So I struggled with this book, and the rating. It starts off well, with an okay introduction, interesting enough characters and settings. The litRPG part starts from the bottom, then climbs in power. From here there are spoilers.
The power curve is too steep. The mc is an expert in all things, or he learns it faster than anyone else to a greater degree. Teachers appear to him when necessary, bad things only happen as a way of letting him shine a bit brighter. It's just not a great story.
The writing itself is passable, points for using colors to differentiate system messages from other stuff. Sadly, he falls into the trap so many litRPG writers do: no priority on editing. Sentences are often bad, hard to follow or most often, redundant. How many times do we have to be told about his expertise? His old company? It feels like the writer made 4 books, then slapped them together without taking away the recap.
All in all, 3 stars. I enjoyed the system and the concepts introduced.
This is a written account of someone's Dungeons and Dragons adventure. it is pretty thin and superficial in dialogue, world building and character development. A lot depends on deus-ex-machina solutions (literally). Building versus fighting. Fighting anyway once building and smithing skills have better prepared a good 'team'. Lots of pages devoted to the character stats (every chapter has at least another one or two, if only to see how they've improved) and item bonuses.
And the whole premise: Really? Let's terraform a whole planet for a RPG and just mind transfer people in and out, design new races and make global forcefields for a synthetic magic: So much simpler to fight wars that way!!!
Nothing very wrong with the writing or proof-editing but VERY thin in the story telling. Finished it but no need to read any further efforts.
I generally don't like books that tend towards the litrpg style, so I was quite surprised by how much I enjoyed this one, most of the time you could pretty much tune out the recitation of stats and simply enjoy a basic fantasy novel with a likable cast of characters.
When we meet the main character he is a rich CEO of a company on Earth who decides to play the virtual reality game Emerilia to get away from the stresses of real life, but over time while he is in the 'game' he learns that it is actually Earth that is the simulation and that in-game is actually the real world and a real world where humanity is not in charge.
The book follows his progress both from the perspective of his stats as a character growing and his personal as a real person in that 'game', culminating in a final battle that is obviously framed in the manner of a raid in an mmo.
The narrator gave a good performance overall, with Dave and the main supporting cast all sounding suitably distinctive without resorting to cliche too much with the wide array of dwarves and elves either.
Overall, I enjoyed this book and the narration and will be interested in hearing more of this series in the future.
[Note - I was given this free review copy audiobook at my request and have voluntarily left this review.]
The prologue is one big 'tell'-fest - the author tells us the strange history of an empire and its relationship with humanity. Then the MC appears and starts to do stuff - but the author's writing style is still to fall back to telling us the MC's motivations rather than using dialog and action to let us work them out for ourselves,, and devices such as one character telling another a load of history / world-facts do not count as "show". In the end I was skipping the long explanations, then I got confused by some stuff and realized I didn't care, so I gave up and deleted from Kindle. BTW does anybody actually read those tables of stats in LitRPG books? Are they just a way of increasing page count?
So, the author pulls a Matrix style reversal here where what mankind thinks is reality is really a virtual reality designed to keep the remaining conquered bits of humanity in thrall but the aliens decide to create a "game" world where people can play a role playing game that is in reality, reality. It is a nice conceit and the basic idea is a good one and the main characters and the conflicts are well written and enjoyable.
The problem is that to make reality like a game the author pulls a cheap cheat and creates a device that consumes mana that is generated by players and is redirected to nanites in people to allow for the creation of levels, magic and other game playing conventions. It just doesn't hold water and becomes an irritant whenever the player vs npc and reality vs game world is put into focus.
When the story just focuses on the game world and the storyline there it moves along at a good pace and is enjoyable. I enjoyed the novel and as part of Kindle Unlimited it was worthwhile. Not sure that I will read the rest of the series though.