too hard about the details.
2 of 2 people found this review helpful
Reviewers suggested it was inferior to previous novels but I think it was just as good but different. If it's the first time you've read Peter Clines I'm sure it won't be the last.
1 of 1 people found this review helpful
I must confess I loved this book, I like many who do, are the ones who scratch their heads during the time travel episodes of Star Trek. It felt like a Lewis Carroll inspired road trip through American history, a great premise and real page turner. I loved 14 and the fold which drove me to read his latest novel and a recommend it whole heartedly.
1 of 1 people found this review helpful
happy with the book. Not one of the best I have heard but it passed the time well.
Somewhat America centric, so an appreciation of the classic US environment is helpful as there are references to places and behaviour that are unknown to British people but a fun listen that led me to resent reaching work or home and having to stop listening.
Well narrated, with personality in the different “voices”.
I read 14 and loved it and so when I saw this I hoped it would be good. The narrator is my favourite kind of narrator with a silky, deep voice. The story is just fantastic and kept me hooked all the way through. Excellent book. Definitely recommend.
I didn’t want it to end, I really hope there’s another. Characters are likeable and witty, loved the time travel concepts. Would definitely recommend this book it has a bit of everything.
I normally LOVE Peter Clines. I have read and recommended many of his books, so when I heard there was a new one, I was thrilled.
Cut to my bewilderment as I listened to a book led by a completely uninteresting lead, full of useless characters, with a plot that, while imaginative simply turned out to be useless and dumb.
I'm sad. I adore Ray Porter's voice, and that is the only way I made it to the end of this very very pointless book.
My advice, save a credit and read one of his older works.
148 of 162 people found this review helpful
I only listened to this audiobook once, so I may have missed some important key piece of information that would have made the rest of the book actually interesting. But I doubt it. It reminds me a little bit of Field of Dreams where "the voice" tells Kevin Costner to drive to Boston to find James Earl Jones, and then "the voice" tells both of them to go to Minnesota to find Burt Lancaster, but it turns out they need the Burt Lancaster from 40 years ago when he was a young aspiring base ball player, and eventually they find both old Burt and young Burt. But Field of Dreams WORKS. It is playful and fantastical but also compelling and inspiring. Paradox Bound is none of those things. It is just a confusing mess, with only the very slightest touch to the 14/Fold universe.
I have listened to 14 and The Fold numerous times, happily going wherever the story took me, enjoying every listen and every voice by the talented Ray Porter. But every writer can have a stumble, and you do him no favor if you slather him with undeserved praise based on his past work instead of honest criticism of the current book. I am going to give this book one more try, but if it doesn't get a whole lot better the second time around, it's going to get returned.
Audible 20 Review Sweepstakes Entry
107 of 119 people found this review helpful
Sorry, Peter, this book was just not up to what I've come to expect from you. The story was sophomoric, the characters shallow, and over all was a plain snooze-fest. I finished it, hoping for some strange bugs, but alias, another disappointment. But don't let this latest release get you down, we know you can do better. Come back strong.
Ray Porter was the one saving grace of this read. I could listen to him read the dictionary.
50 of 56 people found this review helpful
I'm a big fan of Peter Clines other books, but this book has been painful to get through, simply because EVERY dialogue plays out similarly:
Someone makes a statement, Eli says "What", "Who", "How", "Why", "Where", or "When", then the person repeats the exact same statement, just for Eli to try another interrogative, and so on.
I began to play a game where I would yell out what I thought Eli was going to say next, and got probably 80% accurate by the end.
The book could have been 8 hours long and a whole lot less tedious without this song and dance.
41 of 46 people found this review helpful
Clines' is definitely not a one-hit wonder. I've read his past three novels and all of them manage to exceed my expectations. I haven't read the Ex-heroes series yet but if they're anything like his recent releases, they have to be good.
I love how imaginative his novels are. There are no cliche characters, no guessing the ending by chapter two - I literally have no idea what's going to happen next. And can't stop listening, which for me is unusual. A lot of times I end up zoning out or skipping through audiobooks, wishing it would just be over. I've never done that with this author/narrator pairing. It's like Ray Porter was born to read Clines' novels. I honestly hope he never uses anyone else.
If you're debating whether or not to pick this as your next listen, if you're even remotely into, as another reviewer calls it, "strange" sci-fi or alternate reality type stuff, I promise you it will be worth your time. Even if it's not your usual cup of tea, it's still a really great book.
107 of 122 people found this review helpful
14 is Clines' high water mark (IMO) and this new work doesn't quite reach even the level of The Fold for pulling you in and keeping you engaged. I WANTED to connect with the characters but never quite got there.
Porter doesn't have the range of some narrators and offers no new voices here, but does an adequate job.
Still, its a fun little story and kept me entertained on a few long runs. I didn't like it as much as I wanted to when I picked it up but don't regret the credit.
32 of 37 people found this review helpful
Peter Clines' Paradox Bound is another gem of a listen. Eli keeps bumping into a young woman who always seems to run into car trouble in his home town. He first encounters her as a young boy, then again as a teenager and finally again as young adult. Determined to break free of his home town that never seems to change and believing the woman is in danger, he sets out on an adventure that eventually involves history travel as opposed to time travel, by finding the places where time seems to have stopped or passed the location by. What he learns is a vast array of fellow travelers all searching for the lost American dream (lost since 1963).
The sci-fi elements are quite muted as history travel is dependent on finding "slick" spots around places where time seems to have passed by.The usual paradoxes inherent in time travel are creatively addressed and play into the plot resolution. The faceless men are equally enigmatic in terms of origin and make-up. In spite of little explanation, the story works.
The narration is solid with an excellent range of voices and good pacing throughout.
19 of 22 people found this review helpful
Great book. Made me laugh quite a few times.. If I had to compare it to something it would be like a crossover of National Treasure and the Matrix and it would air on the history Channel. Loved it!
35 of 42 people found this review helpful
I loved The Fold and 14 and thought I'd found a new favorite author, but I could not get interested in this book.
I tried, started over several times, never could find it interesting at all.
I'll be returning this book.
38 of 46 people found this review helpful
This book was not written for me. The book morphs genres as quickly as it starts to develop one. It starts out as a mystery then slips into a road adventure genre, then slips into something else, then something else. Clines never pins down what I am supposed to be reading, I hate that. Clines forgets to add comedy to this book as well. In most of his works we have these light moments before being sucked back into an abyss. There is no abyss and no funny to be found. Another thing this book does is talk. There is only a handful of action sequences, and the best one come early. Ray Porter is amazing as always, but even with him I found very little in the book to be excited about.
16 of 20 people found this review helpful