Ceril trains as a technomage aboard the Inkwell Sigil, a ship with the ability to travel between dimensions. Just as Ceril is preparing to undergo his rites and finish his training, the Inkwell Sigil loses power. Stranded in space with no way back home, Ceril and four of his classmates are given their final assignment: go into uncharted territory, find a way back home, and bring back the one person who can fix the ship - Damien Vennar himself.
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Ceril Bain is on the run only a day after waking up from a coma and learning that his arm and leg have been ripped off. With terrorists with nanotechnology-powered magic killing everyone around them, Ceril's team barely escape with their lives. They go to the only place they think they can get some answers - Ceril's grandfather's house. While they're there, an energy storm forms in the garden where Ceril found his Flameblade over six years ago.
The demigod's telepathic control of his people has made Erlon a peaceful world. But people are disappearing, and their friends and families don't remember them once they're gone. Something is upsetting the Untouchable's carefully controlled paradise. Saryn, Chuckie, and the rest of the Charons have spent the decade hiding, but not resting. Saryn has found a way to sever the Untouchable's control over the people of Erlon. But if they use it, people may die. Lots of people.