Rose Knight Linsha Majere, working undercover for the Solamnics' Clandestine Circle, earns a place on the elite bodyguard of Hogan Bight, the mysterious lord governor of Sanction. She quickly learns the governor is not the only one who needs protection in a city threatened by an active volcano about to erupt, a death ship filled with an unknown plague, the ever-watchful Legion Steel, and the subversive Knights of Neraka. But who will protect Linsha from her own heart?
There are no listener reviews for this title yet.
Palanthas, Jewel of Ansalon, City of Seven Circles, heart of the old Solamnic empire. For three thousand years she has shone as a beacon to the world. Even now, ruled by the Knights of Neraka, she glitters in the night. Yet at the core of the gleaming city lies a dark center: the Thieves' Guild. Though the Dark Knights ruthlessly crushed the guild beneath an iron heel, a stronger, darker guild has arisen. Now it's intent on recovering its lost treasures and power.
The Crossroads Series explores previously un-described areas of the Dragonlance world. Dragonlance fans eagerly await detailed information on any area of their favorite fantasy world. The port town of Flotsam has always been left to handle its own problems, neither asking for nor wanting help from the rest of Krynn. That is, until the young mage Ulin Majere and his traveling companion are summoned there to identify a murder victim.
The Dragon Isles: abandoned home of the good dragons, land of amazing adventure and legendary treasure. The trouble is, no one knows how to get there. Now, Mikal Vardan and his crew have found the hidden route, but they're not the only ones interested in the isles. A beautiful sea elf scavenger thinks the wealth of a lost civilization might be worth killing for, and a menacing sea dragon is determined to bring a reign of terror to the peaceful archipelago.
The peace of a rural village is shattered by the sudden appearance of a band of renegade warriors seeking slaves. The farmers of Nowhere have no hope unless they can raise a company of champions to defend them, but the motley group of saviors who take up their cause - a shipwrecked sailor, a minotaur poet, a kender treasure hunter, a shamed half-ogre, a disgraced foot soldier, and an eccentric sorcerer - seem nearly as dangerous as the slavemasters.